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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
| View Poll Results: Do you think that we are mature enough to use a more realistic LAT? | |||
| Yes |
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28 | 77.78% |
| No, still too many spammers out there. |
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8 | 22.22% |
| Voters: 36. You may not vote on this poll | |||
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#1 |
![]() Join Date: Jul 2007
Location: Toronto, ON
Posts: 155
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This is less of a suggestion than it is a question. The LAT has been nerfed a bit over the patches and currently yields a very small radius of explosive damage. I have both been shot at with, and shot others with, this weapon, only to miss by a few meters and have the enemy walk away almost unscathed.
It seemed to me that at the time these changes were made largely to combat LAT spamming which used to be quite prevalent. I am just curious to see if perhaps this topic is ready to be revisited. As the mod progresses further towards realism, and its players progress further towards honoring that goal, I can only hope that perhaps a more realistic LAT could be re-introduced. LAT weaponry is well known to be a popular choice for armed forces to use against infantry targets, either in fortified structures, or behind cover. Militia and insurgent forces are especially prone to using RPG's as they provide a much easier way to kill without requiring the accuracy of a bullet. The question I pose then is a simple one: do we as a community, and the DEV's as its moderators, think that we are ready to use a more realistic LAT responsibly? Please note that I am not in any way suggesting that the damage of the LAT be increased, only its damage radius. I do not know what it is now, but I would think that increasing it out to at least that of a hand grenade should be realistic. |
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|TG-XV| DiscoJedi How's my flying? Call 1-800-FLY-JEDI |
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#2 |
![]() Join Date: Feb 2008
Posts: 221
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Where's the option for "No, it's fine how it is"
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#3 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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To be honest, I also think they're fine as is. The AT4 is a dedicated anti-tank weapon, while the RPG-7 is almost always supplied with HEAT rounds. This means that the blast radius will simply be smaller, and I think that the ingame this is well represented. As for the british and chinese weapons, I'm too lazy to check, but it does seem likely that these weapons are dedicated to killing vehicles, and therefore not very effective against infantry.
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[R-CON]creepin - "because on the internet 0=1" |
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#4 |
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The only thing I would change on LATs would be the sights on the UK weapon and the Chinese, and slightly increase damage
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Testing Team: Serious Business. [R-DEV]LeadMagnet: I guess that's what you get when an Irishman drinks light beer.....bad advice. [R-DEV]dbzao: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#5 |
![]() Join Date: Jan 2008
Posts: 2,839
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Hey guys. you keep assosiating these things the way criteria and wartime edicate dictate...
weapons are weapons...we'll use them to the max and to the bulk of their effectivness. if a weapon works against any taget you can use it. In war the leaders issue weapons and they are used rasionally because of their rediculous price and rarity. But if my RPG works well as a vase for my living room you can damn well be assured ill use it botanically. Make the weapons realitically, and stop worrying about how it will nerf situations. your all gonna get blown away ANYWAY! and if the devs are worried about spamming...they shouldnt be. the whole reason why people are irritated about stuff in the game is the general lack thereof. lack of jets... lack of readily armable weapons... lack of consious decisions within squads... lack of the determent to "Lone Wolf"... {...and dont misconstrude, im not insulting, but i am trying to fling some helpful critisism around to help make this the superest most uber leet leet leet pwnage game of all time.} thanks for reading |
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#6 |
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Retired PR Developer
![]() Join Date: Feb 2007
Posts: 1,113
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L-AT's are fine as they are, but I do agree the British and the Chinese sights need to be fixed. If someone wants to tell me how, I'll be happy to pick this task up
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#7 |
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Registered User
![]() Join Date: Mar 2007
Posts: 1,063
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LAT's are mostly used against infantry because it's easier than shooting a gun and more accurate than a nade. I don't think we need that being enhanced any more than it already is.
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#8 |
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Don't know what the real PLA one is supposed to look like but I like the one they currently have.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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#9 |
![]() Join Date: Mar 2006
Location: Yorkshire
Posts: 172
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I think they are fine also, apart from the sights, I often use the L-AT against embedded infantry, snipers, MG nests and the likes rather than vehicles cos to be honest the L-AT's tend just annoy APC's than scare them!
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I am the Sig
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#10 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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A good percentage of the time a single LAT round will immobilize an APC. I agree with Wolfe, the only real reason for using LATs against infantry is because they can't toss a grenade. The splash radius is already reasonable, we're not saying nerf it, we're saying don't 1337 HaXXor it.
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[R-CON]creepin - "because on the internet 0=1" |
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| lat, radius, splash |
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