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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
| View Poll Results: Should squad rally points be removed? | |||
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Do it! |
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29 | 13.18% |
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Don't do it. |
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191 | 86.82% |
| Voters: 220. You may not vote on this poll | |||
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#81 | |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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And troops would be fighting over nothing if there wasn't rally points. | |
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#82 | |
![]() Join Date: Jun 2005
Posts: 1,073
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The game would still be more or less (AAS wise) about capturing CPs. Only thing changing here is the method of what players will use to spawn on prior to their assault. I realize that the squad is supposed to represent a platoon, and that the rally point should be considered some form of assembly location, but I think a pile of bags that can deployed rapidly and constantly is a poor a way to represent that. | |
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#83 | |||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head [R-DEV]Rhino - If you want to spam do it in the tester area please. Control the Media, Control the Mind. |
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#84 |
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removal of rally points?? one of the worst suggestions i've ever read on these forums. people keep making suggestions to encourage realism and teamwork but what they seem to forget is, often times on pubs, teamwork isnt at its highest, squads arent being led by the best SLs and Commanders dont always know what they are doing. People need to keep this in mind, that way, some of us can still enjoy the gameplay even if the rest of the team are a bunch of smacktards.
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#85 |
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If the waves keep coming, just make the Rally Point set-up point maybe 200 metres? But for maps such as the Vanilla ones (Oman, Daqing) it may be hard to set up.
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"Nothing is more confused than to be ordered into a war to die or to be maimed for life without the faintest idea of what's going on." - Hanoi Hannah |
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Last edited by Fearosius; 02-17-2008 at 05:41 AM..
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#86 |
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-- Those rally points are what really makes difference between officers, and the squads itself.
-- You can make a good guess that the squad putting its RP in the face of an enemy CP would end up respawning at main within a short time. You can also send one or two guys hunting rallies. So much for the CP spam. -- The firebase/bunker solution could cause a confusion when spawning and regrouping (think about all the troops fighting for their kits, like a food relief shipment in a refugee camp), not to mention that most officers will want to place those points by their particular ideas. -> Removing the RPs would solve nothing, rather the opposite I think. |
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"The torture never stops."
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#87 |
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yes removing rally point is realistic but people seem to be forgetting that it would be soo unbelievably boring. realistic is great but not fun if its to extream
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PR BigD for life
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#88 | |
![]() Join Date: Feb 2008
Posts: 221
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Not really, spawning as a single soldier and running to the flag attacking over and over until you win is what's boring. It would take like 3 mins to be redeployed with an APC or Heli from the main and that would be way more fun. Squads would actually stick together every time too since you have to be redeployed from the main instead of when you die nobody gives an effort to revive you and then you respawn at the rally and head off alone and soon enough the whole squad is alone. | |
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#89 |
![]() Join Date: Feb 2008
Location: Birmingham
Posts: 30
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IMO I think that we should keep the Rally points.
Without them most people would just be sitting around after getting killed at the main base waiting for transport to spawn. I agree that the Apcs should be used as transport like they are in RL, but however way you look at it, everynow and then a team will sit around doing nothing as all their transport and armor have been killed. Yes removing the RP gives you more reason NOT to die as you will ahve to walk it from main base, and renforces the need for keeping transports alive. However, people and transports will get knocked out, even if you give them more "REASON" for staying alive, if they are up against a better forces they will die, and transports will be taken out. Then thats when RPs play an important role in keeping the game moving forward. I hate it when you can't do anything cause you can't get anywhere... Every time i'm on the winning team, and we have all the flags, all our armor and air support, I can't help but feel sorry for the other team, cause i know how annoyed I would be, as the game comes to a close and I can't do a thing cause I'm half way across the map, with no RP, No Transport, and my whole squad KIA. Sure I'm all for game tests with no RP to see how it works out. But like someone said before, Gameplay needs to still be there. |
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#90 | ||
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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O, and I recall the same ones complaining now complaining about being spawn raped way back in the day. If RPs are removed, your spawn raping is going to reemerage on a whole new level with Bunkers DIRECTLY on the flag and Firebases 60, count it 60 Meters away from the flag which is basically half that of a RP. | ||
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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| Tags |
| points, rally, remove, squad |
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