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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
| View Poll Results: Should squad rally points be removed? | |||
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Do it! |
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29 | 13.18% |
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Don't do it. |
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191 | 86.82% |
| Voters: 220. You may not vote on this poll | |||
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#21 |
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1 word to this suggestion
NO. Keeping a squad together is hard enough as it is, coupled with the fact certin maps need RP's to be any fun. That being said this will probably turn into a "fun vs realism" thread. Being without the SL spawn is and having only the RP is perfect, and it should stay this way. |
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SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Riflemen, SAW Gunner, Grenaider. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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Last edited by SGT.JOKER; 02-13-2008 at 08:26 PM..
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#22 |
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PR Mapper Team
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No.
What would we do on Kashan? I would NEVER play that map without Rally Points... the maps are far too big and there arent always enough players to be dedicated transport. Besides, the rally point is a great middle ground for the parties who want a spawn and the parties who want semi-realistic feeling inducing gameplay with great squad play. |
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#23 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head [R-DEV]Rhino - If you want to spam do it in the tester area please. Control the Media, Control the Mind. |
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#24 | |
![]() Join Date: Jun 2005
Posts: 1,073
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Right now, most of the time in PR is spent fighting over rally points, not control points. You have this tiresome gameplay where you're battling the same squad over and over again. The part I really hate is how squads will set up a rally point as close as they can to an enemy control point, which means the defenders have to deal with an endless wave of opponents coming at them. The only way to stop the attack is to find and destroy the enemy rally point, which brings me back to the original point of where most of PR is spent fighting over damn rally points. If we're keeping them, extend the range RPs can be dropped from CPs (Like 200 meters or more) and add some strict limits like only being to deploy one every 5 minutes. | |
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#25 |
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PR Mapper Team
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Im all for increased distance requirements for RPs, but that can only be done when all maps have enough distance between points. Unless of course, its possible to make it a per-map thing...
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#26 |
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Banned
![]() Join Date: Oct 2007
Location: USA!
Posts: 218
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So will this be the next step? First squad leader spawn gone and now this for the sake of a small amount realism over both gameplay and teamwork? Why not just rename the mod Project Tank Driving and Plane Camping and be done with it?
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#27 | |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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Hey, while we are at it, lets just make this game like counterstrike and have 1 life so that "it creates teamwork and a sense of realism because you value your life!" (sarcasm of course) Or, the icing on the cake, make it where you have to walk for 30 minutes before you even get to fire your weapon at an enemy. That is realistic after all isn't it? That pretty much is just like the military because you sit around for a while, get told to do something (usually clean something or somethng to keep you occupied) and then you sit around some more, actually do something, than sit around some more and wait til the end of the day. (sarcasm of course, but if you guys want a sim, this is pretty much how the military is) Seriously, the mod/game has already been pushed far enough and if you are complaining about respawning issues now, than maybe you should think about another game? Is this mod now being run by 10% of the population playing it who are out of touch or what? I have been here since 0.2 and I have liked and had problems with patches here and there, but there becomes a point where it becomes rediculas and is catering to the few hardcore players on here. And usually, those hardcore players don't even know what they are talking about. Trust me, I am or was at least, a hardcore player, but I know the difference between realism and gameplay crossing the line. I actually had just as much or more fun during the 0.3 days than currently because the mod was so easy to pick up and play. I have no problem with realism being used in the game, but when it starts catering to the 10%"hardcore" who spend more time posting on this forum than playing, it becomes a problem. I actually played Vanilla BF2 the other day and had fun because it was so easy to pick up and play. I definately like PR more, but my point is that is has far less frustrations than PR and as evident by 0.3, it doesn't need to be uber realistic to be fun. That is why we play this game after all, fun. If you guys are looking for some super sim, than join the military and than you will figure out what a "real" sim is like. And that is not always fun. /End Rant. | |
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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Last edited by 00SoldierofFortune00; 02-14-2008 at 01:11 AM..
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#28 | |
![]() Join Date: Feb 2008
Posts: 221
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Hell, as it is now squad leader spawning is more realistic than rally spawning since after the leader is dead you wouldn't have to keep fighting an endless wave. I'd rather have even that than rally points and with that you guys would still be able to keep it easy for you to keep your squads together. I'm not feeling the gameplay right now, it really does just feel like a more arcadey bf2 with better gunz and vehikalz. | |
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Last edited by SleepyHe4d; 02-14-2008 at 05:14 AM..
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#29 |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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-Ok, as far as I can see the major objections for people is the prospect of long walks and squad cohesion. What they don't understand is that this would be fixed with by the removal of the squad rally and a few tweaks.
Long walks: The assets would become more valuable, have some strategic/tactical value and be placed with more care, making it not-such-a-long-walk all of a sudden(Increasing the number of spawn assets would be necessary). This would also facilitate more realistic combat. Incase you didn't know, armies don't usually fight down to the last man. They retreat when the casualties become to grievous in relation to the other side. This would mean that you would die less, therefore you wouldn't have to walk to the front again. There are many other factors that would negate this objection as well, but I I'm too lazy to list them right now. Squad cohesion: The reason why there is a cohesion issue is because people don't really care that much. They can just spawn close to the squad, there's not much reason to have a cohesive squad because a spawn is close by so you can just screw tactics and not really care. From my experience change comes only from necessity and unless there's a good reason to stick together, employ effective tactics, etc, it won't happen. With the removal of the SL spawn the necessity has increased and from what I've seen most people are pleased with it, though I remember a lot of resistance to the suggestion previously, citing "squad cohesion." Squad cohesion does not come from spawn points, it comes from people working together. -Stuff to do, got to stop writing. |
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#30 |
![]() Join Date: Aug 2007
Location: L337tAnkp00ning with Robbi187
Posts: 1,218
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Firebases are far easier to spot than Rallypoints and there is a lot more fun in going to attack a properly built dug in fortifiaction because it requires coordination and bring up explosives etc. rather than searching for a load of bags buried in some rocks or a tree.
Bunkers can only be built on a capped flag and so are good in that they let your tema spawn closer up depending on how much ground they've captured. The folk who set a FB close to 100m of a flag are just asking for it to be destroyed because it's so obvious. This would actually make it so all players HAVE to think about their assets, because if they aren't there and they arent defended/moved then it's all over. The arguement of "no one will play it properly except me!" dosn't work because people can always learn from the better players. I play this thing for about 2-4 hours a day so I don't post here more than player, I just post what I think based on the amount I play. Hence why I think I'm going to definately try leading a squad without rallypoints tonight. Anyone care to join me on the server? Will require an awesome load of teamwork :P |
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