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Old 03-06-2008, 04:12 PM   #11
Expendable Grunt

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I had considered making it an "Upper city" and "lower city", but decided one flag for the city would make it different.

Naturally, I'd have to play test it to see if it's viable.


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Old 03-06-2008, 04:29 PM   #12
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Quote:
Originally Posted by Deadfast View Post
I think it makes no difference whether there is 1 or 100 flags as long as there's a reasonable AAS.
It does, there are larger areas to control and you cant just go through the flags but need to actually SECURE the city. You need to patrol the streets and get the enemy right out, which is very difficult and leads to flanking and not engaging being good tactics.

Also having several flags keeps it the same and hence boring.

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Old 03-07-2008, 09:45 AM   #13
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Quote:
Originally Posted by Jonny View Post
It does, there are larger areas to control and you cant just go through the flags but need to actually SECURE the city. You need to patrol the streets and get the enemy right out, which is very difficult and leads to flanking and not engaging being good tactics.

Also having several flags keeps it the same and hence boring.
Yes, it would be difficult, but maybe way too much.

I agree with EG - it needs a test first.
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Old 03-07-2008, 12:28 PM   #14
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Yeah I reckon two huge flag areas would be cool, never realised there was so much map outside of the confines. I reckon it'd make a great counter attack map as long as the Chinese set themselves up quick enough, the extra flag the US have to cap will hopefully buy enough time for that.
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Old 03-07-2008, 12:54 PM   #15
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Quote:
Originally Posted by Deadfast View Post
Yes, it would be difficult, but maybe way too much.

I agree with EG - it needs a test first.
It would also be fun and different, dont be afraid to risk one map which probably has a very limited time left in PR.

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Old 03-08-2008, 11:17 AM   #16
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What if:

US Army:

4x .50 HMMWV
2x CO Truck
2x TOW HMMWV
4x Bradley IFV

US has everything but PLA Approach


PLA:
4x Type 95 (20 Min Respawn)
2x T62 (15 Min Respawn)
4x WZ550 (10 Min Respawn
5x Nanjing


PLA has 45 Minutes, after which US Receives some Strykers + Abrams to push back.
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Old 03-08-2008, 12:55 PM   #17
Jonny

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If the 4 type-95s dont respawn I would agree with this.

Anyone have the editor?

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Old 03-08-2008, 04:36 PM   #18
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Quote:
Originally Posted by Viper5 View Post
What if:

US Army:

4x .50 HMMWV
2x CO Truck
2x TOW HMMWV
4x Bradley IFV

US has everything but PLA Approach


PLA:
4x Type 95 (20 Min Respawn)
2x T62 (15 Min Respawn)
4x WZ550 (10 Min Respawn
5x Nanjing


PLA has 45 Minutes, after which US Receives some Strykers + Abrams to push back.
That's the total opposite of what the map is supposed to be.

I have the editor, I'll be working on it this week.


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Old 03-08-2008, 05:13 PM   #19
Jonny

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What if you make the tanks not respawn, and give the APCs a 20 min timer? That would get people to stay out of the city or only go in with infantry protection.

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Old 03-08-2008, 05:40 PM   #20
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The sunset IMHO is best map for urban combat and with all those changes and bigger terrain it might become the best PR infantry map ever!


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