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Old 09-24-2007, 07:05 AM   #11
Reddish Red

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I always wanted that, but I doubt it is Possible.

anyway, are you saying Wrench Ammo like BF1942 Wrench?
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Old 09-24-2007, 08:07 AM   #12
Heliocentric

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it would be wrench ammo in the style of a helicopters minigun.

No reloads and if you get resup fast enough to can fire all the time.

the spanner would run out, especialy at a tank, at an apc extremely slow repairs are possible and a crewman is even slower.

with parts? the crewman is as fast as an engiee is without parts, and the engiee moves at a fair speed.

repair a apc from (50/150) health.(these are just example times)
engiee with supply crate: 25 seconds
crewman with supply crate: 100 seconds
Engiee without ammo: 100 seconds
crewman without ammo: 400 seconds

Repair tank from half (100/200) health:
engiee with supply crate: 25 seconds
crewman with supply crate: 100 seconds
Engiee without ammo: impossible, up to 40 can be healed using wrench ammo*
crewman without ammo: impossible up to 10 can be healed using wrench ammo*

Ammo bag can refil 1.5 wrenches, note, that an engineer would make better use of these resources than a crewman, so an ammo bag can help the repair of 15(crewman) to 60 armor(engineer) as long as nothing else drinks up any of the rifleman bag.

Bridge: requires 100 repair, example methods.

3 engineers no ammo resources, with 20 wrench ammo spare. in about 10 seconds

1 engineer, 1 rifleman can exactly repair a bridge. in about 30 seconds

1 engineer near a car in about 70 seconds (40 in 10, then 10 every 10secs for 60secs)

engiee + repair truck/supply drop 25 seconds
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Old 09-24-2007, 11:21 AM   #13
Eyre

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Everything I ever recall hearing on the idea of limiting the amount of 'repair points' an engineer has has come down to it being hard coded. They have to give a player class the engineer property to make it able to repair anything, and there is no way to limit how much it can repair (i.e., they can limit how fast the repair meter drains, but it will always recharge itself thus allowing infinite repairs, even if it takes forever). I could be wrong, though.

"Good. Bad. I'm the guy with the gun."
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Old 09-24-2007, 11:49 AM   #14
Heliocentric

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Quote:
Originally Posted by Eyre View Post
I could be wrong, though.
you must be, look at the ammobag.

surely thats an identical situation?

hell, make the recharge time 6 months :P
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Old 09-24-2007, 07:43 PM   #15
pasfreak

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you are taking away realism

irl, repair speeds are a lot slower than in game. but for the sake of gameplay and 45 min rounds, what the hell.

and limiting the amount an engie can repair?

go take your crescent wrench out and go wrench on your car's wheels or something for 10 seconds. is it stripped? NO.

now, go wrench on your nuts/bolts whatever for ....

nvm.

*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."

"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
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Old 09-25-2007, 07:55 AM   #16
Heliocentric

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its realistic to fix a tank with no supplies?

and vehicles respawn in real life too?
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