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Old 12-26-2007, 10:58 PM   #1
Heskey

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Default Additional Game Modes

With the upcoming 0.7 release, we see a new Counter-Strike game mode added, which from the first glance doesn't seem to be anything other than a larger version of "Seven Gates" atm?

But one thing I'd love to see is MORE game modes with REAL variety; perhaps based upon the map, rather than the server config so that everyone gets a real taste of different missions.

Some examples:

SEARCH & RESCUE

Much like 'Hunted' from Team Fortress Classic, one player opts to play the downed pilot on the opposite side of the map, the enemy is moving in to kill any survivors of the crash, whilst friendlies push forward to escort the pilot to safety.

RETRIEVE

Following an ambush, a convoy carrying warheads has been abandonned in the middle of a city; the coalition is to reach the convoy before the enemy and somehow disarm the warheads on site; the enemy on the other hand has to take the vehicles back, and drive them to a safe point to win.

VIP ESCORT

This mode was brilliant! I'd like to see it back, though I understand y'all couldn't figure out how to make checkpoints actually work, hence it's removal. Any sign of life in future?

The mode is a vehicle convoy of a VIP to pass through a number of checkpoints before reaching home.

This can be played out in a variety of ways;

1.) VIP civilian escort; on foot, or in vehicles.
2.) Asset Escort; escorting a tank from its bogged down position through a 'gauntlet' of enemies back to main base.

OBJECTIVE BASED

Maps involving the detonation/defense of certain connected objectives;

Blow up connecting power supplies
Destroy a nuke launch console
Destroy the launch pad

etc etc.

The posibilities are endless, but I'm no modder, and so you guys will know the limitations of the engine better than me!

What other ideas can you guys think of?
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Old 12-27-2007, 02:26 AM   #2
BloodBane611
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The problem is getting any of these to work inside of the BF2 framework. I don't know how well BF2 supports anything other than a flag capping system, but given the VIP mode issues I would say not too well.



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Old 12-27-2007, 06:05 AM   #3
Engineer

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Everything you suggested has been playable in previous PR releases in way or the other.

S&R + Vip escort was found under extraction gamemode.
And objective based maps are in the works, as far as I know. Actually, there is atleast one objective based map in game right now, but it's played as AAS.

But sure, those are good ideas. What I am hoping is a combined game modes, where in one map you could have VIP escort, AAS and insurgency missions. Perhaps the objective based gamemode will be like that, who knows.
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Old 12-27-2007, 06:29 AM   #4
ZaZZo

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Al B is basicaly an objective mode map. It's just called insurgency.

What I really hope to see back is Xtract

Teh bestest gamemode of all time IMO
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Old 12-27-2007, 06:41 AM   #5
markonymous

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search and rescue would be frekkin awesome! pilot has to sneak around avoiding enemies until he reaches friendly forces.


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Old 12-27-2007, 08:20 AM   #6
Heskey

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The pilot SEARCH & RESCUE could be a tug of war;

Without expanding too much; both friendies, AND enemy forces are to escort the pilot back to base for rescue/execution (respectively). If the pilot dies of natural causes, the round is a draw.

I dunno how you'd enforce the pilot to come with you after an ambush on coalition forces - If shooting the pilot made you lose the round (Because you have to get to base with him), then there's nothing to stop the pilot sprinting away on his own without escort.

Of course, if you're able to shoot him, nothing will stop morons from killing the pilot before reaching the objective; and a pilot can use this to his advantage to not go with the enemy = /
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Old 12-27-2007, 08:54 AM   #7
LtSoucy
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All of those gamemodes are in it. They might not be called that but here is what i mean:


SEARCH & RESCUE:Insrgency
RETRIEVE:Extraction
VIP ESCORT:Extraction
OBJECTIVE BASED:Insrgency


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Old 12-27-2007, 08:58 AM   #8
Death_dx
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Quote:
Originally Posted by Heskey View Post
The pilot SEARCH & RESCUE could be a tug of war;

Without expanding too much; both friendies, AND enemy forces are to escort the pilot back to base for rescue/execution (respectively). If the pilot dies of natural causes, the round is a draw.

I dunno how you'd enforce the pilot to come with you after an ambush on coalition forces - If shooting the pilot made you lose the round (Because you have to get to base with him), then there's nothing to stop the pilot sprinting away on his own without escort.

Of course, if you're able to shoot him, nothing will stop morons from killing the pilot before reaching the objective; and a pilot can use this to his advantage to not go with the enemy = /
Should have the pilot tied to the forks of a forklift, and just make the teams drive it.
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Old 12-27-2007, 09:00 AM   #9
Heskey

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Quote:
Originally Posted by Death_dx View Post
Should have the pilot tied to the forks of a forklift, and just make the teams drive it.
A bit inhumane for the coalition forces, dont'cha think? :P
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Old 12-27-2007, 09:15 AM   #10
Jonny

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can we have a pilot kit that doesn't disappear?

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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