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#21 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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And that counts no matter where you are hit? even if it only just breaks the skin? (which is not possible to simulate in the engine without random damage values BTW, which are currently not used)
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#22 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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Thought I was going to cry when he said the 9mm should be 1 hit kill
Just because its 9mm it's still only a pistol |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#23 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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um, 9mm para ~ 120 gr
7.62 ~ 146.6 gr 5.56 ~ 62 gr |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#24 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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I'm not getting this whole SVD ROF thing. It's semi-auto, it will fire as fast as you can pull the trigger. What's wrong with it?
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[R-CON]creepin - "because on the internet 0=1" |
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#25 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#26 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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Yeah, I just looked on wikipedia for some rough values, I thought the 5.56 was lighter from the balistics I did.
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#27 |
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PR Contributor
![]() Join Date: Jan 2007
Location: Portland, Oregon
Posts: 2,804
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#28 |
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Forum Moderator
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So, if 9mm does not penetrate a cevlar helmet, and (maybe?) does not cause too much damage to the person when it doesnt (but i imagine it like a pretty hard "knock" against your head, wich should be dangerous... maybe someone knows more...) Why is the 9mm also 1 shot kill against enemies with helmets? How many bullets would one need to penetrate the helmet or to cause enough inner damage? How high is the chance to hit the face instead of the helmet? How lethal is a shot in the face, if the bullet does for any reason not hit the brain? How long would one be able to shoot?
Its probably not important enough i guess... But i'd really want to know how dangerous a hit with 9mm against your helmet is. |
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#29 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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it's hit detection, you can't make it sense a helmet, first because BF2 engine stinks, second it's not fair gameplay wise, if you're an insurgent with no armor, against a marine and you shoot him with a BHP, and he doesn't die(this is iall ingame) you're gign to get mad and stop playing mod becvause you can't kill him
Now, with my experiences with teh 9mm in game, I put a whole magazine into the guys before they go down |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#30 |
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Forum Moderator
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Well, killing unarmored targets takes way less bullets anyway (One 7.62)
And since most soldiers got helmet, why not require 2 hits at the head (simulating a 50-50 chance to hit the face) only for 9mm? (Not used often - by both, insurgents and military. Only militia has quite a few SMGs in prolly a similar caliber, but with full auto it shouldnt really matter) Just thinking, isnt that more realistic then? Or is the chance of critical wound without penetration high enough to justify one hit kill? (leaving the game balance out for a moment) |
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