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#11 |
![]() Join Date: Apr 2006
Posts: 38
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I disagree I usually find some type of object to hide behind or camouflage myself if i don't I get shot and I deserved it sniper kits work for those who know how to use it which is reason enough to keep it in
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#12 |
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PR:BF2 Developer
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Add one more Marksman into the pool and get rid of snipers.
I fully support this. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#13 |
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Me too
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Newly ordered sig ! |
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#14 |
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I agree with most of the things beeing said here. At least the sniper kit could be totally removed from the following maps:
* Al Basrah - The fighting on this map should be focused on the city, where marksmen are more valuable sharpshooters. The Mosin can still be a pick-up for the Insurgurents though. * Al Kufrah Oilfield - This map is clearly made for armour and mechanized infantry. The sniper doesn't fulfill any role here. * Assault on Mestia - I'm not really sure about this one. But the map is pretty small and do not offer many good sniping spots. * Bi Ming - Too dark and designed for infantry. * Gulf of Oman WAC - The enviorment on this map is not made for sniping. * Helmand Province - Too small and too low viewdistance. * Hills of Hamgyong - Too small and clearly a "riflesquad v.s riflesquad" map. * Operation Ghost Train - Too low viewdistance. * Operation Pheonix - Citymap, marksmen are more valuable here. * Street - Waaaaaaaaaaaay toooooooooooooo smaaaaaaaaaaaaaaaall. * Sunset City - Same as Operation Pheonix. |
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The language and concepts contained in this post are guaranteed not to cause eternal torment in the place where the guy with the horns and pointed stick conducts his business. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#15 |
![]() Join Date: May 2006
Location: New York
Posts: 1,315
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Hm, I agree with some of those, but disagree as well. I'm going to skip over maps versus non-conventional armies, because the enemy has almost no zoom. Which means the sniper is even more effective(especially with lack of camo), but in return so is the marksman and rifleman. Also adds to the atmosphere as a sniper however.
Al Kufrah Oilfield - Lots of open ground. Even if it's perfect tanker country, unless one or both teams have good crewman and people who use armor properly, there's going to be a lot of stragglers. Not to mention anywhere past 100m on most flags are pretty open ground, a sniper chilling anywhere can take shots. In my opinion, it's similar to Da Qing(is it even still in rotation?) very good for snipers, but overshadowed by armor. Gulf of Oman WAC - Um, only problem would be air and armor. Eastern and western parts of the map are perfect for sniping through the elevation differences and easy overwatch of flags. I fully disagree about removing snipers here. Sunset City - While I believe that marksmen fit the situation better, I have seen snipers do amazingly well. Why is this? Because people assume snipers are going to sit on top of a building. Temple and construction site can easily be defended. I actually saw someone sniping from the crane and no one figured it out for a while. They all assumed he was on some building so they would climb up, he'd spot them easily and bam. And isn't Hills where UK(USMC now right?) spawned down the hills below with a lot of open ground forcing them to trek north or south in pretty much open ground? As long as the sniper isn't fighting in the middle section of flags itself, it's pretty good shooting country too. I'm not saying marksmen can't do the same job, but the sniper can be further, and especially as MEC or PLA, it actually can intimidate the enemy(due to the more powerful sound of the sniper rifles compared to their marksman rifles). |
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Sigless.
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#16 |
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PR:BF2 Developer
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Well, thing on Hills of Hamyong is, that as soon as you pop out of the USMC base, snipers immediately start shooting at you and instead of having to deal with grenades and AT and support fire being thrown at you, one guy with a wtfpwn rifle constantly shoots at you.
Also, snipers should be removed from Sunset, since it's an urban map and has low view distance. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#17 |
![]() Join Date: Sep 2005
Location: Classified
Posts: 206
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My thoughts are this:
In a tactical situation, things are not always going to be neatly laid out for you as far as cover OR concealment. It is the job of the fighting man to manipulate the situation to work to his advantage. If this means finding some other form of cover or concealment, then that is what he is going to have to do. I agree that the whole issue where the current draw distance works against a sniper instead of in his favor is just plain stupid, but I'm sure that is a flaw in the game engine. Even thought this is not a "realistic" problem given that grass doesn't disappear at a certain distance, it does represent the challenge of making the environment work for you instead of seeing it as an obstacle. Most maps that have grass, also have trees, rocks, boulders or other terrain features that can be used as concealment. Setting up a sniping position at the highest (or even any high location) point in the terrain is not necessarily always the most tactically sound location. I know that is the first place I look for snipers. so, I dont' personally think all this "drama" is necessary....but that's just me. |
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#18 |
![]() Join Date: Apr 2007
Location: Istanbul
Posts: 802
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I'd say instead of removing it altogether limit the kit to 1
and make it pickable only from bases,supply crates and APCs,like the HAT... |
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#19 | |
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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Last edited by Hotrod525; 09-28-2007 at 08:41 AM..
Reason: typo
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#20 |
![]() Join Date: Mar 2007
Location: Belfast, Northen Ireland
Posts: 71
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you kidding?
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| Tags |
| kit, removal, sniper, temporary |
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