project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 03-05-2008, 10:42 PM   #1
Expendable Grunt

Expendable Grunt's Avatar
Send a message via ICQ to Expendable Grunt Send a message via AIM to Expendable Grunt Send a message via MSN to Expendable Grunt Send a message via Yahoo to Expendable Grunt
Default Sunset City Counter Attack



USMC:
4x APC's
4x Humvee's (Unarmored plees :>)

PLA:
City:
1x Bunker (2x if mapper placed, in the old Offices and Appartments zone)

From Outpost:
2x Nanjing
2x AA Vehicles
1x Wasp

From Approach, 1h after "City" Counter Attack Delay:
4x APC's
<insert something nifty here>

Description:
USMC forces have moved on <city name>. Rough terrain and anti-air cover have prevented an areal assault of the city itself, a barrier between US front lines and a PLA outpost, which itself is a cover for a major road needed for US Armour movement through the region. Without air assault ability, USMC armoured infantry have moved in and routed a PLA post near a civilian gas station. Additional units have moved in, and the attack is now underway.

Dynamic: (* represents beginning game occupancy)
US:
US Main* >> City >> Outpost >> Approach(?)
PLA:
Approach* >> Outpost* >> City* >> US Main


The City is one large (max sized?) flag. Fighting will have to be fast and furious to drive the PLA out, or else the map will be a bogged down street to street fight. Regions outside the city will be useful for fire bases or rally points.

The AA units represent some of the AA units in the area denying USMC air assault. The wasp is a recon vehicle the PLA use to survey the area.

After the counter attack begins, PLA get a reinforcement of Armoured infantry in the form of APC's. They also need something nifty, but not tanks. Sadly, the PLA currently only get a few vehicles. (Maybe recon jeeps representing armoured infantry scouts?)

So anyways yeah. Kick it around and tell me what you think.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Expendable Grunt is offline Reply With Quote
Old 03-05-2008, 11:10 PM   #2
DeePsix
Supporting Member

DeePsix's Avatar
Default

I approve this idea. It would have to be play tested, of course, to see how it works in this mode. PLA will have little time to set up defense, which is something that I like doing on Zatar. I don't think PLA should have 2 AA vehicles despite the "fluff" reason for having them present.

Overall looks good!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

PR Testing Team: Serious Business.
[R-DEV]LeadMagnet: I guess that's what you get when an Irishman drinks light beer.....bad advice.
[R-DEV]dbzao:
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
DeePsix is offline Reply With Quote
Old 03-06-2008, 02:50 PM   #3
[R-DEV]Deadfast
PR: ArmA2 Lead Developer
PR Server License Moderator

[R-DEV]Deadfast's Avatar
Default

Hm, I don't really like the idea of one flag.

It would be impossible to cap this way I'm afraid.

I thought about something similar with more flags:


I would like to see the USMC start with gas station neutral so PLA has time to ready some defenses.

Cap order would be:
USMC:
USMC Regroup point > City entrance > Construction site OR Market > Southern Bridge (or maybe even not) > PLA city outpost

PLA:
Hold PLA city outpost, Southern Bridge, Market, Construction site
After 45(?) minutes: USMC Regroup point


And BTW: USMC Approach would not really be a flag - just a spawn point for first 5 minutes.
[R-DEV]Deadfast is offline Reply With Quote
Old 03-06-2008, 02:53 PM   #4
DeePsix
Supporting Member

DeePsix's Avatar
Default

^^ Even better


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

PR Testing Team: Serious Business.
[R-DEV]LeadMagnet: I guess that's what you get when an Irishman drinks light beer.....bad advice.
[R-DEV]dbzao:
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
DeePsix is offline Reply With Quote
Old 03-06-2008, 02:54 PM   #5
LekyIRL

LekyIRL's Avatar
Send a message via MSN to LekyIRL
Default

I like this idea.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
LekyIRL is offline Reply With Quote
Old 03-06-2008, 02:58 PM   #6
$kelet0r

$kelet0r's Avatar
Default

Hooray for good ideas
$kelet0r is offline Reply With Quote
Old 03-06-2008, 02:59 PM   #7
=Romagnolo=

=Romagnolo='s Avatar
Send a message via MSN to =Romagnolo=
Default

Good idea.

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days"
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
=Romagnolo= is offline Reply With Quote
Old 03-06-2008, 03:17 PM   #8
Expendable Grunt

Expendable Grunt's Avatar
Send a message via ICQ to Expendable Grunt Send a message via AIM to Expendable Grunt Send a message via MSN to Expendable Grunt Send a message via Yahoo to Expendable Grunt
Default

Quote:
Originally Posted by =Romagnolo= View Post
Good idea.
Which one?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Expendable Grunt is offline Reply With Quote
Old 03-06-2008, 03:22 PM   #9
Jonny

Jonny's Avatar
Default

One flag or its just pointless. seriously. It needs to be difficult to cap.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
Jonny is offline Reply With Quote
Old 03-06-2008, 03:34 PM   #10
[R-DEV]Deadfast
PR: ArmA2 Lead Developer
PR Server License Moderator

[R-DEV]Deadfast's Avatar
Default

Quote:
Originally Posted by Jonny View Post
One flag or its just pointless. seriously. It needs to be difficult to cap.
I think it makes no difference whether there is 1 or 100 flags as long as there's a reasonable AAS.
[R-DEV]Deadfast is offline Reply With Quote
Reply


Tags
attack, city, counter, sunset
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 04:05 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.