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#11 | |
![]() Join Date: Mar 2007
Posts: 700
Location: under a rock
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Quote:
as for the GPMG, imagine if the gunner is on the ramp and the ramp goes up will the gunner be at like a 50 degree angle just holding onto the gun? | |
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#12 | |
![]() Join Date: Oct 2006
Posts: 1,147
Location: UK
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Yeah most helis have a .50 or mini guns on but oh well, the Lynx has a .50 on it, just depends on the task at hand.
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Last edited by robbo; 09-09-2007 at 06:43 AM..
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#13 |
![]() Join Date: Feb 2007
Posts: 35
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Yeah what would happen to the gunner when the ramp goes up. But yeah both really good suggestions.
Guess the gunner will just be stuck looking at nothing when door is closed which might actually make the the job of the pilot controlling the door more usefull. Pilot can leave it closed on takeoffs and landings and open when in the air and when safely landed. |
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#14 |
![]() Join Date: Jul 2007
Posts: 21
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What about if the GPMG gunner controlled the ramp, its probably not realistic but i think it would work well.
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#15 |
![]() Join Date: Mar 2007
Posts: 3,247
Location: Lowell MA USA
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ya becuase he can see how low tey are to the ground but the co=pilot makes people use teamwork and not have 1 guy control everything. What if u did taht to very her. made a door or something the a CO-pilot controls.(BH-Side doors.)
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#16 |
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Forum Moderator
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If i remember right, there are lag issues with having another seat in the merlin, so it would be hard to have a GPMG in there, along side a whole squad. Perhaps the ramp controls could be given to the GPMG gunner and another passenger seat instead of the co pilot.
...mongol... |
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Don't hate da mod, hate da game.
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3 |
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#17 | |
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#18 | |
![]() Join Date: Mar 2007
Posts: 3,247
Location: Lowell MA USA
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#19 |
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Half the time trying to drop people off in the desert it ends up crashing because someone opens the ramp and the thing tips over.
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#20 |
![]() Join Date: Mar 2007
Posts: 586
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Like it. Speaking of a C-130, why not put that on a 12km night map. There are only about 10 out there, and they're used for Spec-Ops missions so they might be a good idea there. And, PLEASE give them some sort of I/R sight. They will still have to communicate with ground troops and use the minimap if they want to avoid FF though.
Also, here would be loadout Pilot -Controls Aircraft Co-Pilot -Has infra-red sights with 20x magnification Gunner 1 -Has I/R sights with 10x mag. -Has control of 2 miniguns X 2400 rds. each (1200 rpm, you know?) Gunner 2 -Has I/R sights with 5x mag. -Has control of 1 cannon X 900 rds. (same thing as APC one's) Gunner 3 -Has I/R sights with 2x mag -Has control of howitzer X 30 shells (basically fires same stuff that cmdr. arty does - can take out a tank) |
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