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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
| View Poll Results: Should squad rally points be removed? | |||
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Do it! |
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29 | 13.18% |
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Don't do it. |
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191 | 86.82% |
| Voters: 220. You may not vote on this poll | |||
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#51 |
![]() Join Date: Feb 2008
Location: Jamaica/ Canada
Posts: 641
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Man maybe everbody should just stop bitching if you want total realism go join the real army. The devs do as best as they can and remember they do it for free.
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#52 |
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Removing rally's posses a few problems, the first being that its hard enough to keep your squad together as it is, if there are no rally's and you have no commander your entire squad ends up scattered all over the map, this happens enough as it is.
Rally's are not as important if you have a commander (unless you attacking a flag) you can easily spawn at a fire base and you only have a 2 min run to your defense post but without a commander rally's are your only way around the map. If I wanted to be in a squad where I was on my own and my team mates were all over the map id play vBF2. |
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#53 |
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Banned
![]() Join Date: Oct 2007
Location: USA!
Posts: 218
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So dying, losing whatever kit and vehicle you had and waiting 30 seconds (excluding the unnecessary bonus time that only helps the tankers/snipers/pilots in the end) is not enough punishment for a game?
The fact that you keep dying to begin with and are not accomplishing much should be enough punishment. |
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Last edited by M1126 Stryker; 02-14-2008 at 07:11 PM..
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#54 |
![]() Join Date: Feb 2006
Location: "destruction of WEYBRIDGE and Shepperton" - WaroftheWorlds
Posts: 3,217
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*Top Cat just blinks in awe at such a suggestion*
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"because of the excellent Prussian rifle, the Prussians will never expect us to attack frontally"
Not Black Adder but some inspired Austrian General in the 60's |
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#55 | ||
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Not trying to insult you or anything, just reading your reasoning for the topic makes me go WTF. | ||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head [R-DEV]Rhino - If you want to spam do it in the tester area please. Control the Media, Control the Mind. |
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#56 | |
![]() Join Date: Nov 2006
Location: Dublin, Ireland
Posts: 1,406
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#57 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head [R-DEV]Rhino - If you want to spam do it in the tester area please. Control the Media, Control the Mind. |
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#58 |
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Registered User
![]() Join Date: Mar 2007
Posts: 1,063
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Skeletor is wanting a near 100% tactical combat game. That could be fun but A LOT of changes would have be made to accommodate that style of play and the closer it reached 100%, the fewer PR players there would be. Right now, PR is about 50/50; 50% tactical and 50% rambo and this balance seems to fit the masses as evidence by PR's current popularity being higher than ever.
So it's a delicate balance.. how much is too much before the mod itself is so specialized towards one type of player that nobody else plays.... or maybe that's how it will be? |
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#59 | |
![]() Join Date: Jun 2005
Posts: 1,073
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The devs themselves said they don't intend on PR appealing to the masses. If I'm looking for pure, mindless fun I simply load up the 360 and hook up with my buds. What I like about PR is that it's as close to a real war scenario as I can get to. I personally want to see PR become a much more slower paced, well thought out, strategic game. In this case, I find rally points detracts from the strategy element as most squads will set these things close to an enemy CP, and mindlessly rush it until they can overrun the enemy position. For once, I would like to plan out our assault on a CP. Like what should be our point of entry, or identifying how many hostiles and what defenses are currently on the target position. Maybe even have to coordinate a simultaneous assault with another squad, or request additional armor and/or air support in order to gain the upper advantage. Also like I said earlier, it's a pain to have to chase a squad across the dang map because they keep setting up a new rally point. Often times, you can spend over a dozen minutes fighting some squad out in the forest, having to constantly find and destroy their rally point. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Member of To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#60 | |
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Registered User
![]() Join Date: Mar 2007
Posts: 1,063
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If rally spawns were removed, what happens when a squad member dies and/or is un-revivable? Spawn back at a bunker? Or main? Not a huge issue for some maps, but on larger maps it would essentially bring that person's game to a halt. How does that squad member rejoin his squad? Does his squad wait until his return? Not saying I'm against this idea, but let's be realistic about how to achieve such a thing without breaking the game. It cannot be done without serious consideration to other areas of the game that would be dramatically effected by such a move. Thus far, there hasn't been any solid argument made to that end. | |
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Last edited by Wolfe; 02-15-2008 at 12:01 AM..
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| Tags |
| points, rally, remove, squad |
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