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Old 02-29-2008, 09:54 AM   #1
[10th] PeteTheSweet
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Default Different Powered Weapons for APC´s?

All APC`s have the same Power on the Maingun.

Is it possible to insert different powered Guns on the APC´s?

The Mec APC have the most Powerfull Maingun caused of the High Firerate.

The Weakest is now the Britain APC followed by the US APC.

Funny is also that the Insurgents APC have the only stabilized Turret in PR.

Will we see all APC´s and Tanks with stabilized Turret´s and different powered guns very soon?
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Old 02-29-2008, 10:44 AM   #2
AnRK
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I'm not too sure about the rounds ALL being the same strength on all APCs for their AP and HE shells? Any devs or otherwise knowledgeable people know the specs?

I'm sure that other APCs other then the BTR have at least slightly stabilised turrets.
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Old 03-01-2008, 01:43 AM   #3
Ghost1800

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The insurgents have APCs? Man I need to get to those bridges sooner.
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Old 03-01-2008, 01:58 AM   #4
Jaymz
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Quote:
Originally Posted by [10th] PeteTheSweet View Post

Funny is also that the Insurgents APC have the only stabilized Turret in PR.
There are no stabilized turrets in PR yet....ridiculously hard to code.


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Old 03-01-2008, 05:41 AM   #5
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Quote:
Originally Posted by Ghost1800 View Post
The insurgents have APCs? Man I need to get to those bridges sooner.
the insurgents had the BRDM that the militia currently uses back in version .5 im not sure if thats what he was referring too.

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Old 03-01-2008, 06:33 AM   #6
hx.bjoffe
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The BRDM totally owns the Warrior.
That can't be too realistic?
*hoping it's getting a fix*
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Old 03-01-2008, 07:10 AM   #7
BloodBane611
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Haven't played BRDM vs Warrior, but yes that is unrealistic. Current warriors have much more armor than a BRDM-2 can easily penetrate, as BRDM-2s are only armed with a 14.5mm MG and a 7.62 MG. But the ATGW version could easily take a warrior, and then some.

I do agree, realistically armored and armed tanks would be nice. But the fact of the matter is that these tanks haven't fought each other in real life, so putting them up against one another is just guesswork. So changing armor and weapon values would still basically be guesswork, and it would significantly increase the challenges of balancing for mappers. That's a little bit of good, for a whole lot of bad.



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Old 03-01-2008, 07:36 AM   #8
Mora

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Quote:
Originally Posted by [R-DEV]Jaymz View Post
There are no stabilized turrets in PR yet....ridiculously hard to code.
Well someone already did some work on it. And if i am not wrong he couldn't get it any better because there was a bug in the game engine.

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