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#11 |
![]() Join Date: Aug 2005
Posts: 192
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Transport helos are very rarely used in situations where a tank could even take a shot at them.
However, I do agree especially with .50 cals and Dshk's that their deviation is far, far too small. I've seen so many instances of insurgent technicals on Basrah decimating dozens of British soldiers by firing from incredible distances. |
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#12 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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On Kashan helos of all types are regularly (and successfully) engaged by MBT main cannons. Clearly this is unrealistic, and as the DEVs have stated that view distances will not be increased (not in so many words), it seems unlikely that there will be any change.
I do agree that the .50 cals and their counterparts should have a reasonable gravity modifier. |
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[R-CON]creepin - "because on the internet 0=1" |
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#13 | |
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And about the ballistics computer compensating for bullet drop IRL, couldn't someone design a crosshair on the tank to do the same thing? With distance markings so they know how high to aim? I'm not going to lie, I am mainly a helo pilot in PR when I get the chance. It's just so irritating to be flying away from a LZ after dropping off troops and having a tank fire a shell from 800 meters off that acts as a laser and just blows me up without explanation. The worst part is that in these cases the pilot usually takes a lot of blame for it when really there isn't much they can do about it. This fact also makes it increasingly impossible for close air support from helo's (more specifically, little birds) because we can't get anywhere near the battlefield. On Zatar Wetlands, I know that the choppers even have a hard time getting off the carrier sometimes because tanks will post up on hills and shoot the helos as they spawn. Giving the tanks/APC's bullet drop would also make the range finder finally useful. | |
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SuperTimo:
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Last edited by SectorNine50; 03-06-2008 at 10:46 PM..
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#14 | |
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PR Operations Management
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1. Point at the target 2. Las the target, thus instantly calculating the distance and calibrating the coax accordingly. 3. Shoot So with regards to tanks, what we have now models how effective coax fire would be in RL. With the exception of the ballistics curve.... Agree with 50's perhaps being zeroed to a certain range. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#15 | |
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The problem is, we can't actually simulate the ballistics computer with the BF2 system, so they decided to just make it dead accurate. That effectively eliminated reality from a looooot of different aspects of the game. One of the biggest: moving targets. | |
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SuperTimo:
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#16 |
![]() Join Date: Dec 2007
Posts: 240
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I think that this is an instance of game play over being realistic. Yes, tanks IRL can simply point and shoot to blow away targets, but in a game that just DOESN'T work. It makes tanks and apcs and jeeps into 1337 super weapons. They should be powerful, but not as powerful as they are now.
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#17 | |
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PR:BF2 Contributor
![]() Join Date: May 2006
Location: Perth
Posts: 1,467
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#18 | |
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PR:BF2 Developer
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Seeing bullets that don't fall is too unnatural | |
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#19 | |
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SuperTimo:
[this is like saying "i want my desk to explode if i kick it enough times"] To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I have my new computer! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#20 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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if tanks can zero there gun with a computer and we cant do that in pr the next closes thing is removing bullet drop.
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| Tags |
| bullet, cal, drop, tank or apc or 50 |
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