|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
| View Poll Results: Should squad rally points be removed? | |||
|
Do it! |
|
29 | 13.18% |
|
Don't do it. |
|
191 | 86.82% |
| Voters: 220. You may not vote on this poll | |||
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 |
![]() Join Date: Feb 2008
Location: Jamaica/ Canada
Posts: 641
|
If they give you more transports to work with then spawning at the main base wouldn't be so bad.
|
|
|
|
|
#12 |
|
Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
|
Totally disagree.
-Gameplay is already pretty slow. By removing rallys you need to make up for this with an insane amount of vehicles, or convince a lot of truck drivers to join the game so they can continue their monotonous jobs online. -Medics are already overrepresented in PR. With most squads having a medic, that means you have about 1/7 or 1/8 of your players as medics. That's a bloody lot, and they still have trouble keeping everyone alive. -When you're ambushed and get shot in the head, all you have to look forward to is a long walk. Whereas with the rally, you have the chance to regroup with your squad, take stock, and move on. -Single squads do not represent their counterparts in RL. A 6 man squad in PR is much more representative of a platoon, in the same way that each team represents 300 or 400 people via tickets, not the 32 that will most likely be playing. -There are not enough Bunkers/Firebases to go around. You've got a maximum of 2 of each, with the bunkers having to be within 100 meters of a flag. So you've got 2 spawn points you can place away from naturally attacked locations, and in order to move them you have to destroy them, move a supply truck, etc. PITA, whereas an infantry unit moving out on its own in RL would simply grab their gear and move. Yes, people who stayed would definitely adapt. But on the other hand, who would want to make PR MORE about walking than it currently is? Also, very few people in the army work in transport because it is FUN. But everyone who comes to play PR is here to have fun. Helos, definitely fun. Killing people, quite fantastic. Walking from GB main across fools road so you can hit the last flag, super sucky. Not interested. |
|
[R-CON]creepin - "because on the internet 0=1" |
|
|
|
|
|
#13 | |
![]() Join Date: Feb 2008
Location: Jamaica/ Canada
Posts: 641
|
Quote:
| |
|
|
|
|
#14 |
|
PR2 Manager
![]() |
Sigh.. Fail. Don't anybody ever use the "medics aren't realistic" argument - because they're not SUPPOSED to be.
PR can't model the effects of varying types of wounds and injuries, and nor can it model the full logistical chain needed to get a wounded infantryman from the place where he gets shot back to a hospital in-theatre (or even in his home country). So, the whole zapping thing represents the ability of medical units close to the front lines to get mildly-wounded soldiers up on their feet and back into the fight - whereas outright death doesn't indicate that your actual avatar has outright died, merely that their wounds are so severe that they need to be removed from the area of operations and sent off elsewhere to get patched up. (Obviously though if they've been headshotted or blown up then they're probably dead-dead, I guess.) As for the topic proper: erm. Nahhh. Transports are used fine, by units that know how to use them properly. Rallypoints are good for cohension and allow teams to control an area; something you can't do with 2 firebases. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS "Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#15 | |
![]() Join Date: Feb 2008
Location: Jamaica/ Canada
Posts: 641
|
Quote:
I would though like to see a drag function of sorts for crit wounded person, so when you revive somebody doesn't automatically get shot up again. | |
|
|
|
|
|
|
|
|
|
|
#16 | |
|
Registered User
![]() Join Date: Mar 2007
Posts: 1,063
|
Quote:
If anything.. I would advocate increasing the spawn time to 60 seconds and reducing the effectiveness of medic bags. This allows more time for medics to reach a fallen soldier but require more time to get him up to fighting status. All of this would simultaneously help to reduce the spammy tactic of throwing troops at a target every 30 seconds until it's destroyed. | |
|
|
|
|
#17 |
![]() Join Date: Dec 2006
Posts: 422
|
no no to the idea. remember PR is still a game and there are some things u have to stray away from in RL to keep it a game. like im pretty sure real battles last usually a few days and alot of hte times ur just waiting.
plus, rally points make up for the fact that u usually have platoons or companies assaulting CPs, not 6 man squads. respawning at rally is like playing another person in the company |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "These things we do that others may live" |
|
|
|
|
|
#18 |
|
PR Community Faction Lead
![]() Join Date: Aug 2007
Location: The 44 Islands ;)
Posts: 1,319
|
Don't do it.
