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#1 |
![]() Join Date: Jun 2007
Posts: 1,835
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I often think of ideas to change small rules in the game that might have a big positive effect so I thought I'd start a thread so theres a chance they might be seen before I forget to write them down.
Anyone is free to add to this if its a small suggestion and they have checked the section sticky http://www.realitymod.com/forum/f18-...tions-ass.html (Use F3 to search quickly in Firefox while viewing that list) ______________________________________________ 1st suggestion is to only allow SL spawning when the SL has the officer kit. Reasons being is to encourage the SL to take less of a pointman position in his squad and lay back using the riflemans zoom he is presently given. |
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Last edited by Sabre_tooth_tigger; 10-18-2009 at 05:15 AM..
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#2 |
![]() Join Date: Jun 2007
Posts: 1,835
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Just writing these down as I find them.
In a tank I can hear the tiny pitter patter of troops around me, through however many inches of steel and a diesel engine this shouldnt be possible surely. Again a small change but tanks have a large influence and distance weapons arent given to spawnable troops anymore so I think this matters alot. Tanks offer protection but should also isolate the crew to some extent imo |
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#3 |
![]() Join Date: Mar 2007
Location: under a rock
Posts: 700
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I like this, it's a compromise between the spawn on SL and no spawn on SL. plus it encourages kit based play involving officers.
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#4 |
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PR Operations Management
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Fixed for 0.7. There will be heavy sound occlusion when inside armored vehichles, you'll only hear the low end of explosions etc.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#5 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics. |
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#6 | |
![]() Join Date: Jun 2007
Posts: 1,835
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Quote:
Another one Ive been meaning to write for ages is the single fire selection for guns when spawning. Its more of a pet hate then a suggestion but I do think it'd help stop spawn camping. If the default position was burst or full auto you'd be giving people a much better chance to hit the ground running. Every time you spawn or step out of an apc or other vehicle this currently puts the player at a disadvantage vs the wise guy just sitting there waiting. I know single is more accurate in theory but thats down to the player and your average disorganised force should spawn with automatic selected and then if they have any fire disipline, have to select single fire themselves imo I certainly think the miltia or insurgent forces should have this if they dont currently. | |
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#7 |
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PR Artwork Team
![]() Join Date: May 2006
Posts: 3,950
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bad new for tankers
also , that will reduce the solotanking ! |
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#8 |
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PR Developer
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spawning with single: If it was up to me there would be a 'safety' fire select mode, and troops would spawn in on 'safe'
most modern military do not promote full auto or burst fire on rifles, vast majority of time while shooting a rifle its on single, for a number of reasons but mainly cause of accuracy. my opinion on spawning is well documented, but basically would like to see alot less spawning 'right into the action'. |
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#9 |
![]() Join Date: Jun 2007
Posts: 1,835
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So can we agree that insurgent and militia would be walking round on full auto most of the time, so should spawn that way also
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#10 |
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As far as i know the AK-47 should be set to auto on spawn couse it was made to be a machinegun of some sort
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