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Old 01-18-2008, 04:29 AM   #21
Death_dx
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I'm in full agreement with Ghost, I hate having vehicles just explode into a husk and killing all the occupants for no apparent reason.
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Old 01-18-2008, 04:37 AM   #22
Sadist_Cain
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Ref to merlin crash landing...

I was flying on Basrah in 0.6 and we got hit by an RPG, I totally lost control and the chopper listed violently to the left, All I remember seeing was ground...

The chopper crashed into a destructable house and crushed it, I died on impact some of the crew survived most importantly the medic who set about healing everyone...

Land rover came in and gave supporting fire as the insurgents crawled out of the wood work towards the downed chopper. everyone started throwing smoke.

After respawn and getting a pilot kit another landy with 2 engineers in picked me up.
Molotovs being thrown at us, 50. cals blaring we got it repaired and managed to take off with a full crew

Later we got obliterated by 2 RPGs but you see my point lol...

Heeey, can we make 2 RPGs cause the chopper to fall out of the sky? maybe set it burning so if no one gets to it quick enough it'll explode


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Old 01-18-2008, 04:41 AM   #23
Rudd
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Quote:
Originally Posted by Sadist_Cain View Post
Ref to merlin crash landing...

I was flying on Basrah in 0.6 and we got hit by an RPG, I totally lost control and the chopper listed violently to the left, All I remember seeing was ground...

The chopper crashed into a destructable house and crushed it, I died on impact some of the crew survived most importantly the medic who set about healing everyone...

Land rover came in and gave supporting fire as the insurgents crawled out of the wood work towards the downed chopper. everyone started throwing smoke.

Aw man! my games are never so cool lol.

Next person this happens to must have fraps ON!


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Old 01-18-2008, 10:16 AM   #24
LeadMagnet
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1st point I can agree on but on the 2nd you're clearly out to lunch. Yes in real life tanks can "popcorn" when hit by a sabot round cooking off their internal ammo storage. I've seen it's effects during Desert Storm. We found one turret of an Iraqi MBT 20-30 metres from the wreck where it came to land after suffering a hit from an Abrahms.

My biggest beef with the current MBT's in game is that it takes 2 hits to destroy an apc let alone another tank. Rarely would a tank have to re-engage in real life baring a miss. Added to that the seeming deviation involved with a laser-ranged and targeting computer weapon system I'd say they're actually nerfed in comparison to their rl counterparts enough.


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Old 01-18-2008, 01:15 PM   #25
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Originally Posted by LeadMagnet View Post
1st point I can agree on but on the 2nd you're clearly out to lunch. Yes in real life tanks can "popcorn" when hit by a sabot round cooking off their internal ammo storage. I've seen it's effects during Desert Storm. We found one turret of an Iraqi MBT 20-30 metres from the wreck where it came to land after suffering a hit from an Abrahms. .
Im confused :S I know irl a tanks ammo can be hit and it'll fizzle and explode inside but can't that be repaired? at least when the tank is hauled back to base, hence the idea of longer repair times + repair posts.

It seems to make sense that it should take a lot of hits from another tank to cause an enemie's tank to be destroyed beyond repair (in the game engine) and yet still have hits from larger weapons e.g. hellfires and such annihilate a tank.

How big are sabots arent they about 3cm wide?. anyhow we'd see more flaming and banging of the ammo and such before *poof* exploded tank model appears in front of us.

The crew aren't going to survive anywhere near as long as the tank can so where's the problem here :S they wont be rolling around the battlefield for ages.
aswell where the tank would usually just go *poof* dead model... its going to be a *poof* flaming tank wreck with knocked off tracks a totalled interior and shattered turret ring bearings needing repair from the engineers (of course for months irl but bah... :P) until it's ready for action again, even then it still needs a new crew...

Anyhow having tanks catch fire could mean after the same amount of hits it takes for the crew to die the tank could be burning, therefore a ticking clock for how long you can get repairs on it.

All of these suggestions need the tank to be stronger on a hit point level, it stays the same on an operational level like it is now except the chance to repair and resume an old one (dead crew!) would be greater.
If the tanks HP stays the same there's no point, they'll explode exactly the same as they do now.


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Old 01-18-2008, 10:08 PM   #26
Deadmonkiefart
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A tank that has been damaged enough to let the crew be killed is too damaged to be fixed during a battle.

My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"

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Old 01-18-2008, 10:39 PM   #27
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I agree about the engineer truck. Nerf the wrench and put back in the repair trucks, meaning engineer squads will be well served taking these. I think it's a great idea.

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it's the flakes of armour inside that shatter off and do damage to the sensitive equipment and bodies of the crew inside.
Most main battle tanks (and most armored vehicles) are equipped with anti-spalling "liners" that are intended to keep all those sharp bits from flying around. Also, since most countries have the Sabot round, it does not in fact create little sharp bits, but is a very large pointy object moving very fast. That's generally good enough.

Using Sabot the main goal is to destroy primary systems or kill the crew. Sabots are kinetic energy weapons, but if you put a hole in ammo, engine, or any of the mechanical/electronic systems that control the vehicle, it's basically going to be dead. So 3 sabot rounds really should be the max.

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This is just a way so we dont have endless streams of single tanks driving to face isolation on the battlefield. Tanks will be more of a cohesive unit thatll be valued by the team as they get moving
The reason they die right now is because people do not use them together, or repair them when necessary. This would be an ineffective way of forcing players to work together, because they will simply go off on there own as they already do. Better to play with people you know will get the job done.


Overall, I'm just not a fan of more disabled vehicles. While it is more realistic, the tank respawn system could easily be understood to simulate this already, and in pub play it will mostly end up with many more vehicles that don't get used, an even bigger lack of tranport, and overall confusion.



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Old 01-19-2008, 02:49 AM   #28
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Very good idea.
I hope someone takes the Repair station idea
and builds a repair post that spawns a engineer truck


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Old 01-19-2008, 12:17 PM   #29
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Just gonna say something real quick.Don't bring back repair jeeps.And,I hate how the crewman don't have a wrench.Armored vehicle crewmen in real life are trained to fix their vehicles to a certain extent.I think,the crewmen kit should have a wrench again,but to where you can only repair like half-way or something.Becuase people that are engineers just never come.Or don't want to be a teamplayer.


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Old 01-19-2008, 02:11 PM   #30
Sadist_Cain
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Quote:
Originally Posted by agentscar View Post
Just gonna say something real quick.Don't bring back repair jeeps.And,I hate how the crewman don't have a wrench.Armored vehicle crewmen in real life are trained to fix their vehicles to a certain extent.I think,the crewmen kit should have a wrench again,but to where you can only repair like half-way or something.Becuase people that are engineers just never come.Or don't want to be a teamplayer.
and crewmen driving around the battlefield alone constantly fixing their tanks by themselves are teamplayers?


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