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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
| View Poll Results: Should squad rally points be removed? | |||
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Do it! |
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29 | 13.18% |
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Don't do it. |
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191 | 86.82% |
| Voters: 220. You may not vote on this poll | |||
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#91 |
![]() Join Date: Jul 2007
Posts: 110
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Removing RP is interesting idea BUT you should let SL build firebases without commander (with tracks only).
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nickname: =WAR= Kadart
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#92 |
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i wonder, why you even discuss this idea so long, there is a simple sign that the devs do not consider it, they ignore this thread, so please burry this idea 6 feets in the ground and let it never come back, this great change in PR will never be undone. Rallypoints will stay
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#93 |
![]() Join Date: Feb 2008
Posts: 2,239
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Maybe make it so that RPs can only be deployed within 50 or 100 meters from a firebase/bunker.
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#94 |
![]() Join Date: Jan 2008
Posts: 91
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I don't think that'd be good... because that would require you do drive a large semi in order to get a firebase down... and then you'd have to build the FB...
anyway, why not just use the firebase to spawn off of instead of the rally? I say keep 'em. they're fine as-is. |
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#95 |
![]() Join Date: Nov 2007
Location: Northern Ireland
Posts: 19
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In my opinion, I wouldn't say removing rally points to utilise assets more such as vehicles, because some people waste them by driving them rambo style and just getting killed, leading to no vehicles at all and then having to walk all the way.
If you were to get rid of RP's, they'd have to find a good way of replacing but I don't really see the point in removing it. |
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#96 | |
![]() Join Date: Oct 2007
Location: Sussex, England
Posts: 65
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Quote:
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Without a rider a horse is a charger of the Gods. But a man without a horse will only ever be a man.
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#97 |
![]() Join Date: Jan 2007
Posts: 366
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Absurd.
This would utterly destroy teamwork. You would simply end up with 32 lonewolf medics vs 32 lonewolf medics. At the moment the squad sticks together so the SL can drop Rally Points thus rewarding them with a spawn point closer to the action. |
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#98 | |
![]() Join Date: Feb 2008
Posts: 221
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Quote:
This is why I've started to ignore all the new comments in this thread, people are just repeating what has already been discussed. | |
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#99 | |
![]() Join Date: Jan 2007
Posts: 366
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Quote:
The only squad that would have any survivability in that case would be 6 medics. If players stuck together purely because it led to better survival chances then they would do it now. Since that doesn't happen, it suggests a rather large flaw in your logic. Typically, being in a public squad actually DESCREASES your survival chances. Firstly, you are easier to spot. Secondly, you might be trying for a bit of stealth but Private Nubbins would prefer to plink away from 200m with his shotgun. Thirdly, untrained players tend to bunch up or move in a column, improving your chances of both teamkills and heavy casualties to grenades. Fourth, you end up spending time looking to see where your squadmates are, rather than watching for the enemy. Only by FORCING teamwork through the use of RPs do players bother to learn the skills that allow them to work more effectively together than they do as lone wolves - but they WONT do it by default. | |
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#100 | |
![]() Join Date: Feb 2008
Posts: 221
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Quote:
Like I said this needs a playtest to see if it would work but I don't know what the chances are of that happening since not much people have an open mind to this so I guess this thread is just at a stand still for now. | |
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| Tags |
| points, rally, remove, squad |
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