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Old 09-17-2007, 01:50 PM   #21
BlakeJr
Retired PR Developer

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Quote:
Originally Posted by 77SiCaRiO77 View Post
better , lets start with 5 min spawn time , and add 1 min for dieing and 5 min for killing a civilian! you will be VEEEEERRY carefull just like real life !!!!














, long spawn times are NOT the solution .
I agree.
1 life per round. That would cure the problem right quick.

^-Sarcasm

Umm, I think the spawn times are fine the way they are and no matter how much information and guides and pointers there are, people are inherently stupid.
The few that actually read the guides BEFORE playing are realtively few and far between. Just take the map description for instance, how many, do you think, actually reads and understands the briefing?

How to solve this, I don't know, but tweaking the spawn times back to a more vanilla setting is quite frankly wrong. imo.


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Old 09-17-2007, 01:56 PM   #22
[R-DEV]dbzao
Programming Manager
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Spawn times was a very effective way that we found to try to encourage better player behavior.

People don't like to stand around doing nothing, so after he knows why he got such a long spawn time, he will try to be more careful. Maybe we need to be better in explaining why he got such a long spawn time.

Not knowing if you can or can't shoot an enemy is a feature that we like and it's something regular soldiers experience every day in most wars like in Afghanistan and Iraq.

If you play this game how it's meant to be played, you wont be affected at all by high spawn times.

Gonna quote a PR Manual section linked here:

http://guide.realitymod.com/index.ph...as_Infantryman

Quote:
* Staying alive is one of the most important aspects in PR

* Every time you die your respawn timer will increase by 1 second (up to a maximum of 1 minute including the 30 sec man-down time) Insurgent respawn timers start at 20 seconds due to the skipped man-down time

* When you capture a control point or destroy an objective your respawn timer will be reduced by 3 seconds

* The following acts lead to a temporary spawn time penalty which increases the spawn time only for the next time you die. This penalty stacks up to 5 minutes in addition to the regular spawn time.
o Teamkill: 15 seconds per TK
o Suicide: 30 seconds
o Civilian killed: 60 seconds per civilian (max. 4 minutes)
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Last edited by [R-DEV]dbzao; 09-17-2007 at 02:01 PM..
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Old 09-17-2007, 02:02 PM   #23
[R-DEV]Outlawz7
PR:BF2 Developer

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I got used to 30 sec spawn, maybe 45 or 60-70, I haven't spawned longer than that.
If your spawn time is 60-90, go to the loo, grab abeer or rethink, what to do next, when you spawn.

Also, db, I'm not sure about that 60 sec penalty for shooting civilians, I know I once shot one and my spawn time was 60 seconds. If the penalty is 60 and regular spawn time is 30, then it should be 30+60=90 /+1x# of death penalties


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Old 09-17-2007, 02:11 PM   #24
[R-DEV]77SiCaRiO77
PR Artwork Team

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i think that devs should add a -5 seg. for killing heavy assets like tanks , apcs or bombers .
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Old 09-17-2007, 05:51 PM   #25
Hampuscaesar
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Ok I understand your point. I just think this is gonna make the game lose alot of good players. And as far as it come to the real world. I think they shoot first and ask later. Correct me if I'm wrong. This is what I did, and I ended up with a penalty.
But ok, I'll stop writing on this thread..seems like I ain't gettin anywhere anyway.
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Old 09-17-2007, 05:55 PM   #26
[R-DEV]Outlawz7
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Quote:
I think they shoot first and ask later
No, that general media idiocity saying tat one...


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Old 09-17-2007, 05:57 PM   #27
Emnyron
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Quote:
Originally Posted by Hampuscaesar View Post
I just think this is gonna make the game lose alot of good players.
No
Quote:
Originally Posted by Hampuscaesar View Post
But ok, I'll stop writing on this thread..seems like I ain't gettin anywhere anyway.
Thats it, your getting the point.


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