project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 01-21-2008, 12:52 PM   #41
Ghost1800

Ghost1800's Avatar
Default

... why can't the engineers C4 be used for that? It's most likely strong enough for the job right now.
Ghost1800 is offline Reply With Quote
Old 01-21-2008, 05:33 PM   #42
Sadist_Cain
Supporting Member

Sadist_Cain's Avatar
Default

Hopefully SLAMs would be more effective to detrack a tank and such with this...

Edit:
Quote:
Originally Posted by Heskey View Post
I agree that tanks should suffer A HELL OF A LOT more on-board and functionality damage, rather than vehicle damage to prolong the life of tanks in infantry support roles, but without increasing their functionality over-time in combat.
Inside a nutshell if ever there was one... :P


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Sadist_Cain is offline
Last edited by Sadist_Cain; 01-22-2008 at 09:49 PM..
Reply With Quote
Old 01-21-2008, 06:47 PM   #43
BloodBane611
Registered User
Supporting Member

BloodBane611's Avatar
Default

Without teamwork you are already doomed to fail, unless the other team is as anti-teamwork as you are. Having enough engineers to recover vehicles from the field means that you REDUCE the amount of combat in the game, and with a max of 64 players that is a bad thing. I like the idea, but with current server restrictions it is a bad one.



[R-CON]creepin - "because on the internet 0=1"

BloodBane611 is offline Reply With Quote
Old 01-22-2008, 09:44 PM   #44
Heskey

Heskey's Avatar
Default

I agree.

Tanks should be able to support infantry squads without the enemy going "Enemy tank; start spawning as AT kits - Click, Click, BOOM."

I agree that tanks should suffer A HELL OF A LOT more on-board and functionality damage, rather than vehicle damage to prolong the life of tanks in infantry support roles, but without increasing their functionality over-time in combat.

Like this around 2:15:

YouTube - Call of Duty 4: War Pig - Escort the M1A2 Abrams Tank


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Follow me on Twitter!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Heskey is offline Reply With Quote
Old 01-24-2008, 01:22 PM   #45
Death_dx
Default

Quote:
Originally Posted by Ghost1800 View Post
... why can't the engineers C4 be used for that? It's most likely strong enough for the job right now.
Well, if an engy went to the tank he could repair it, and he only has a single c4, which takes a tank to about half hp atm, so as I said it would depend on how the hp is tweaked. Also since the "downed" tank is generally going to be behind the enemy front specops would be a more natural choice to go after it with (smoke/flashbangs).
Death_dx is offline Reply With Quote
Old 01-24-2008, 01:45 PM   #46
markonymous

markonymous's Avatar
Default

are you sure tanks take up to 6 shots to go down? i dont think its realistic not sure though

just a question whats up with the HEAT rounds theyre supposed to be incredably affective against armour instead they are use to kill infantery. (HEAT= high explosive anti-tank)


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
markonymous is offline Reply With Quote
Old 01-24-2008, 01:52 PM   #47
[R-DEV]OkitaMakoto
PR Mapper Team
Supporting Member

[R-DEV]OkitaMakoto's Avatar
Send a message via AIM to [R-DEV]OkitaMakoto Send a message via MSN to [R-DEV]OkitaMakoto Send a message via Skype™ to [R-DEV]OkitaMakoto
Default

Quote:
Originally Posted by markonymous View Post
are you sure tanks take up to 6 shots to go down? i dont think its realistic not sure though

just a question whats up with the HEAT rounds theyre supposed to be incredably affective against armour instead they are use to kill infantery. (HEAT= high explosive anti-tank)
Wikipedia, take it or leave it :

Armor developments in response to HEAT rounds

Increased size and changes to the armor of main battle tanks have reduced the usefulness of HEAT to a degree, by making the needed warhead size large enough to be no longer man portable. Today HEAT rounds are primarily used in shoulder-launched and in jeep- and helicopter-based missile systems. Tanks mostly use the more effective APFSDS rounds.

The reason for the ineffectiveness of HEAT-munitions against modern main battle tanks can be attributed in part to the use of new types of armor. The jet created by the explosion of the HEAT-round must have a certain distance from the target and must not be deflected. Reactive armor attempts to defeat this with an outward directed explosion under the impact point, causing the jet to deform and so penetration power is greatly reduced. Alternatively, composite armor featuring ceramics erode the liner jet more quickly than rolled homogeneous armor steel, the then preferred material in the construction of armored fighting vehicles.

&

With the effectiveness of gun-fired single charge HEAT rounds being lessened, or even negated by the increasingly sophisticated armoring techniques, a class of HEAT rounds known as high explosive anti-tank multi-purpose, or HEAT-MP, has become more popular. These are essentially HEAT rounds which are effective against older tanks and other armored vehicles, but have improved fragmentation, blast and fuzing. This gives the projectiles an overall reasonable light armor and anti-personnel/materiel effect so that they can be used in place of conventional high explosive rounds against infantry and other battlefield targets. This reduces the total number of rounds that need to be carried for different roles, which is particularly important for modern tanks like the M1 Abrams, due to the sheer size of 120 mm rounds used. The M1A1 / M1A2 tank can carry only 40 rounds for its 120 mm M256 gun - the M60A3 tank (the Abrams' predecessor), carried 63 rounds for its 105 mm M68 gun.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]OkitaMakoto is offline
Last edited by [R-DEV]OkitaMakoto; 01-24-2008 at 02:02 PM..
Reply With Quote
Old 01-24-2008, 02:16 PM   #48
Sadist_Cain
Supporting Member

Sadist_Cain's Avatar
Default

Quote:
Originally Posted by markonymous View Post
are you sure tanks take up to 6 shots to go down? i dont think its realistic not sure though

just a question whats up with the HEAT rounds theyre supposed to be incredably affective against armour instead they are use to kill infantery. (HEAT= high explosive anti-tank)
Read through again dude.
it takes the same amount of hits for a tank to go "down" it just dosn't spontaniously combust every time you hit it twice in pretty much any location.

it also isnt a suggestion to make it possible to drive a tank around and take 4 hits and keep going.



and it isn't an arguement about tanks exploding or not. Read through annnnything about tanks being destroyed in warfare and youll more than likely find that most tanks were merely damaged NOT just *pop* explosion, dead tank (thought I'm not disputing that happens)

Really getting bored of answering this one... Tis a long post but read it ALL and maybe I won't have to keep filling my own thread with crap

Edit: With reference to Okitas post, That was a good read Just read it.
Wouldn't you think that a fiddling of the damage model how I've suggested would greater simulate the effects of Reactive armour weak spots with the tank becoming crippled rather than fully destroyed?

Plus HE could have a greater effect on injuring crew within tanks or something, the possiblities are endddless!!... you chaps surely get where I'm going here

Edit: I'm too lazy for BIIIG text :P but I've posted some references in the OP :P


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Sadist_Cain is offline
Last edited by Sadist_Cain; 01-24-2008 at 03:22 PM..
Reply With Quote
Old 01-24-2008, 02:21 PM   #49
Jonny

Jonny's Avatar
Default

Just add some of that post to the OP in

THIS

sort of text

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
Jonny is offline Reply With Quote
Old 01-25-2008, 02:48 AM   #50
Death_dx
Default

I think this should sum it up for the lazy readers.

If you don't think this is a good idea
then you are wrong.
Death_dx is offline Reply With Quote
Reply


Tags
damaged, destroyed, tanks
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 03:47 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.