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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 10-16-2007, 11:24 AM   #11
NickO
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Originally Posted by Petey View Post
i was in the warrior with a turret that wouldnt move...or was it a bug?
Crewman kit? ^^
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Old 10-16-2007, 11:26 AM   #12
Dunehunter
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The bars were taken out because they were way too unrealistic. When you're in a vehicle, it's not that hard to tell how badly damaged you are (hint: smoke=bad), and as infantry, it's not that badly needed either. Not bleeding means you're ok-ish, bleeding only means that you'll live for a bit longer, and when you get the blurry thing, you're in bad need of a medic. Just let the squad medic (if you have one) know how badly injured you are, and he can do triage that way.
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Old 10-16-2007, 01:13 PM   #13
77SiCaRiO77
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well yea , maybe for medics its a bit useless the informtaion of how much time you will espend in healthing(<-?) someone , but for engeniers that are repairing vehicles or a destroyed AA or even for soldiers that are building a bunker is usefull , because those things took more time and you will know how much time is need to finish your job and if is safe to continiung repairing/building , etc .

and is realistic becasue you should know how much time is requiered to build a bunker/sandbag or repair or health.
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Old 10-16-2007, 01:23 PM   #14
wooly-back-jack

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Originally Posted by NickO View Post
Crewman kit? ^^
sorry couldnt resist digging this out again (click to enlarge)

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Old 10-16-2007, 01:48 PM   #15
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[With the health and armour bars] it's not like you can really tell how far something's come along anyway unless you look very close, but maybe that's just my imagination that the bars filling up... anyway if it does, then to an extent it simulates how much attention you'd have to pay to something like repairing a tank or healing someone, to see how far along you were.

(Copied from other thread cos I'm knackered)
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Old 10-16-2007, 01:52 PM   #16
Jay
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[With the health and armour bars] but maybe that's just my imagination that the bars filling up...
Nah, they do.

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Old 10-16-2007, 07:29 PM   #17
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Originally Posted by Warmagi View Post
good idea. But only if u are very close to the vehicle/person. But... its already kinda there. Vehicles are smoking, the worse they do the worse they are damaged. And almost dynamical damage system is implemented. If it cant drive its heavily damaged. Experienced engeener can tell, not precisly, but its always somethin. And medics if wounded helth goes down below 50% I think... correct me if Im wrong the health bar appears above his head. My opinion handy idea, but not necessary.
You are absolutely correct.

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Old 10-17-2007, 07:05 AM   #18
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No Hud would definently be the best
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Old 10-17-2007, 07:08 AM   #19
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Yeah, it's not needed at all imo.
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Old 10-17-2007, 04:35 PM   #20
77SiCaRiO77
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even when is not realistic ?
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