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#1 |
![]() Join Date: Jan 2008
Posts: 137
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As i saw in this clip:
http://youtube.com/watch?v=h0iqS-XCmEQ The A-10 can fire all shots in 72 seconds, it says nothing about overheating. Also it says it got 1200 rounds, why did u change it to like 500? (cause of many bombs and other weight?) But at least remove overheat on A-10 if that is how it works in real, would be awesome |
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Last edited by Viper.Sw; 01-07-2008 at 11:21 PM..
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#2 |
![]() Join Date: Nov 2007
Posts: 6,574
Location: The Snowy Northeast
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Balance most likely. Also, this information from Global Security:
3900 RPM= 65 rounds per second 1100 rounds total loadout For a total of 17 seconds sustained fire Do you really want to expend all of your ammo that fast? I don't really know why the devs reduced the ammo count, but it is consistent with the reduction for the little bird, gazelle, and other vehicles and aircraft ingame. |
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[R-CON]creepin - "because on the internet 0=1" |
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#3 |
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Retired PR Developer
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Both of you are wrong. Not balance at all, in fact it's as realistic as we could get it (except for the overheat thing), I'll have to check with our military advisors on that one. Anyway here's the story...
The actual RoF of the GAU-8 cannon in real life is far higher than the BF2 engine allows. So what we did was give each round an AoE (area of effect) to simulate the higher rate of fire. In 0.6 the A-10 actually carried 1130 rounds (realistic loadout for them during their early years, nowadays it's 1174 for safety reasons). But then we though about it....why the hell did we give it realistic ammo count on top of the added AoE? That made no sense and essentially gave the A-10 1130 rounds of absolute ownage (coupled with the ineffective AA systems in 0.6 that was a complete distaster, thankfully those days of 24/7 T90 rapage are over). So, for 0.7 both the A-10 and SU-25 were given AoE on all their rounds to simulate a higher RoF as well as an ammo count* that reflected it. * I'm the one that made the ammunition changes relative to the AoE (GASP! I did something other than sounds That clarify things? |
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Last edited by Jaymz; 01-08-2008 at 12:02 AM..
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#4 |
![]() Join Date: May 2006
Posts: 1,375
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*reads that again*
... yes. |
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#5 |
![]() Join Date: Feb 2007
Posts: 541
Location: Austin, Texas, USA
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what where the safety reason for those 42 rounds?
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#6 |
![]() Join Date: Mar 2007
Posts: 700
Location: under a rock
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#7 | |
![]() Join Date: Aug 2007
Posts: 155
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Quote:
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#8 |
![]() Join Date: May 2006
Posts: 1,375
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I would imagine it would be rather hard to get a decent sound recording of a weapon like that.
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#9 |
![]() Join Date: Mar 2007
Posts: 700
Location: under a rock
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and just for reference
![]() and just for fun...
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#10 | |
![]() Join Date: Aug 2007
Posts: 155
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Quote:
In PR, if a Apache shoot close (or directly on you) it makes a sound that's a little like grenades, just more "compressed", if you could use the same impact sounds on the GAU-8 it would be more realistic, cause if I recall, the PR A-10 impact sounds are alot different | |
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