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View Poll Results: Should squad rally points be removed?
Do it! 29 13.18%
Don't do it. 191 86.82%
Voters: 220. You may not vote on this poll

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Old 02-15-2008, 12:13 AM   #61
ReaperMAC

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Quote:
Originally Posted by Terranova View Post
I know this was directed at Skeletor, but you people need to get off this "You want realism, go join the Army" BS. I know there are people here serving in the Armed Forces, and I myself have already enlisted within the USMC (Going 0311, Infantry).
That's great, you aren't the only 0311 in the world, but if you bothered reading his post, he wanted a 100% absolute realism game (ie: 32 tickets, 32 people, 1 death, no revives, ammo bags, etc) and I just pointed out that it was provided in the military.

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Originally Posted by Terranova View Post
Also like I said earlier, it's a pain to have to chase a squad across the dang map because they keep setting up a new rally point. Often times, you can spend over a dozen minutes fighting some squad out in the forest, having to constantly find and destroy their rally point.
Oh, so it's too hard for you and you want to remove the rallies to make it "easier?" *sigh*


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Old 02-15-2008, 02:13 AM   #62
coolhand
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No way, keep the rallies please.

It's a good idea, but can make the gameplay suck! PR has huge maps now. Bunker and FB placement points are limited and it's hard enough getting a volunteer Commander, let alone find a good Commander. I would hate having to depend on badly placed Bunker and FBs by a not-so-good commander as a spawn and placing my team's chances of winning on 1 person.


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Old 02-15-2008, 02:27 AM   #63
00SoldierofFortune00

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Originally Posted by Terranova View Post
I personally want to see PR become a much more slower paced, well thought out, strategic game.
You can't do that with an engine that was never designed for such gameplay. And come on, your argument doesn't even make sense because RPs require 100M away from the flag, but if Firebases or Bunkers are allowed, those can be placed ontop of a flag or 60M away and require much, much more firepower to destroy them than 2 swips of a knife. If you cannot take out a rallypoint, than you must not be playing with a squad that has your back or you are doing something wrong. Sorry, but everything cannot be spoon fed to the player. If you want realism, of course level of differculty is going to come along with it like it is now.

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Old 02-15-2008, 03:25 AM   #64
Engineer

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Maybe in 1.0...
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Old 02-15-2008, 05:01 AM   #65
LordSquiffy
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Quote:
Originally Posted by Artnez[US] View Post
Dummies.

3) No one likes to drive back and forth. If you want to drive, sign up for the military or a military contractor and go drive. We're playing a video game here where we want to be involved in the combat. This is not checkers or pac-man, it's a first person shooter with a realistic twist. There's no reason why driving forces to the front cannot be simulated by a rally point that the troops get dropped off at.
Thankyou Artnez !!!! point very well made. As much as I enjoy the higher level of realism in PR compared to BFV, I'm here to have fun....thats fun. Don't get me wrong everyone, I completely respect your views and wishes to see PR become a complete combat simulator in as true a sense as possibe, but the consequence of such a development would be to decimate the numbers on servers. People just won't play the game if the "realism" element takes over from the "fun" element. Sorry if I'm going off topic here, but interestingly, the topic in this thread is changing as it evolves. I think the Devs have done a fantastic job in taking an already fun (but sometimes frustrating) game and developed it into something quite special. However, its a game people....long may realism take second place to enjoyment.

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Old 02-15-2008, 08:24 AM   #66
Sadist_Cain
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Originally Posted by ReaperMAC View Post
Oh, so it's too hard for you and you want to remove the rallies to make it "easier?" *sigh*
Where the hell did he ever say that? was it "too hard" having a whole squad spawn on a squadleader hiding in a hole on the flag hence why it was removed? NO! it was F-ing unrealistic and spoiled gameplay by making the whole thing about hunting for 1 man to kill him to stop wave after wave of Insta-squad respawning

Same as how right now the game is about defending a flag and then as soon as you come under attack jumping off of it to go find and stab a rally (which really isn't too hard btw, in fact nothing is easier than following a line of spawners back to camp) whilest the enemy recaps the falg, you set up a rally point and OHHH JOY the whole fecking cycle starts off all over again
It's not hard it's bloody boring

RP's do signify reinforcements etc in a good way BUT people die and just come running in alone from them that's not realistic, aswell as being able to pop back up in 30 seconds but more so it's the ease of which you can just crap out rally points all over the place

Make's there being not a lot of point in fighting the enemy but more so about fighting the rally points


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Old 02-15-2008, 01:19 PM   #67
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No.


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Old 02-15-2008, 01:48 PM   #68
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this is the issue i've been afraid of..i think rallypoints shall not be removed.it ruins the gameplay pretty badly.I think respawnining at the rallypoints is as unrealistic as the respawning itself.


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Old 02-15-2008, 01:56 PM   #69
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Quote:
Originally Posted by LordSquiffy View Post
Thankyou Artnez !!!! point very well made. As much as I enjoy the higher level of realism in PR compared to BFV, I'm here to have fun....thats fun.
-I want to have fun as well... Playing a game that emphasizes realism! I just don't get this, it's in the mod title! What is it you don't get? I play this mod because I wanted to have a realistic experience, because that would be fun. I didn't go "Oh, a mod about realistic warfare. I wonder if it's fun." I went "A mod that emphasizes realism. That would be fun." Do you see the difference?

Quote:
Don't get me wrong everyone, I completely respect your views and wishes to see PR become a complete combat simulator in as true a sense as possibe, but the consequence of such a development would be to decimate the numbers on servers.
-I'd think the number would decline, yes. We'd lose all the morons.

Quote:
People just won't play the game if the "realism" element takes over from the "fun" element. Sorry if I'm going off topic here, but interestingly, the topic in this thread is changing as it evolves. I think the Devs have done a fantastic job in taking an already fun (but sometimes frustrating) game and developed it into something quite special. However, its a game people....long may realism take second place to enjoyment.
-When I first started playing this mod there was such an abundance of spawn points and every time the idea of removing any of them was forwarded it was met with skepticism and hostility. Now only the main spawn, rally spawn and asset spawn are left and the mod is more popular than ever. Of course, you can't just remove the rally spawn and that's it, you have to make other changes as well. I'm not proposing that you should have to spawn at the main everytime you die, that isn't realistic considering what this mod aims to accomplish. What I'm suggesting is that spawn points should be limited and that you have to use these spawn points carefully, constantly, and that they are given some value in themselves, value worthy of defense.
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Old 02-15-2008, 02:55 PM   #70
101 bassdrive

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the solution would be so simple..
-limit the spawns a RP has to RL size of squads or bit more ( 8-12 RL or maybe up to 20 or so)
-make the spawns a RP has refill at support trucks, apc's and transport helo ( standing for designated transportation vehicles thus theoretical reinforcement)
-renew the option for SL to set RP's by standing next to support trucks, apc's and transport helo
( starts off with 2, SL death doesnt reset counter)
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