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#1 |
![]() Join Date: Mar 2007
Location: Portland, OR
Posts: 1,121
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One thing that made kashan nice was that the middle bunkers allowed for a lot of concentrated infantry battles consistently. Being that everyone is flying/driving ....there aren't many guys to shoot at so keeping the infantry relatively together is a very good thing. I really like that Kashan is pretty linear and doesn't have any drastic ping pong effect...I know where I need to go to get in the important infantry fights and have a good run at it...this is good, sometimes less-is-more. You just fight over the central bunkers...if you lose them both then and can mobilize and take one of the villages you will win. NOW this is imo is very good for big combined arms maps because, like I said, there isn't much infantry...so to have some nice-extended firefights and consistent battles, you can't be stretching the infantry too thin. The maps need to be fun if your winning...and fun if you are losing too, though not as much
On some of the newer combined-arms maps....Quiling comes to mind, the infantry seem out in the cold. There aren't very many of us on the ground and we are spread thin between two distant combat zones. So even we you do get in a good fight with other infantry...its not against very many. I think these style of maps can very easily cater to the Planes/Choppers/Tanks while still not hanging the infantry out to dry with some adjustment. |
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All you twats starting said threads "WTFBBQSAUCE 0.7 BLOWS" - R-Dev Jaymz
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#2 |
![]() Join Date: Mar 2007
Posts: 205
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Only time I've seen good infantry combat on Kashan is inside the bunkers themselves (vent/stairwell), the vast majority of the time on the map people are sitting in tanks or APCs on the hills sniping anything that moves with heavy rounds and machine gun fire.
On the rare occasion that you get a good pilot and some team work, you then see your team take up exactly the same positions camping out on the hills with the armored vehicles. I, which may be totally against the majority opinion here, find Kashan really really boring, as I'm a foot soldier and nothing more. Quiling requires some solid teamwork but isn't as vehicle dominated as Kashan and is much more free flowing granting infantry a serious role with good objective locations and nice terrain layout. |
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#3 |
![]() Join Date: Mar 2007
Location: Portland, OR
Posts: 1,121
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Thats true bob, the trees give the ground pounders some cover. The open nature of kashan seems to make the tanks more vulernable to Aircraft I'd think...but AA can always do something about that. It's probably to early to say I guess.
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All you twats starting said threads "WTFBBQSAUCE 0.7 BLOWS" - R-Dev Jaymz
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#4 |
![]() Join Date: Oct 2007
Posts: 37
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I agree. At the very least, infantry need more AT capabilities on Quiling. The only real way to have hit the armor as infantry is to have heavy AT. Light AT is relatively useless and mining the roads is pointless because few tanks ever take that route (they use the hills and forest paths).
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#5 |
![]() Join Date: Mar 2007
Posts: 205
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Perhaps the issue is more the fact that good coordination with good pilots has been pretty rare so far.
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#6 |
![]() Join Date: Jan 2008
Location: Kansas City Missouri
Posts: 111
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First of all, why did Street disappear? That makes about as much sense as catching your own frag. The more I read the forums the more I realize how many infantry fighters we have here. Lets have some maps made specifically for tank and fly bunnies and then maps for the majority... it seems most of the new maps are not for the latter.
dang. |
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#7 |
![]() Join Date: Mar 2007
Location: Portland, OR
Posts: 1,121
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The thing is the maps are already here. 16 player Ejod is AWESOME with 64 players...especially if you turned down the nade range...even with it status quo its AWESOME. You have epic battles of attack, suppress, flank and retreat nonstop...and I can't even say enough about the sounds. It looks and sounds just like the youtube videos of urban combat but with a little more action. Who knows what the other 16player maps are like....the servers don't have them up as far as I know. It's their decision not the devs. The game has it already we just need someone with some pull to influence the server admins. Anyone know some TG guys?
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All you twats starting said threads "WTFBBQSAUCE 0.7 BLOWS" - R-Dev Jaymz
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#8 |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,546
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In the transition to 0.6 from 0.5 we lost a ton of good infantry only maps.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "The creator's concern is the conquest of nature. The parasite's concern is the conquest of men." Howard Roark - "The Fountainhead" (1949) |
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#9 |
![]() Join Date: Mar 2007
Location: Portland, OR
Posts: 1,121
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I think the infantry has and always will be the bread and butter of PR. Some people think the game is broken with the new changes but I think it's just because the infantry focus was put to the wayside by some of the server admins and a few of these "lost maps". The infantry is what got me hooked and always will be. I still love the game but I miss the this element.
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All you twats starting said threads "WTFBBQSAUCE 0.7 BLOWS" - R-Dev Jaymz
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#10 |
![]() Join Date: Jul 2007
Location: Under a bridge
Posts: 145
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I agree, I love the more infantry orientated maps. Muttrah City was also a nice map, I thougt it was comming back but I havent seen em yet.
The (new) night map is also nice but so far it has been a server killer for us. It scares away more people than it attracts. |
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