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#11 |
![]() Join Date: Sep 2007
Location: Blighty
Posts: 3,046
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Would it be possible (& realistic) to have guards similar to the Hummvee's on the static MG's just so it's not simply a case of "Look at me! I'm here! Standing perfectly still with my head poking over the sandbags!" whenever you get on one. That way they might actually be useful assets rather than guaranteed death.
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The original gun freak gaymer geek
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#12 |
![]() Join Date: Oct 2007
Posts: 128
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hmm maybe just the crouch function is enough, but i really like this idea, maybe the commander can deploy one sandbag with mounted MG per squad on his/her team. (earlier suggestion just refined)
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#13 |
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HAHA wow i just made a thread with the exact same idea ......... if not on sandbags then how about Weapon Mount Sandbags Sepirate from the Regular Sandbags that could work
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#14 |
![]() Join Date: Feb 2007
Location: Bosnia and Vienna
Posts: 218
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A Squad Leader placing a sandbag wall with a mounted gun is the best idea ever. The mapper placed stationary MGs are often a suicide to use but these wouldnt be. If a smart SL puts them in a good spot they could be very useful.
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proud member of *=LP=*
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#15 |
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PR Military Adviser
![]() Join Date: Oct 2007
Location: Oregon
Posts: 1,785
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I like the idea of a weapon emplacement that can be positioned by the commander or in limited supply by a SL. There are several maps that require/recommend the placement of FOB's, and having to tie up assets such as vehicles to defend those positions isn't realistic. In real life I'd be placing crew-served weapons at those locations, and it would be nice to have something similar in this mod.
As for the mortar emplacements, I'm not sure how artillery works in this game engine. In OFP/VBS we developed an artillery simulator that works like the real thing, but we did what was thought impossible and have working towed and self-propelled howitzers, mortars, and even rocket systems. The artillery in BF2 works differently, in that it's not a true ballisticly-fired projectile. The rounds fall straight from the sky, computer-generated. Even if a new artillery system can be implemented in BF2 to fire actual rounds from gun to impact, it's a lot of work. Without the scripting ability that was part of OFP, I don't know how it's possible in BF2. I have seen some manually-operated cannons in the AIX mod, but it's Line of Sight, which doesn't work for arty. There was an interesting method for artillery fire in BF1942, but not sure how any of it would work in PR. |
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#16 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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I would go for a SL placed GPMG+sandbags, then get several squads working together...
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#17 |
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PR:BF2 Contributor
![]() Join Date: Nov 2007
Posts: 2,950
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hey guys,
how does this sound: we mount the MG's on firebases and bunkers instead of mounting them on sanbags. since those bldgs are limited u can't place a horde of MG's right? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. :Beauty is in the eye of the beholder. TAP DAT ASS. |
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#18 |
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Retired PR Developer
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I think the devs (Rhino?) once said that when the bunker gets destroyed, the MG's remain.
My question is, why doesnt this happen with vehicles? sorry for thread revival, knew the relevant thread existed, but hard to find. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#19 | |
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Quote:
It doesn't happen with vehicles, I'd presume, because the MG isn't a seperate part of the vehicle, it's essentially PART of it. So, when the vehicle is destroyed, so is the MG that's mounted on it. This explanation would bring up the question: Well then, why can't we make MGs PART of the deplyable bunker then? Something I can't answer because I'm technically inclined | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Testing Team: Serious Business Waiting for Reapar to become a DEV before I can quote him. |
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#20 | |
![]() Join Date: Oct 2007
Location: San Antonio, TX
Posts: 1,038
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Quote:
The almighty PR-team will find a way! | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Yay PR! |
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| Tags |
| deployable, idea, mounted, sandbags |
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