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#1 |
![]() Join Date: Jan 2007
Posts: 366
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There is something profoundly unrealistic about the medic Shock Paddles. I wonder if a better solution is possible? For example,
1) Remove the shock paddles. 2) Instead of being incapacitated when critically wounded, you can still crawl, although you are still bleeding. Any attempt to stand makes you lose a bit of health and fall down again. You can still take damage from enemy action. If your health falls below X, you die. 3) In order to be able to walk again you must be healed up by a medic using the current system. Now, injured players can crawl back into cover for treatment and their are no more Lazarus style shenanigans. |
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#2 |
![]() Join Date: Aug 2007
Location: L337tAnkp00ning with Robbi187
Posts: 1,218
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I certainly like the idea of seeing medics/injuries tweaked a lil bit.
\thought I must confess I like the defibs, I think of it as being like a field surgeons bag with morphine etc etc. for when you're really boned Afaik exactly what you're suggesting is hardcoded, with the changing stance thing but I'm no coder so I dunno :S There's been a few threads already about field hospitals and such, I think the general consensus amougnst the community is that we'd like to see a bit more realism/changes for the medic |
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#3 |
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I would rather stick to the current system. If i understood you right you suggest to make the medic some kind of normal, just with unlimited ability to heal ? This way medic would become pretty much useless, because you could just collect field dressings when you are wounded and it would have the same effect.
Or do you suggest that this kind of injuries, which force you to crawl can ONLY be handled by a medic ? |
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#4 | |
![]() Join Date: Jan 2007
Posts: 366
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Quote:
Well, field dressings are generally in pretty short supply, and may not stop you bleeding if you are badly injured. I would rather have a medic than rely on them. | |
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#5 |
![]() Join Date: Sep 2007
Location: Central Connecticut
Posts: 642
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One may still be KILLED.
knife. boom...headshot explosion. roadkills... ya know. It's fine the way it is. |
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#6 |
![]() Join Date: Oct 2007
Location: Sussex, England
Posts: 65
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Ok, who's been shot for real?......Hands up?
Not me, unless you count a stray airgun pellet when i was a kid. So if we want realism, who out there in our community knows what damage is caused from a bullet wound. Perhaps they can tell us whether you can crawl to a medic, or if the pain and dis-orientation is so bad that you just lie there in shock. I think the medic system is ok at the moment. Its simple, and it works. The system could only be improved by my either being invisible or having none of you shoot at me to start with. |
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Without a rider a horse is a charger of the Gods. But a man without a horse will only ever be a man.
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#7 |
![]() Join Date: Jan 2007
Posts: 366
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#8 | |
![]() Join Date: Jan 2007
Posts: 366
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Quote:
I agree that the system is OK. BF:Vanilla is OK. But PR is great, and I would like the medic system to be great as well. | |
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#9 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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Your suggestions are not possible with this engine. You're not the first to realize the shock paddles are unrealistic, but they're standins for whatever the medic may use to get a slightly wounded soldier back on his feet and into combat.
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[R-CON]creepin - "because on the internet 0=1" |
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#10 | |
![]() Join Date: Nov 2006
Location: Dublin, Ireland
Posts: 1,406
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Quote:
Me, I'd prefer to see either 1) defibs removed and injured troops having to fall back to either a troop carrier (apc) or helicopter "to be healed" - [to replicate being evacuated (entering the vehicle) and replaced by a fresh trooper (exiting the vehicle after being "healed")]. All this would require is APCs, Helicopters become mobile health stations when inside the vehicle OR 2) defibs removed from the current medic and two classes created - a fully armed default (scoped) rifleman who is also a combat lifesaver with bandages only like the civilian (no magic bag) .... and a pistol armed defib-toting, magic bag wielding requestable medic class with a big red cross/crescent on his /her arm with penalties to the opposing team for being killed much like a civilian in insurgency maps. Or both - they would both work well together and further remove gameyness from PR | |
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