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Old 10-31-2007, 07:51 PM   #11
Harrod200

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Would it be possible (& realistic) to have guards similar to the Hummvee's on the static MG's just so it's not simply a case of "Look at me! I'm here! Standing perfectly still with my head poking over the sandbags!" whenever you get on one. That way they might actually be useful assets rather than guaranteed death.

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Old 10-31-2007, 08:27 PM   #12
zardez

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hmm maybe just the crouch function is enough, but i really like this idea, maybe the commander can deploy one sandbag with mounted MG per squad on his/her team. (earlier suggestion just refined)
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Old 10-31-2007, 11:40 PM   #13
Redamare

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HAHA wow i just made a thread with the exact same idea ......... if not on sandbags then how about Weapon Mount Sandbags Sepirate from the Regular Sandbags that could work
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Old 11-01-2007, 12:51 PM   #14
zeidmaan
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A Squad Leader placing a sandbag wall with a mounted gun is the best idea ever. The mapper placed stationary MGs are often a suicide to use but these wouldnt be. If a smart SL puts them in a good spot they could be very useful.

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Old 11-02-2007, 02:15 AM   #15
[R-DEV]Ninja2dan
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I like the idea of a weapon emplacement that can be positioned by the commander or in limited supply by a SL. There are several maps that require/recommend the placement of FOB's, and having to tie up assets such as vehicles to defend those positions isn't realistic. In real life I'd be placing crew-served weapons at those locations, and it would be nice to have something similar in this mod.

As for the mortar emplacements, I'm not sure how artillery works in this game engine. In OFP/VBS we developed an artillery simulator that works like the real thing, but we did what was thought impossible and have working towed and self-propelled howitzers, mortars, and even rocket systems. The artillery in BF2 works differently, in that it's not a true ballisticly-fired projectile. The rounds fall straight from the sky, computer-generated. Even if a new artillery system can be implemented in BF2 to fire actual rounds from gun to impact, it's a lot of work. Without the scripting ability that was part of OFP, I don't know how it's possible in BF2.

I have seen some manually-operated cannons in the AIX mod, but it's Line of Sight, which doesn't work for arty. There was an interesting method for artillery fire in BF1942, but not sure how any of it would work in PR.
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Old 11-04-2007, 06:46 AM   #16
Jonny

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I would go for a SL placed GPMG+sandbags, then get several squads working together...

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Old 12-16-2007, 09:16 PM   #17
[R-CON]creepin
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hey guys,
how does this sound: we mount the MG's on firebases and bunkers instead of mounting them on sanbags. since those bldgs are limited u can't place a horde of MG's right?


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Old 05-08-2008, 08:15 PM   #18
Rudd
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Default Re: Idea - Mounted MG on deployable sandbags

I think the devs (Rhino?) once said that when the bunker gets destroyed, the MG's remain.

My question is, why doesnt this happen with vehicles?

sorry for thread revival, knew the relevant thread existed, but hard to find.


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Old 05-08-2008, 09:44 PM   #19
MarineSeaknight

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Default Re: Idea - Mounted MG on deployable sandbags

Quote:
Originally Posted by Dr2B Rudd View Post
I think the devs (Rhino?) once said that when the bunker gets destroyed, the MG's remain.

My question is, why doesnt this happen with vehicles?

sorry for thread revival, knew the relevant thread existed, but hard to find.
You're correct about the MG remaining.

It doesn't happen with vehicles, I'd presume, because the MG isn't a seperate part of the vehicle, it's essentially PART of it. So, when the vehicle is destroyed, so is the MG that's mounted on it.

This explanation would bring up the question: Well then, why can't we make MGs PART of the deplyable bunker then? Something I can't answer because I'm technically inclined


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Old 05-08-2008, 11:12 PM   #20
Cyrax-Sektor

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Default Re: Idea - Mounted MG on deployable sandbags

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Originally Posted by MarineSeaknight View Post
You're correct about the MG remaining.

It doesn't happen with vehicles, I'd presume, because the MG isn't a separate part of the vehicle, it's essentially PART of it. So, when the vehicle is destroyed, so is the MG that's mounted on it.

This explanation would bring up the question: Well then, why can't we make MGs PART of the deployable bunker then? Something I can't answer because I'm technically inclined (sums me up)
Hmm, when I mucked about in the editor, I chose the blue PR technical. I clicked the gun to see what would happen, and I could shift it about and position it where I pleased. Same with the RPK-74 front gun. So, I could have the guns reversed, but I'd bet something would look funny.

The almighty PR-team will find a way! TOWs would be nice too, if it's realistic.


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Yay PR!
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