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#1 |
![]() Join Date: Feb 2007
Posts: 1,235
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With the upcoming 0.7 release, we see a new Counter-Strike game mode added, which from the first glance doesn't seem to be anything other than a larger version of "Seven Gates" atm?
But one thing I'd love to see is MORE game modes with REAL variety; perhaps based upon the map, rather than the server config so that everyone gets a real taste of different missions. Some examples: SEARCH & RESCUE Much like 'Hunted' from Team Fortress Classic, one player opts to play the downed pilot on the opposite side of the map, the enemy is moving in to kill any survivors of the crash, whilst friendlies push forward to escort the pilot to safety. RETRIEVE Following an ambush, a convoy carrying warheads has been abandonned in the middle of a city; the coalition is to reach the convoy before the enemy and somehow disarm the warheads on site; the enemy on the other hand has to take the vehicles back, and drive them to a safe point to win. VIP ESCORT This mode was brilliant! I'd like to see it back, though I understand y'all couldn't figure out how to make checkpoints actually work, hence it's removal. Any sign of life in future? The mode is a vehicle convoy of a VIP to pass through a number of checkpoints before reaching home. This can be played out in a variety of ways; 1.) VIP civilian escort; on foot, or in vehicles. 2.) Asset Escort; escorting a tank from its bogged down position through a 'gauntlet' of enemies back to main base. OBJECTIVE BASED Maps involving the detonation/defense of certain connected objectives; Blow up connecting power supplies Destroy a nuke launch console Destroy the launch pad etc etc. The posibilities are endless, but I'm no modder, and so you guys will know the limitations of the engine better than me! What other ideas can you guys think of? |
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#2 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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The problem is getting any of these to work inside of the BF2 framework. I don't know how well BF2 supports anything other than a flag capping system, but given the VIP mode issues I would say not too well.
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[R-CON]creepin - "because on the internet 0=1" |
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#3 |
![]() Join Date: Dec 2006
Posts: 2,040
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Everything you suggested has been playable in previous PR releases in way or the other.
S&R + Vip escort was found under extraction gamemode. And objective based maps are in the works, as far as I know. Actually, there is atleast one objective based map in game right now, but it's played as AAS. But sure, those are good ideas. What I am hoping is a combined game modes, where in one map you could have VIP escort, AAS and insurgency missions. Perhaps the objective based gamemode will be like that, who knows. |
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#4 |
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Al B is basicaly an objective mode map. It's just called insurgency.
What I really hope to see back is Xtract Teh bestest gamemode of all time IMO |
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#5 |
![]() Join Date: Oct 2007
Location: Göteborg, Sweden
Posts: 1,490
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search and rescue would be frekkin awesome! pilot has to sneak around avoiding enemies until he reaches friendly forces.
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#6 |
![]() Join Date: Feb 2007
Posts: 1,235
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The pilot SEARCH & RESCUE could be a tug of war;
Without expanding too much; both friendies, AND enemy forces are to escort the pilot back to base for rescue/execution (respectively). If the pilot dies of natural causes, the round is a draw. I dunno how you'd enforce the pilot to come with you after an ambush on coalition forces - If shooting the pilot made you lose the round (Because you have to get to base with him), then there's nothing to stop the pilot sprinting away on his own without escort. Of course, if you're able to shoot him, nothing will stop morons from killing the pilot before reaching the objective; and a pilot can use this to his advantage to not go with the enemy = / |
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#7 |
![]() Join Date: Mar 2007
Location: Lowell MA USA
Posts: 3,283
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All of those gamemodes are in it. They might not be called that but here is what i mean:
SEARCH & RESCUE:Insrgency RETRIEVE:Extraction VIP ESCORT:Extraction OBJECTIVE BASED:Insrgency |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Reality Gaming - Making Games Reality To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#8 | |
![]() Join Date: Nov 2007
Posts: 376
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Quote:
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#9 |
![]() Join Date: Feb 2007
Posts: 1,235
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#10 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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can we have a pilot kit that doesn't disappear?
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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