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Old 10-24-2007, 04:05 AM   #1
Doc_Frank

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Default Delayed building collapse, damage

I was wondering about building ruins, and realised they are usually too static for an obstacle that was shot with a rocket or a similar weapon with considerable damage.

My idea is that given a random time (depending on weapon and the point of the structure), the building should collpase seconds (or minutes) later of the explosion. An expendable rocket launcher - which is more commonly used by troops than an AV launcher - should first blow a hole into a wall, then after some time another part of it would collapse, while an AT launcher's damage would have less delayed effect, but it still would be able to blow a hole. And so it varies with the different weapons.

The other suggestion is that the building collapse should cause severe damage (like fire) and if somebody would run and jump around ruins could have some nasty surprises. I think this feature would add some realistic drama for the game: when you're fortified with your squad in a building or bunker and it gets a hit, you'd try to evacuate before the ceiling lands on your shoulders.

"The torture never stops."
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Old 10-24-2007, 04:46 AM   #2
zardez

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THAT is a farking awesome idea
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Old 10-24-2007, 06:08 AM   #3
Jonny

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YES YES YES!
Fires being started inside the ruins would be incredible!

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Old 10-24-2007, 08:20 AM   #4
IronTaxi
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good idea not sure bf2 is able...we have pretty much pushed the limits as it is for statics..


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Old 10-24-2007, 09:50 AM   #5
Jonny

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Well a little more smoke would look good, and a few fires being spawned with it on destruction would be great.

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Old 10-24-2007, 10:29 AM   #6
Doc_Frank

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I still try to push the possibilities of an auto-collapsing building too. ... It possibly can scare the cr*p out of a jumpy grunt - apart from being realistic.

"The torture never stops."
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Old 10-24-2007, 11:04 AM   #7
WNxKenwayy
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Any explosion large enough to cause the collapse of a building is large enough to cause it instantly. A LAT is not near enough to bring a house down, in fact the actual penetration hole is quite small. But because you can't blow holes in buildings dynamically, we have to use what we can. The collapsing building idea is pretty unrealistic but the fires and such afterword's has some merit. But usually after a minute or two any fires will be 'out' in that you can occupy the rubble without worry of getting burnt.
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Old 10-24-2007, 11:53 AM   #8
MrD
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The worst thing in a building fire is the furniture and briefly the roof. Brick/mud/breeze blocks all aren't going to be a major issue.

If fires are to be a part of blown buildings then this could be represented by medium to long period burning furniture and roof debris.


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Old 10-24-2007, 06:25 PM   #9
Sgt_Canadian_Floss

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I LOVE the idea.
Also, if you evr play companie of heroes, it would be amazing if we had the same ingame physics.

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Old 10-24-2007, 06:44 PM   #10
Simmage

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It's a great idea. Although I'm not too sure the BF2 engine could easily handle it.
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