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| PR:BF2 Suggestions Suggestions from our community members. |
| View Poll Results: Should squad rally points be removed? | |||
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Do it! |
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29 | 13.18% |
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Don't do it. |
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191 | 86.82% |
| Voters: 220. You may not vote on this poll | |||
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#41 |
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Banned
![]() Join Date: Dec 2007
Posts: 193
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Wow, I can't believe 13 ppl voted to take it out? Do you know the pain that I have felt, after loosing horribly on basrah, no rally points, all vehicles blown up, we had a C2 but no one would take it out because we knew they had IED's set up, the whole british team was inside the base except for our lone sniper, who was killed just as the game came to a end, WITH NO TRANSPORT vehicles, many, MANY maps can get very dull, very fast.
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#42 |
![]() Join Date: Oct 2007
Location: Sussex, England
Posts: 65
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I've played in quite a few rounds where my SL either won't or can't create firebases and bunkers. I spent many a time walking right across a map because of this. If I'm shot and respawn at base I'm not about to jump into a transport on my own just so I can get back into the fray, so I either wait.....and wait...and wait, or I start walking.
Realism is fine, and ultimately the reason we're in PR and not BF2V, but it's still just a game and although the countryside is often very pretty to look at as I stroll along, thats not the experience I am hoping for in a FPS. I voted NO to removing rally points. Other's concerns re rally points are understandable, but I'm fed up with walking on my own all the time. Lets keep/reinstate rally points and keep the game flowing. |
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Without a rider a horse is a charger of the Gods. But a man without a horse will only ever be a man.
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#43 | |
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PR:ArmA2 Beta Test Team
![]() Join Date: Aug 2007
Location: L337tAnkp00ning with Robbi187
Posts: 1,198
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What's the concensus on limited rally points? I like that idea of only having 1 rally point to set each life I have or having a 20 minute time limit on it or summin
Right now I just run in formation and crap out magic respawn points like a horse after a curry whilest my soldiers run ahead firing off L-AT rockets at cars, taking lone wolf shots at soldiers they see just because they're there, giving themselves away to be shot and magically respawn on my rally turd. I'd loooove to see Rallys removed but people don't have enough faith in other people (which is a vicious circle) to build Firebases and bunkers where and when needed. At least limited rallys can get rid of the crap of having a rally right next to the flag, I'd say boost the distance to 200 aswell or something. A lot of it is just common sense I;ve played with many good players who perhaps were back at main base when we had a seat left in our landrover halfway across the map, rather than ask for a lift they'll rather just waste another one bringing in "reinforcements" Quote:
Some limits of sorts need to be placed on rally points, How about making the Rallypoint dissappear after a certain amount of time? EDIT: Dosn't anyone think it's just a lil crappy that when you drop a JDAM on a flag 30 seconds later the squad respawns 150m away... from a 2000lbs bomb, instead of reinforcements having to organise and drive, fly, run in to the area | |
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Last edited by Sadist_Cain; 02-14-2008 at 11:12 AM..
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#44 |
![]() Join Date: Oct 2007
Location: Sussex, England
Posts: 65
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Sadist.....Lucky for your squad members that you DO create respawn points.........in my limited experience in PR, you're very much in the minority mate.
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Without a rider a horse is a charger of the Gods. But a man without a horse will only ever be a man.
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#45 |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,214
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-Once again the main objection is people not caring. The reason crappy SLs and COs are numerous is because people just want to run around shooting each other instead of working together. I do agree that RPs shouldn't all be dependent on the CO but understand this; I'm not saying drop the RP and that's it, other alterations need to be made as well. The aim is to make teamwork rewarding, to make it necessary.
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#46 |
![]() Join Date: Nov 2006
Location: Dublin, Ireland
Posts: 1,410
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The more I think about it, the less I like spawning on rally points ingame. Ultimately I'd prefer the spawning feature removed completely and revert to its actual function - ammo and weapon selection point ... or heavily reworked in a way that it has a finite and very small spawn limit or time to depletion, or better require some method that simulates evacuating the injured/dead by requiring a squadmate or manned vehicle be in the RP radius to respawn...
