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#11 |
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Retired PR Developer
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And how about implementing a disable HUD function? I know that it is possble but i think its only serversided. My opinion is that the user should be able to decide if he wanna see the HUD or not.
I know that i can set the opacity to zero but the minimap doenst disappear completely. And if i set the draw. HUD to null then all HUD things disappear also the aimpoint from the M4 and such things. Is there any way to fix that or implement that or is it hardcoded? |
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#12 |
![]() Join Date: Aug 2007
Posts: 564
Location: Coventry
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Ah.
Heres a Idea: You can spot APCS,Jeeps,Tanks etc without binocs for Infantry you need to spot with binocs/scope, if there a Certain distance away |
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#13 |
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PR:A3 Lead Developer
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What about just keeping the dots that shows on a map after spotting static (e.g. they will stay on a position, where the enemy was spotted, won't move with him) ?
Please, let it not be hardcoded... |
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#14 |
![]() Join Date: Mar 2007
Posts: 2,125
Location: Yooooorkshire!
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It'd be nice if there were some way to remove the auto spotted thing (just pressing the middle section), it would get rid alot of the spamming that people to to see if there are enemies in an area. Only problem is the time it would take, if you could have it so left clicking was an automatic infantry spot and right clicking brought up the existing menu for armour and such it'd be ok though. It'd sort out the tracking effect you get too when you auto spot people.
On the other hand it would mess up spotting aircraft, unless you could have the auto spotted thing apply to air and nothing else. Not sure if these ideas are any good, but something needs to be done about it. |
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#15 |
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This takes time. So limit the spotting only for your squad and the friendlies that are within 20m from you at the time you spot. Within your squad you got a fast communication and friendlies within your area can hear you. For the rest it takes longer time for you to HQ and the HQ to tell the rest of the platoon.
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Last edited by nicoliani; 09-26-2007 at 03:45 PM..
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#16 | |
![]() Join Date: Nov 2006
Posts: 2,092
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Quote:
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#17 |
![]() Join Date: Sep 2007
Posts: 260
Location: Ottawa, Ontario, Canada
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If someone spots an ennemy, just make that ennemy visible only to the people besides the one that spotted it
I doubt every soldier walks around screaming into a microphone to tell every single person on the map that he spotted an ennemy on top of a hill |
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#18 | |
![]() Join Date: Feb 2006
Posts: 3,216
Location: "destruction of WEYBRIDGE and Shepperton"
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Quote:
In real life, soldiers must gain a visual before declaring they have spotted an enemy. In PR, one can point in any direction, press a button too see if an enemy is on that location. Although it must been with in line of sight, this still provides a huge area to which can be searched. When i am close to my squad members and i REALISTICALLY gain a visual ID on an enemy, i use VOIP to communicate this to my squad members and sometimes spotting as well. Spotting the enemy just provides a precise location - provides extra info. But crucially this extra information is not absolutely necessary when an enemy location is described using VOIP. E.g. "1 enemy INF, North West, outbound, behind the wall" - takes 3 secs and is exactly the information you need and really NO MORE! It does not take skill to press a button, when pointing in the area closely around them! But it does takes skill to quickly and effectively described the location of an enemy to your squad members. In PR good overall communication, especially VOIP, is a prerequisite to success and all areas of the game must encourage players to develop these communications skills. But EVEN WHEN PLAYERS TO GAIN A VISUAL ID the spot feature makes it less necessary to be able to communicate effectively over VOIP. Therefore in the interests of encouraging players to develop their skills at communication effectively over VOIP i strongly support the removal of the ability to spot by most classes. However due to the games lack of inter-squad co-ordination i believe a number of exceptions must be made, as nicoliani suggested. These being persons who's job it is to provided reconnaissance becuase it is there job to ID enemies and communicate them, but VOIP cannot as easily used to communicate this to other squads. The spot feature provides a simple but effectively method of communicating enemy locations. Such examples could include: Specs opp class Sniper class Recon vehicles and mabey even the marksman. | |
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Last edited by Top_Cat_AxJnAt; 09-26-2007 at 06:09 PM..
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#19 |
![]() Join Date: Apr 2006
Posts: 38
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spotting is fine as it is
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#20 |
![]() Join Date: Mar 2007
Posts: 2,125
Location: Yooooorkshire!
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