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View Poll Results: What should happen after a car gets TK'd by a friendly mine ?
The "owner" of the mine should be punished (current system). 33 4.34%
The driver of the vehicle should be punsihed. 190 24.97%
It's fault of both - both should be punished. 132 17.35%
It's no one's fault - no one should be punished. 341 44.81%
None of above. I think that ... 65 8.54%
Voters: 761. You may not vote on this poll

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Old 08-16-2008, 08:18 PM   #31
KkarlArsch
Default Re: Mine teamkill system

Quote:
Originally Posted by Cyrax-Sektor View Post
I've noticed that sometimes the giant red skull marker doesn't show up on the map no matter how you place it after placing the first marker. Hope this is adjusted in .8.

You can say it could be spammed, but any feature of the game can be spammed. This way you're not cutting off the arm of the innocent engineer merrily placing mines. Or maybe it's just a bug with the marker deal . . .
I thought it was normal that an engineer can only place one marker?
As far as I remember I was never able to put 2 mine markers - I had to beg the commander to do that for me.

This reminds me of the communication you've got in your squad while being the leader:
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Old 08-16-2008, 08:29 PM   #32
Cyrax-Sektor

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Default Re: Mine teamkill system

Quote:
Originally Posted by KkarlArsch View Post
I thought it was normal that an engineer can only place one marker?
As far as I remember I was never able to put 2 mine markers - I had to beg the commander to do that for me.
Good thing I wasn't the only one. This kinda inhibits warning people if you're mining multiple pathways.


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Yay PR!
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Old 08-16-2008, 08:51 PM   #33
Death_dx
Default Re: Mine teamkill system

Quote:
Originally Posted by Engineer View Post
Rather than asking who's fault it is, we should think about how to prevent such accidents.

Like:
- Make the ground near the mines red so they are easier to spot from a same team.
- As squad leaders can make rally points, why cant engineers make signs for minefields?
- If its damn hard to make sign objects, even a minefield marker on your map would help a lot. (Like you can see all the rallypoints, just change the icon to mine marker)

This is very simple and basic stuff... But is it going to happen, probably not.
Can't believe no one responded to this yet, you can place a map marker for mines, just hold q with a mine in hand.
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Old 08-16-2008, 09:50 PM   #34
LithiumFox

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Default Re: Mine teamkill system

a driver CAN move the mine though.... shoot and prone and "push" it.... so.. the driver, if they look for mines, can SEE mines............ and MOVE mines.....

though the engineer SHOULD get the TK if they HADNT marked it... =/

plus: Commorose: Press Q while holding a mine (press 9) and mark it BEFORE you place the mine.....

you have to MARK the mine THEN place the mine =/


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Old 08-16-2008, 11:34 PM   #35
WildBill1337

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Default Re: Mine teamkill system

i said that its no one's fault. sometimes shit happens, like maybe an engineer places a mine, but the driver has the map up and doesnt get the warning, or something like that.
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Old 08-17-2008, 12:11 AM   #36
Airsoft Soldier
PR:BF2 Deputy Test Lead
Project Reality Beta Tester

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Default Re: Mine teamkill system

well you really should avoide mines altogether. I think US and chinese are the same mine. I believe more discepline should be added to the careless driver. However there are idiots who intentially put them to block, such as the front gates of basra airport, so if the punish is set to the driver, that could be a problem be exploited.
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Old 08-17-2008, 12:21 AM   #37
Bringerof_D
Supporting Member

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Default Re: Mine teamkill system

i believe mines should not count for score to begin with as they are not direct use weapons, mines are set and left till someone steps on it, everything else is you see the guy then blow his freakin head off with it.
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Old 08-17-2008, 05:20 AM   #38
[R-DEV]Deadfast
PR:A3 Lead Developer

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Default Re: Mine teamkill system

Quote:
Originally Posted by Death_dx View Post
Can't believe no one responded to this yet, you can place a map marker for mines, just hold q with a mine in hand.
I can.

Check out the posting date


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Old 08-17-2008, 08:27 AM   #39
AnRK
Supporting Member

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Default Re: Mine teamkill system

Quote:
Originally Posted by Bringerof_D View Post
i believe mines should not count for score to begin with as they are not direct use weapons, mines are set and left till someone steps on it, everything else is you see the guy then blow his freakin head off with it.
You could apply that to any other none combat task, in that case you shouldn't get points for healing, building, throwing ammo etc. Laying mines is a vital task to help your team sometimes, and should be rewarded, especially considering that being engineer doesn't give you the best equipment when you get into a scrap; no scope, no grenades etc.

I've got alot of respect for people that go engineer in infantry squads, I don't think they need any credit taking away from them.
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Old 08-17-2008, 09:06 AM   #40
+SiN+headhunter

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Default Re: Mine teamkill system

Quote:
Originally Posted by Engineer View Post
Rather than asking who's fault it is, we should think about how to prevent such accidents.

Like:
- Make the ground near the mines red so they are easier to spot from a same team.
- As squad leaders can make rally points, why cant engineers make signs for minefields?
- If its damn hard to make sign objects, even a minefield marker on your map would help a lot. (Like you can see all the rallypoints, just change the icon to mine marker)

This is very simple and basic stuff... But is it going to happen, probably not.
the mine marker on the map is already ingame. Press t wen u have a mine out and click it


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^^New Australian server up^^
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