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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 11-10-2007, 05:32 AM   #11
M4nicMin3r
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you really want binocs in the 50cal seat? jeez these gunners are sniper fodder anyway.., just communicate with your driver and hop out to do some recon before your tank moves!.., seems to work for me.

Ingame name frazzb0b : All round good guy and minge-itsu master.


Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "
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Old 11-10-2007, 09:57 AM   #12
Robbeh
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Quote:
Originally Posted by M4nicMin3r View Post
you really want binocs in the 50cal seat? jeez these gunners are sniper fodder anyway.., just communicate with your driver and hop out to do some recon before your tank moves!.., seems to work for me.
If it can be implemented easily enough its hardly going to harm gameplay...
Why be content with having to workaround small things like this if its possible?
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Old 11-10-2007, 11:14 PM   #13
NYgurkha

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its always useful to have a third set of eyes, plus if the gunner gets a binoc, they can actually see where the sinper.
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Old 11-10-2007, 11:38 PM   #14
hx.bjoffe
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IRL the guy chilling in the 50cal of a tank, dont have binocs? I totally would've.
Make the gun random jump some when changing modes though, so its not actually a scope.
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Old 11-11-2007, 07:01 AM   #15
M4nicMin3r
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Quote:
Originally Posted by Robbeh View Post
If it can be implemented easily enough its hardly going to harm gameplay...
Why be content with having to workaround small things like this if its possible?
Well a couple of reasons really.., why have binocs when the tank driver and gunner have uber zoom anyway?..,plus the tank can stay in cover while the team mate jumps out and does some scouting without compromising the tanks position?.., little more team play and communication involved id say...,

Ingame name frazzb0b : All round good guy and minge-itsu master.


Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "
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Old 11-11-2007, 09:20 AM   #16
Robbeh
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yea but when the tanks moving and the drivers concentrating on where hes going it doesn't hurt to give the gunner an extra pair of eyes does it?
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Old 11-11-2007, 12:40 PM   #17
Katarn
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Quote:
Originally Posted by 77SiCaRiO77 View Post
he is saying that .50 should drop the .50 and use his binos from his kit , witch is impossible due the bf2 engine .
No, it really isn't.
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Old 11-11-2007, 12:47 PM   #18
77SiCaRiO77
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no, it is .
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Old 11-11-2007, 12:48 PM   #19
LtSoucy
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Why not make 2 spots on top 1 commander, 1 MG gunner, 2 Crewmans. Would fix all problems.


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Old 11-11-2007, 12:54 PM   #20
77SiCaRiO77
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then we will have 2 players at the same spot ,one using the .50 and the toehr unsing binos .
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