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#21 | |
![]() Join Date: May 2006
Posts: 1,465
Location: Perth
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Firstly, if you wish to either make extremely high rates of fire or unusual RoF (eg 3240 RPM with 9 "pellets" and a RoF of 360) you will need a large amount of "shot". When strafing a target this will result in clumps of rounds instead of a nice evenly spread line. Keeping the batch size down to say 2 or 3 should be fine. Secondly, such high rates of fire might cause great lag. Having a weapon firing at 6000 RPM is like 10 people firing their G3A3's at once (600 RPM x 10 = 6000 RPM). I'm not entirely sure how much of an effect this has but I'm sure the Dev's have an inkling from their large-scale tests. Thirdly, having single shots is impossible unless the weapon is split into a "maglinked" weapon which shares ammunition but not properties such as RoF. Finally, from what I have experienced, every time you fire "the buckshot" a single "shot" will go directly where the gun is aimed. If the tracer is set at such an interval as to coincide with this periodic event then it will appear that the weapon is perfectly accurate when in fact it is not. To solve this you can either introduce some deviation for the group placement and/or change the interval of the tracers so they do not coincide with the perfectly accurate "shot". | |
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#22 |
![]() Join Date: Apr 2007
Posts: 3,536
Location: Cambridge
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I have personally seen around 10 M-SAWs firing at the same time in game, there was absolutely no lag at all. Simulating ultra high rates of fire with the correct number of projectiles should not be a problem.
Adding deviation for each group should mean that the group deviation + the shot deviation = total deviation. It will be a bell curve kind of distribution, but will be better than the alternative of no deviation for 1/3 or 1/2 of the shots fired, especially because we have not even attempted to find the kind of distribution that should be expected by looking at data firing range groupings. I would expect the result to be a bell curve, but would need a large amount of data and time to verify that. Ultra high rates of fire do not ave to be exact if it can be modelled better by sightly tweaking it, no one will be able to notice and slight tweaking of the ROF is better than a large area of effect, to measure a strange rate would require very accurate data and is therefore unlikely to happen considering more than 2 sf is just silly, so dodgy rates are not an issue. Single shots are the only real problem, but they are not possible with the alternative so I really dont see the point in listing it as a problem. This method is superior in other ways and its not like its a trade-off either, no known method can accomplish this. |
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#23 |
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Banned
![]() Join Date: Dec 2007
Posts: 193
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I'v destroyed 9 tanks/apcs in one run with a chopper, I was shooting the tanks from 1.1km away, from near the US Main airbase to the US outpost at kashan, i know a apache only holds 8 missiles but one of my TV shots was 1 missile and 1 tank and 1 apc, they were standing right beside eachother ^^
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#24 |
![]() Join Date: Mar 2007
Posts: 2,125
Location: Yooooorkshire!
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#25 | |
![]() Join Date: Feb 2007
Posts: 1,445
Location: The Islamic Emirate
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Project Reality's Official Self-Appointed Anti Tank Guru
Over four years and still not banned To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Obligatory Epic Forum Quote (QFT + LOL) To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#26 |
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Registered User
![]() Join Date: Mar 2007
Posts: 1,562
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#27 |
![]() Join Date: Feb 2007
Posts: 541
Location: Austin, Texas, USA
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#28 |
![]() Join Date: Apr 2007
Posts: 3,536
Location: Cambridge
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From the calculations I have just done the A10 can fly at a constant speed of about 150m/s when firing the cannon. Assuming the data from wikipedia is when flying level. Cruising speed is 155m/s.
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#29 | |
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Retired PR Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#30 |
![]() Join Date: Feb 2007
Posts: 541
Location: Austin, Texas, USA
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