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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 03-20-2017, 07:38 AM   #31
Murkey
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Default Re: RPG-7

^Yeah a bit of a weird necro. We actually have 3 or 4 RPG 7 warhead to choose from Light medium and heavy (tandem) AT. If I recall the Syrian faction might even some domestic Iranian design.

Lots to choose from and good incentive to learn how to use the RPG scope.

Cheers, Murkey.

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Old 03-20-2017, 10:03 AM   #32
QuickLoad
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Default Re: RPG-7

I forgot who and when, but very recently there were 15 models or so created for seperate RPG warheads.
Not saying that all are applicable, but just saying that there's variety to be implemented if it's wanted
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Old 03-20-2017, 11:59 AM   #33
[R-DEV]Rhino
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Default Re: RPG-7

Quote:
Originally Posted by Murkey View Post
^Yeah a bit of a weird necro. We actually have 3 or 4 RPG 7 warhead to choose from Light medium and heavy (tandem) AT. If I recall the Syrian faction might even some domestic Iranian design.

Lots to choose from and good incentive to learn how to use the RPG scope.

Cheers, Murkey.
yar: http://www.realitymod.com/forum/f196...-v1-3-5-a.html

Quote:
Originally Posted by QuickLoad View Post
I forgot who and when, but very recently there were 15 models or so created for seperate RPG warheads.
Not saying that all are applicable, but just saying that there's variety to be implemented if it's wanted
Guess the RPG-7 Warheads! - Project Reality Forums

It's up to [R-DEV]Mats now to implement the rest of these, nothing more I can do as the models, textures, exports and coding is all done.

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Old 03-20-2017, 12:16 PM   #34
Captain Fubar

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Default Re: RPG-7

Quote:
Originally Posted by [R-DEV]Rhino View Post
yar: http://www.realitymod.com/forum/f196...-v1-3-5-a.html



Guess the RPG-7 Warheads! - Project Reality Forums

It's up to [R-DEV]Mats now to implement the rest of these, nothing more I can do as the models, textures, exports and coding is all done.
I didn't even realize we had so many rpg types I only know the standard diamond shaped one and the hat kit for Russia that is the tandem heat

Yep and that's an enemy jet coming up above us dropping bombs, we're dead, we are de-
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Old 03-20-2017, 01:40 PM   #35
[R-DEV]Rhino
PR:BF2 Developer
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Default Re: RPG-7

Some you only currently find in the Alternative (right click when requesting) LAT or HAT kits. Detailed info on what kits use what weapon are in this post here, although it may have changed slightly from v1.3.5: http://www.realitymod.com/forum/f196...-v1-3-5-a.html

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Last edited by [R-DEV]Rhino; 03-20-2017 at 01:47 PM..
Old 03-20-2017, 03:04 PM   #36
sweedensniiperr
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Default Re: RPG-7

So how do we make mats work faster?

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Old 03-20-2017, 03:18 PM   #37
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: RPG-7

Quote:
Originally Posted by sweedensniiperr View Post
So how do we make mats work faster?
By not necroing random threads.


Mineral: TIL that Wire-guided missiles actually use wire
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