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Old 02-18-2008, 01:37 PM   #1
[R-DEV]Outlawz7
PR:BF2 Developer

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Default Minimaps, 9mm sidearms and more..

Right here's a bunch of suggestions from moi.

1. Could all the maps in PR get Rhino's 1337 minimap treatment? When I see the minimaps of Ejod, Gulf of Oman etc. they make me cry.

2. In PR to kill someone it takes about 3 5.56mm shots, 2 7.62mm and 4-5 9mm shots. Why does a 9mm sidearm do less damage than a 5.56mm/7.62mm??

If the 7.62mm sniper bullet already wounds a target so much, it begins to bleed immediately, the the pistol should be a freaking 1 shot kill. Is someone afraid, players in-game might actually get killed by a sidearm?
Increase the damage on sidearms.

3. The SVD's rate of fire is 30 rpm, meaning you can only fire one shot every 2 seconds per minute.
In-game you can fire the SVD very rapidly and while it may not be accurate, it's non-realistic since the SVD isn't capable of such ROF in real life.
Decrease the ROF on SVD.

Proof link:
SVD Sniper Rifle

4. Increase the hand grenade fuse and reload to 4 seconds. Probably already been said a hundred times.

Other ideas escaped my mind, will post them here in the future

EDIT:
One small bug I found with the Mosin: whenever you pull out the rifle, your hand deploys a bipod on it, yet the rifle doesn't have a bipod...


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Last edited by [R-DEV]Outlawz7; 02-18-2008 at 01:44 PM..
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Old 02-18-2008, 01:44 PM   #2
Jonny

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9mm damage due to MUZZLE VELOCITY too, not just size of round.

isnt 'one shot every 2 seconds per minute' a measure of acceleration?

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 02-18-2008, 01:49 PM   #3
Artnez[US]
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"Over 80 percent of people shot with pistol rounds survive the incident. Less than 20 percent of those shot with rifle rounds survive." - James McKee
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Old 02-18-2008, 01:53 PM   #4
(HUN)Rud3bwoy
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I'm no weapons expert, but my idea is that a pistol's 9mm bullet has less powder in it's cartridge than an AR's 5.56 or 7.62. Less powder=less stopping power=less damage.
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Old 02-18-2008, 01:55 PM   #5
[T]Terranova7

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Yeah, I think Jonny's correct with the biggest issue being the muzzle velocity, and probably the design of the 9mm ammunition.

Also about the SVD... uh, did you do your math right? 30 RPM (Rounds per minute) and being able to shoot the weapon every 2 seconds is just about right no? Being able to shoot every second would be 60 RPM, at 2 seconds it's 30 RPM. Or are you asking it should be brought up to 35-40 RPM?


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Old 02-18-2008, 01:58 PM   #6
Jonny

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I think he could be asking for a firing rate that increases as you fire, by 30 r/m/m.

I think he has probably just lost it though.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 02-18-2008, 02:06 PM   #7
SethLive!
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9mm pistol rounds are *very* ineffective against all modern body armor.


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Old 02-18-2008, 02:13 PM   #8
[R-MOD]Spec
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How much damage to these weapons to unarmored targets? Maybe the pistol could be almost as powerful as a 5.56 if there's no body armor - but i dont know how much 9mm does already, i think the dev's have quite realistic values.

Btw, how much protection does a helmet give you against pistol ammo? And are the chances of critical wounds without penetration in the head region high?
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Old 02-18-2008, 02:19 PM   #9
[R-DEV]Rhino
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Quote:
Originally Posted by Outlawz View Post
1. Could all the maps in PR get Rhino's 1337 minimap treatment? When I see the minimaps of Ejod, Gulf of Oman etc. they make me cry.
sorry, only new maps will get the treatment and maybe maps where we still have the editor files for etc to make it worth it.

to do a good minimap you need editor lightmaps, like for exsample if i was to do it on EJOd or GoO, would need to relightmap the map, and need to make new detail map files for which I could get from the main map, but wouldnt be as good quility and would be missing all the roads from the map, thou you would still have the complied road colour on the map but still nothing like as nice. So all in all, if we dont have the editor files for the map, theres no point spending that much effort on doing it.


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Old 02-18-2008, 02:23 PM   #10
[R-DEV]Outlawz7
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Well, half the OP got owned already, but is actually possible to tweak the Mosin animation, so it doesn't deploy a bipod and increase the grenade fuse time?


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