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#11 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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The TF21 method is really good imo, quick and easy. The 100 mini-grid system is just too intense for the size of these maps.
I know Clypp was working on topographical maps, although I would like to be enlightened on whether they wil be in .7. That is one of the things I look forward to most. As for the original proposal, most of those are probably just not possible, or too hard to code. Also, there are already miscellaneous locations labeled on the map. They're called control points. I'm not a fan of status delay, I think knowing the status of friendly units helps gameplay immensely, as people are actually moving to where there is combat in an efficient manner, at least as efficiently as pub games can be. |
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[R-CON]creepin - "because on the internet 0=1" |
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