Removing rally points would promote teamwork... but there is only 32 players per team, some of those players would have to play as a dedicated transport teams. It's already not enough infantry on some maps to capture flags and this idea would drag away even more players to transport vehicles. It would be good idea but only with a lot more then 64 players on the server. Maybe this idea would actually work along with increased number of bunkers/firebases (like one bunker/firbase for every captured flag)... maybe. EDIT: It could also work with "crittical wounded state" extended to... couple minutes (so the medics could be more usefull). |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. RANGERS LEAD THE WAY!!! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Do not post stupid suggestions just because you had a bad round in PR To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
Last edited by [R-COM]Ragni<RangersPL>; 02-13-2008 at 08:32 PM..
|
|
|
#19 | ||
![]() Join Date: Aug 2007
Location: L337tAnkp00ning with Robbi187
Posts: 1,218
|
Make the rally point an ammo store :P Sick of fellows not valuing their virtual life. Dosn't need to be compensated with huge amounts of vehicles, it needs to be compensated with an forced training system to get a very large player base to grips with essential gameplay aspects such as TRANSPORT which isn't too hard. will be awesome battle stress as an SL to keep my lads alive and get them into the most effective position where they can do the most damage and stay alive. Rather than "I have L-AT I'm going for the kill... Oh I'm dead, I'll get another in 30 seconds" Noooo you'll be DEAD (loosely speaking :P) you won't pop back into life instantaniously and grab the same kit to "try again" more so, You're genetic copy will be flown in after a certain amount of time to reinforce the squad. Or teamwork will fall apart Vet's will lock themselves away in closed rooms, no one will be trained and no one will be bother WHAT IF for once people wanted to learn but MOST IMPORTANTLY TEACH just how freaking awesome it can be to just Forget about the Rally points for once. Move your entire squad through a city loaded with hostiles, Your men get shot and wounded you must pull together to cover the medic (and his massive steel balls) as he dives in to give him essential first aid and pull him back to give Morphine and get him back into the fight :P Everyone is on edge... everyone is alert NOONE wants to die and end up back at main. I'm holding back making sure the formation is held; rather than watching the usual green clump of snot heading for a flag like the squadmembers been sneezed fresh from Rambos nose. AK-47s start crackling, "DIVE FOR COVER!!!" grenades explode, "TEKNESH IS DOWN, MEEEEEDIIICC!!!!!" SUPPORTING FIRE KEEP US ALIVE!!! And for once Squadleaders may just for ONCE say this... "FALL BACK IT'S TOO HOT!!! DISENGAGE WE NEED EXTRACTION WE'RE FALLING APART!!!!!" OMGZ0RZ! A call for help?!?! sooo not L33t But very dam cool Where am I right now? Put simply *ahem* +1 Quote:
Quote:
Now I'm not one to preach or tell you how to play your game, Just gonna say if no one teaches anyone just how great this mod can be as opposed to reducing it to a matter of hitpoints and respawn times/locations to compensate for stupidity in gameplay. Retarded is a strong word to be using Tis easy enough to lead people who you origional think are idiots just because they don't see things your way, Change their minds! THAT is what defines a Leader! /End Soapbox P.S. I Know I'm holding back a Tidal wave with a sieve on this one but it would be seriously awesome... However increase Funkers and I think everyone will be surprised, Like I said we're gonna get nowhere if everyone is obsessed with keeping with their clanmates and not teaching others. I guess I'm the only one who LOVES the Raw terror of not having a Rally point, I hate having to go and set up one of the buggers, I wanna lead my Soldiers into combat! not setup their Re-incarnation booth, Don't die then! Isn't Spawning on Funkers enough?? ***Funker = Firebase/Bunker :P OK More reasonable... How about letting the SL have an RP limit... Say X2 Rallypoints can be set up? I'm thinking the only place anyone sees an SL who dosn't set rallies is because hes a bad leader who can't be bothered. I wanna try leading a NO RALLY Squad at some points and seeing if folk enjoy play when it HAS to be highly coordinated and tactical or else you're all dead.... Anyone up for that? :P Join my squad if you wanna follow orders and feel the atmosphere | ||
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|||
|
|
Last edited by Sadist_Cain; 02-13-2008 at 10:24 PM..
|
|
|
#20 | |
![]() Join Date: Feb 2008
Location: Jamaica/ Canada
Posts: 641
|
Quote:
| |
|
|
|
|
|
|
|
|
![]() |
| Tags |
| points, rally, remove, squad |
| Thread Tools | |
| Display Modes | |
|
|