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View Poll Results: Should squad rally points be removed?
Do it! 29 13.18%
Don't do it. 191 86.82%
Voters: 220. You may not vote on this poll

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Old 02-17-2008, 12:58 PM   #91
Donatello

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Removing RP is interesting idea BUT you should let SL build firebases without commander (with tracks only).

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Old 02-17-2008, 01:27 PM   #92
Maxfragg

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i wonder, why you even discuss this idea so long, there is a simple sign that the devs do not consider it, they ignore this thread, so please burry this idea 6 feets in the ground and let it never come back, this great change in PR will never be undone. Rallypoints will stay


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Old 02-17-2008, 04:50 PM   #93
GoreZiad
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Maybe make it so that RPs can only be deployed within 50 or 100 meters from a firebase/bunker.
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Old 02-17-2008, 04:59 PM   #94
Enderjmu
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I don't think that'd be good... because that would require you do drive a large semi in order to get a firebase down... and then you'd have to build the FB...

anyway, why not just use the firebase to spawn off of instead of the rally?

I say keep 'em. they're fine as-is.
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Old 02-18-2008, 03:44 AM   #95
McGucks

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In my opinion, I wouldn't say removing rally points to utilise assets more such as vehicles, because some people waste them by driving them rambo style and just getting killed, leading to no vehicles at all and then having to walk all the way.

If you were to get rid of RP's, they'd have to find a good way of replacing but I don't really see the point in removing it.


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Old 02-18-2008, 04:56 AM   #96
LordSquiffy
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Quote:
Originally Posted by 00SoldierofFortune00 View Post

That's your problem right there. You are a SINGLE SOLDIER and you are going off on your own instead of waiting for your squad. There is no difference between spawning at your main and a rally point except that it is closer. Just wait for your squad instead of going rambo.
But what if you've just died and respawned at your main because there are "no rally points"? Options? Start a very long walk, or wait for other squad menbers to die to they can join you in your very long walk. Or you could just wait around for forever and wait for PB (or your SL) to kick you for inactivity. I don't like either of those choices.

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Old 02-18-2008, 05:41 AM   #97
DrMcCleod
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Absurd.
This would utterly destroy teamwork.
You would simply end up with 32 lonewolf medics vs 32 lonewolf medics.
At the moment the squad sticks together so the SL can drop Rally Points thus rewarding them with a spawn point closer to the action.
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Old 02-18-2008, 09:56 AM   #98
SleepyHe4d
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Quote:
Originally Posted by DrMcCleod View Post
At the moment the squad sticks together so the SL can drop Rally Points thus rewarding them with a spawn point closer to the action.
Why does everyone keep repeating the same arguments that I've already answered? The way teamwork and squads sticking together would be kept and possibly improved on is because of the higher chance of survival and being revived when together. The only way you can argue against the effectiveness of this is to actually playtest this so do you guys actually have any other arguments that can be proved?

This is why I've started to ignore all the new comments in this thread, people are just repeating what has already been discussed.
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Old 02-18-2008, 10:12 AM   #99
DrMcCleod
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Quote:
Originally Posted by SleepyHe4d View Post
Why does everyone keep repeating the same arguments that I've already answered? The way teamwork and squads sticking together would be kept and possibly improved on is because of the higher chance of survival and being revived when together. The only way you can argue against the effectiveness of this is to actually playtest this so do you guys actually have any other arguments that can be proved?

This is why I've started to ignore all the new comments in this thread, people are just repeating what has already been discussed.


The only squad that would have any survivability in that case would be 6 medics.
If players stuck together purely because it led to better survival chances then they would do it now. Since that doesn't happen, it suggests a rather large flaw in your logic.

Typically, being in a public squad actually DESCREASES your survival chances. Firstly, you are easier to spot. Secondly, you might be trying for a bit of stealth but Private Nubbins would prefer to plink away from 200m with his shotgun. Thirdly, untrained players tend to bunch up or move in a column, improving your chances of both teamkills and heavy casualties to grenades. Fourth, you end up spending time looking to see where your squadmates are, rather than watching for the enemy.

Only by FORCING teamwork through the use of RPs do players bother to learn the skills that allow them to work more effectively together than they do as lone wolves - but they WONT do it by default.
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Old 02-18-2008, 10:25 AM   #100
SleepyHe4d
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Quote:
Originally Posted by DrMcCleod View Post
If players stuck together purely because it led to better survival chances then they would do it now. Since that doesn't happen, it suggests a rather large flaw in your logic.

Only by FORCING teamwork through the use of RPs do players bother to learn the skills that allow them to work more effectively together than they do as lone wolves - but they WONT do it by default.
Well that is where we disagree. I don't think rallies force anything besides give players a reason not to stick together because they can just respawn right back into the action of their own leisure. Without that they will eventually realize that they have to go through more trouble if they don't increase their survival chances by using better teamwork.

Like I said this needs a playtest to see if it would work but I don't know what the chances are of that happening since not much people have an open mind to this so I guess this thread is just at a stand still for now.
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