You know what would be truly awesome - a server that rotated big maps, had no bleed and 32 tickets vs 32 tickets (or even less but 32 tickets makes allowance for you to screw up just once) and enforced realistic tactical teamplay (and in an ideal world could remove the defibs, health bags, ammo bags, rally point spawns, magic maps and all the other experience hurting features). I'd play there, hell I might live there. What I'm seeing and hurting from is that the combat sim that PR could be is constantly being undermined by players who want to pick and choose what parts of real combat they want to deal with as if they were sides of meat on sale in the supermarket. |
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#47 |
![]() Join Date: Oct 2007
Posts: 37
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Dummies.
At first I thought about writing a long and descriptive post defending rally points, but then I realized the people who are for removing rally points are not fully thinking things through. You imagine a few scenarios where it would be "cool" (for you) to not have rally points, but you don't consider how this would affect gameplay. What you need learn is how to look at the big picture and how a change would affect the WHOLE game, not just your part of the game. Here is a starting point for your thoughts: 1) Rally points signify landing zones where reinforcements are transported. 2) 6 soldiers in PR signify a platoon or more. Attacks are generally made in waves, something that rally points represent. 3) No one likes to drive back and forth. If you want to drive, sign up for the military or a military contractor and go drive. We're playing a video game here where we want to be involved in the combat. This is not checkers or pac-man, it's a first person shooter with a realistic twist. There's no reason why driving forces to the front cannot be simulated by a rally point that the troops get dropped off at. LONE VEHICLES DO NOT TRANSPORT PEOPLE TO A BATTLE. WHEN FORCES GET TRANSPORTED TO A BATTLE, THERE IS A LOT OF DEFENDERS AROUND THEM, HELOS WATCHING THE SKY, ETC. IN IRAQ, A LONE TRUCK WITH 8 GUYS DOES NOT DRIVE TO THE BATTLE. IT DRIVES AS PART OF A *CONVOY*. THE CONVOY ITSELF HAS MORE PEOPLE THAN A WHOLE SERVER OF PR... We can't represent that in PR so rally points are used as a viable alternative. 4) Strategic common sense: secure outlining territory before attacking the main prize. Before launching an assault on a control point, securing the outer perimeter by destroying rally points to prevent enemy reinforcement is a REALISTIC tactic. That should be enough to get you started. Sorry if I came off rude. I love reading creative and new suggestions but this is just stupid and frankly it's kind of insulting to the devs. They spent so much time trying to think of a realistic way to implement reinforcements and keep the game going, while still factoring in gameplay - and you propose to remove it without fully thinking it through. |
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#48 | |
![]() Join Date: Oct 2007
Posts: 37
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Quote:
The DEVs have stated many times that they are making a mod for themselves to play and enjoy the fact that other people play it too. They also stated many times that the suggestions forum is not used to sway their opinions but to give them new ideas they have not thought of before. | |
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#49 | |
![]() Join Date: Feb 2008
Location: Jamaica/ Canada
Posts: 641
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#50 | ||
![]() Join Date: Oct 2007
Posts: 37
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That's weird.. I've played on a server with him and he was an excellent asset to the team and was working with his team.
Quote:
As I mentioned before, rally points signify reinforcement drop zones. When a squad attacks a rally point (ie: a dropzone, that is defended) and take it out - then they get their reward. Attacks are not orchestrated by 6 regular army men - EVER. Quote:
I've been playing BF2 since demo and I've been watching PR since the first post in the Desert Combat forums and been playing PR since first public release. PR completely punishes arcady gameplay. Go back to Civilization 4 if you are unable to stop make sensationalist statements such as "because the game does not punish arcade gaming". The game most certainly does and what you write proves that you are simply not thinking things through. | ||
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