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#1 |
![]() Join Date: Sep 2007
Location: Ottawa, Ontario, Canada
Posts: 261
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Battlefield vietnam's communist army has some stuff that we could apply to the insurgent and milita in PR :
-They can booby trap vehicule -Set up booby traps -Dismantle vehicules -and They can dig tunnel (more or less some kind of respawn point in the game) These are just suggestons that maybe could be applied to PR |
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#2 | |
![]() Join Date: Feb 2007
Posts: 472
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Quote:
dont know if it can really be executed in pr, but still sounds cool. | |
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#3 |
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Doesn't highlight the reality of today. That was Asia and that was the 1960's. Today insurgents use remote controlled explosives, IED's, suicide bombs....
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#4 |
![]() Join Date: Sep 2007
Location: Ottawa, Ontario, Canada
Posts: 261
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When the CF went into afganistan, they had to deal with hundreds of booby trapped houses
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#5 |
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There are many ways to set a trap. IRL put a nade to a dead soul and expect what will happen when someone comes to pick him up.
As for vehicles it wouldn't be something. It's not preferred to enter someones base and take kills. And the vehicles are found at the bases. When they are on the road there little thing to do to set a trap. Insurgents already have IED that somehow work the same as traps. Setting traps into houses wouldn't do much on the insurgent maps, as long there is no one the forces have been told is in a house where they should go to take him out. Having one booby trap in the game will get request for all sorts of traps, so I don't think it goes anyfarther. What kind of traps have you in mind? |
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Last edited by nicoliani; 09-28-2007 at 06:11 PM..
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#6 |
![]() Join Date: Feb 2007
Location: The Islamic Emirate
Posts: 1,386
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I never knew that was possible. I should get Vietnam out sometime and have a go. Wonder why they didn't use thoose features in BF2 though?
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Project Reality's Official Self-Appointed Anti Tank Guru
Over four years and still not banned To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Obligatory Epic Forum Quote (QFT + LOL) To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#7 |
![]() Join Date: Sep 2007
Location: Ottawa, Ontario, Canada
Posts: 261
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You now those booby traped roadkills, bodys, abandonned friendly vehicules, houses with their walls full of explosives
Probably anything on what you could put an explosive that a soldier would be interested in cheking |
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#8 |
![]() Join Date: May 2007
Posts: 1,895
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I liek the idea!
Might be hardcoded tough. |
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#9 |
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Good question. I never even heard of BF: V until I was already playing BF2. From what I've heard of BF:V it had leetpwn features...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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#10 |
![]() Join Date: Sep 2007
Location: Blighty
Posts: 3,046
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BF:V was the tweaked 1942 engine. AFAIK the BF2 engine is, if not completely different, sufficiently rebuilt to change some things, so I doubt a lot could be ported.
I never really got into BF:V, it seemed a lot like a stopgap "how can we milk the franchise a bit before we make BF2, with minimal effort?" game. |
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The original gun freak gaymer geek
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| Tags |
| battlefield, insugents, milita, suggestions, vietnam |
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