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| View Poll Results: Should squad rally points be removed? | |||
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Do it! |
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29 | 13.18% |
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Don't do it. |
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191 | 86.82% |
| Voters: 220. You may not vote on this poll | |||
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#61 | ||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head [R-DEV]Rhino - If you want to spam do it in the tester area please. Control the Media, Control the Mind. |
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#62 |
![]() Join Date: May 2006
Location: Yonkers, NY
Posts: 387
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No way, keep the rallies please.
It's a good idea, but can make the gameplay suck! PR has huge maps now. Bunker and FB placement points are limited and it's hard enough getting a volunteer Commander, let alone find a good Commander. I would hate having to depend on badly placed Bunker and FBs by a not-so-good commander as a spawn and placing my team's chances of winning on 1 person. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. The only time you have too much fuel is when you're on fire. |
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#63 |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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You can't do that with an engine that was never designed for such gameplay. And come on, your argument doesn't even make sense because RPs require 100M away from the flag, but if Firebases or Bunkers are allowed, those can be placed ontop of a flag or 60M away and require much, much more firepower to destroy them than 2 swips of a knife. If you cannot take out a rallypoint, than you must not be playing with a squad that has your back or you are doing something wrong. Sorry, but everything cannot be spoon fed to the player. If you want realism, of course level of differculty is going to come along with it like it is now.
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#64 |
![]() Join Date: Dec 2006
Posts: 2,040
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Maybe in 1.0...
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#65 | |
![]() Join Date: Oct 2007
Location: Sussex, England
Posts: 65
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Without a rider a horse is a charger of the Gods. But a man without a horse will only ever be a man.
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#66 | |
![]() Join Date: Aug 2007
Location: L337tAnkp00ning with Robbi187
Posts: 1,218
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Same as how right now the game is about defending a flag and then as soon as you come under attack jumping off of it to go find and stab a rally (which really isn't too hard btw, in fact nothing is easier than following a line of spawners back to camp) whilest the enemy recaps the falg, you set up a rally point and OHHH JOY the whole fecking cycle starts off all over again It's not hard it's bloody boring RP's do signify reinforcements etc in a good way BUT people die and just come running in alone from them that's not realistic, aswell as being able to pop back up in 30 seconds but more so it's the ease of which you can just crap out rally points all over the place Make's there being not a lot of point in fighting the enemy but more so about fighting the rally points | |
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#67 |
![]() Join Date: Nov 2007
Posts: 352
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No.
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#68 |
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this is the issue i've been afraid of..i think rallypoints shall not be removed.it ruins the gameplay pretty badly.I think respawnining at the rallypoints is as unrealistic as the respawning itself.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Hitperson: my body is a temple with the fountains flowing fresh with cider and the holy water being scotch. U.S bace in mad of 5 enterdil bildings with lap tops and rados in them |
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#69 | |||
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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#70 |
![]() Join Date: Feb 2007
Location: .
Posts: 487
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the solution would be so simple..
-limit the spawns a RP has to RL size of squads or bit more ( 8-12 RL or maybe up to 20 or so) -make the spawns a RP has refill at support trucks, apc's and transport helo ( standing for designated transportation vehicles thus theoretical reinforcement) -renew the option for SL to set RP's by standing next to support trucks, apc's and transport helo ( starts off with 2, SL death doesnt reset counter) |
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| Tags |
| points, rally, remove, squad |
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