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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
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#1 |
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I was wondering about building ruins, and realised they are usually too static for an obstacle that was shot with a rocket or a similar weapon with considerable damage.
My idea is that given a random time (depending on weapon and the point of the structure), the building should collpase seconds (or minutes) later of the explosion. An expendable rocket launcher - which is more commonly used by troops than an AV launcher - should first blow a hole into a wall, then after some time another part of it would collapse, while an AT launcher's damage would have less delayed effect, but it still would be able to blow a hole. And so it varies with the different weapons. The other suggestion is that the building collapse should cause severe damage (like fire) and if somebody would run and jump around ruins could have some nasty surprises. I think this feature would add some realistic drama for the game: when you're fortified with your squad in a building or bunker and it gets a hit, you'd try to evacuate before the ceiling lands on your shoulders. |
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"The torture never stops."
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#2 |
![]() Join Date: Oct 2007
Posts: 128
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THAT is a farking awesome idea
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#3 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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YES YES YES!
Fires being started inside the ruins would be incredible! |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#4 |
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Mapping Manager
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good idea not sure bf2 is able...we have pretty much pushed the limits as it is for statics..
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#5 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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Well a little more smoke would look good, and a few fires being spawned with it on destruction would be great.
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#6 |
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I still try to push the possibilities of an auto-collapsing building too.
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"The torture never stops."
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#7 |
![]() Join Date: Nov 2006
Posts: 1,102
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Any explosion large enough to cause the collapse of a building is large enough to cause it instantly. A LAT is not near enough to bring a house down, in fact the actual penetration hole is quite small. But because you can't blow holes in buildings dynamically, we have to use what we can. The collapsing building idea is pretty unrealistic but the fires and such afterword's has some merit. But usually after a minute or two any fires will be 'out' in that you can occupy the rubble without worry of getting burnt.
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#8 |
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The worst thing in a building fire is the furniture and briefly the roof. Brick/mud/breeze blocks all aren't going to be a major issue.
If fires are to be a part of blown buildings then this could be represented by medium to long period burning furniture and roof debris. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen! |
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#9 |
![]() Join Date: Sep 2007
Location: Ottawa, Ontario, Canada
Posts: 261
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I LOVE the idea.
Also, if you evr play companie of heroes, it would be amazing if we had the same ingame physics. |
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SPIKE, ELLE A DU CHIEN, SPIKE, JE LA SENS BIEN
Vive les Porn Flakes |
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#10 |
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It's a great idea. Although I'm not too sure the BF2 engine could easily handle it.
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| Tags |
| building, collapse, damage, delayed |
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