|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
|
Banned
![]() Join Date: Aug 2007
Posts: 57
Location: Sacramento
|
How about a map where the insurgency has taken over a large building with lots of small rooms (like a factory) and the US has to clear them out basically to make an all-indoors map with lots of side rooms and such for good ambushing opportunities preferably with openable doors also make the US spawn later than insurgency so the insurgency has more time to get ready to defend another idea is to make the insurgency have a bomb that can only stick to doors and detonates when it opens. thoughts?
|
|
|
|
|
|
#2 |
|
Retired PR Developer
![]() Join Date: Feb 2007
Posts: 1,085
|
that would either be:
A) One hell of a big building and probably with alot of lag or B) One cramped nade-tastically horrible map A map with a collection of large buildings like the BF2SF airport map would be nice though. |
|
|
|
|
|
#3 |
![]() Join Date: Mar 2007
Posts: 700
Location: under a rock
|
I think it's a good idea, it could be made of multiple statics like the carrier to reduce lag. however there should be outdoor portions like a courtyard etc. as for the US spawn delay, the US should start off in some type of VCP and they have to drive a convoy of humvees and IFVs down a long street. to the building.think of street with humvees, a little bit longer street, and a big warehouse/complex.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#4 |
![]() Join Date: Apr 2007
Posts: 194
Location: Baghdad, Iraq
|
or like a hostage rescue thing where its a city that the insurgents occupy, US or Birts or even US with Iraqi troops having to search buildings from basement to roof trying to find the hostages.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#5 |
![]() Join Date: Apr 2007
Posts: 1,837
|
i suggested something like this before,, but i couldnt find it
USMC should start with 2 little birds and the roof should be accesable 2 |
|
Ingame name: A.Behr
Xfire: arjan1994 |
|
|
|
|
|
|
|
|
|
|
|
|
#6 |
|
PR:BF2 Developer
![]() |
I'd love a 16 sized version of this just to practice take downs.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "We live for the one! We die for the one!" |
|
|
|
|
|
|
#7 |
![]() Join Date: Mar 2007
Posts: 3,247
Location: Lowell MA USA
|
why not just make a factory complex for this type of fight.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Reality Gaming - Making Games Reality To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#8 |
![]() Join Date: May 2007
Posts: 902
Location: Edinburgh
|
Is it possible to remove the use of certain weapons for certain maps, doubt it, sure I heard something like that somewhere, or I wouldn't post.
If so, remove grenades and explosives and give some excuse like: "Explosive Devices are forbidden due to heavy civilian presence and potentially hostages." |
|
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
|
|
|
|
|
|
|
#9 | |
![]() |
sounds good i used to like BF2 SF maps such as night flight and the iorn gator as they had CQC and outdoor combat, combined with PR that would rule,
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#10 | |
![]() Join Date: Jun 2007
Posts: 3,940
|
Quote:
| |
|
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" "oh, they're fire and forget all right...they're fired then they forget where the target is"
|
||
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| game, idea, mode or map |
| Thread Tools | |
| Display Modes | |
|
|