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#51 | |
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PR:BF2 Developer
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Quote:
And thx for stabilization info btw, I'll check it out. | |
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#52 |
![]() Join Date: Jan 2008
Posts: 21
Location: Belgium
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Hell, that would be awesome
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#53 |
![]() Join Date: Aug 2007
Posts: 2,844
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#54 | |
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Quote:
Anyway the Hud above is cool, but i still prefer the Black and White one, Infact we just need more info, like the one suggested by Mosquill... BTW Mosquill, did you gonna release you're HUD ? i mean give it up to us Its looked awesome.The Firing Mode is at the right place, if you can make the gun view bar as big as the compass ( and put the compass a lil bit above in top of Gun Screen) Add a speed and an altitude meter on the left down corner would help the guner too. Anyway its just suggestion, you're have done a pretty nice HUD And For anser Intense, Yeah in real life combat heli use thermal sight, but in real life they are not limited by the BF2 Engine | |
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Last edited by Hotrod525; 01-25-2008 at 08:33 AM..
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#55 |
![]() Join Date: Aug 2007
Posts: 2,844
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euh thats exactly that i meant.. Mosquill is working on stabilization, and when you where AFK and i moved to the left or right your gun moved counter wise that means there is a little stabilization on the gunners position.
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#56 |
![]() Join Date: Aug 2007
Posts: 309
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nvm
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Last edited by Oldirti; 01-25-2008 at 08:55 AM..
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#57 |
![]() Join Date: Aug 2007
Posts: 2,844
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I know i already said sorry for that.
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#58 |
![]() Join Date: Aug 2007
Posts: 309
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nvm
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#59 |
![]() Join Date: Aug 2007
Posts: 2,844
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isn't is strange that there is no dev at all that replayed on this threat?
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#60 |
![]() Join Date: Oct 2007
Posts: 1,486
Location: Göteborg, Sweden
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i think they are ignoring it
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| Tags |
| gunner, head-up display, hud, real, realistic |
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