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Old 01-09-2008, 04:19 AM   #11
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Meh I play PR for the combined arms, as it is IRL. I think that map design can be made to suit infantry fighting and vehicles at the same time. I do like infantry fighting now that the squad leader spawn is gone as well as the apc spawn there is less fortress zerging. I always hated having to spend 15 minutes attacking one room with some moron spawning every 5 seconds chucking grenades and c4 out. I digress; IRL its all about combined arms and thats where PR needs to move.


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Old 01-09-2008, 04:26 AM   #12

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Captian Obvious ^^ coming from the Jet master j/k...yeah I'm not saying by any means the move to really make the combined arms is a the wrong way...I just think we should mix it up. Diversity isn't bad at all and that way there is a little something for everyone. Plus the smaller infantry maps seem to go quicker due to the heavy fighting/action.

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Old 01-09-2008, 06:13 AM   #13

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Yeah, major problem with current big-ass maps is that they seem too empty.

I mean, we have plane, chopper, 2-3 tanks, APC, Truck, Jeep etc. and at the end we have like 3 infantry in the action...

Who want to get things done will find a way and who dosen't will find an excuse.


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Old 01-09-2008, 06:18 AM   #14
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I can't play the new 0.7 maps cos I lag too much

Everywhere else 80FPS is easy, other games 100fps is easy (F.e.a.r, HL2, etc) Qinling 20FPS is amazing, 15 is normal. Regardless of graphics settings


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Old 01-09-2008, 07:09 AM   #15

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I'm glad people other people are starting to notice this too, for ages i have been getting worried that the maps were getting too big. I like all the big maps except Kashan, that map is just bland. I don't mind walking miles, just wish that there was some way to focus what little intantry there are more so there could epic feeling battles with vehicles and aircraft supporting the infantry. I would like to see the smaller maps in rotation though with choppers though. Though the best situation though maybe impossible would be 100 player server.


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Old 01-09-2008, 07:45 AM   #16
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I thought Kashan was just a big stupid map the very first time I played on it, but only because i'd spent ages walking all the way to my squad leader only to die within 3min, but this was because I didn't understand the spawning system.

Now, Kashan is my favourite map along with Al Burj. (sorry, but I hate Ejod with a passion).

The main problem with Kashan (as stated by someone else) is the armour camping the hills around the bunkers, especially when someone on your teamhas crashed the attack chopper/plane within 2min of takeoff. But when it all comes together, there are some very very excting rounds to be had on Kashan. IMO, it's when the teamwork and communication fail that things get boring.

I'm not bothered if we win 500-0, it's a boring game if i've had to sit there in silence and i'm getting no feedback from other squads.

My one gripe with the big maps is when your SL dies and you're the last man left, they all spawn miles away and start a new objective. In an ideal round you could call for evac. More often than not you're faced with a minimum 20min walk, or you can engage the enemy and die.

This can't be helped, though and i'd rather be on the big maps that have aircraft.
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Old 01-09-2008, 09:00 AM   #17
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Quinling I've had a good bit of decent infantry action on. Kashan there's generally some decent infantry action on.

Overall I think combined arms has become more necessary in the new maps, but the ground pounder action will always be there.


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Old 01-09-2008, 09:32 AM   #18
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Quote:
Originally Posted by BloodBane611 View Post
Quinling I've had a good bit of decent infantry action on. Kashan there's generally some decent infantry action on.

Overall I think combined arms has become more necessary in the new maps, but the ground pounder action will always be there.
yep.


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Old 01-09-2008, 09:37 AM   #19
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I don't really think, Op Compton was ever popular due the 0.5 Heavy At >>>> entire PLA armor on that map. Played it only once and Chinese never got any far, + the British actually started pushing out of their positions towards the PLA main.

Also, why was Greasy Mullet removed? I play it on 0.6 SP and without air assets it would make a great armor map and there's tons of hills and trenches to limit tank parades, so infantry can sneak around.


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Old 01-09-2008, 11:44 AM   #20
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Combined arms maps are great, but the balance isn't always perfect. As was mentioned above, when you take into account the 3 tanks, 2 apcs, 1 aa, 1 atk helo, 1 trans helo, 1 plane, plus campers for those assets, you don't have any infantry left. That isn't combined arms, that is a pure armor map, which is what Kashan usually ends up as.

32 people spread between vehicles and on foot currently doesn't divide up very well on anything other than the militia maps, those have incredible balance between vehicles and infantry and are by far the best combined arms maps in PR. Yes they fail to provide the full range of vehicles, but balance is more important than offering all the options all of the time.

I'd like to see a new map along the lines of basrah where there is a built up area and an open area, where the infantry can enjoy the game without sniping armor and the armor can live with fear of ambush should they advance into the streets. Combined arms implies working together, in Kashan and other maps, the infantry and armor do not work together. A map needs to provide a more intimate experience for them to come together and cooperate on a higher scale, with the infantry flanking the tank and scouting ahead for it, instead of the tank just sitting back and pounding the crap out of anything on the horizon.
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