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Old 11-21-2007, 12:52 AM   #41
[R-DEV]Eddie Baker
PR Military Advisor
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Quote:
Originally Posted by Raniak View Post
Yes, small deployable boats would be cool ! Or even airdrops... but air dropping a boat sound funny...
Quote:
Originally Posted by Sabre_tooth_tigger View Post
I couldnt find a clip but but did they did it in Apocolypse Now so it must be cocha
The Zodiac CRRC (Combat Rubber Reconnaissance Craft or Combat Rubber Raiding Craft) can be carried internally and deployed from the ramp of an H-47 (Chinook) or H-53 (Super Stallion/Sea Stallion/Pave Low) with combat swimmers in a "low and slow" helocast. This photo, too large to in-link, is courtesy of an active duty USAF Pave Low flight engineer.

The CRRC can also be paradropped or helocast from suitably equipped H-60 helicopters (Navy SH-60F and HH-60H Seahawks and possibly Army and Air Force special operations Blackhawks and Pavehawks) using what is known as a "tethered duck" configuration.





Also, C-130s have successfully airdropped 11m RHIBs and their crews into the ocean; the collar was inflated by the crew while in the water. Photo essay on it can be found here.
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Old 11-21-2007, 07:19 AM   #42
Death_dx
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I doubt this is possible, but it came to me after seeing a full blackhawk of pilots attempt to paratroop into the west beach on Jabal. Naturally my apc and all the ground troops wasted them easily, but why not give a single use parachute to someone in a chopper. If that's not doable what about allowing the requesting of kits that have a parachute while sitting in a non-gunner/pilot/copilot seat in a blackhawk (I believe you can switch kits while sitting there, but not 100% sure).
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Old 11-22-2007, 05:04 PM   #43
Sabre_tooth_tigger

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Death, that sounds reasonable to me except when you request a kit it is given as a bag on the floor. Most likely that would not stay still on the floor of the BH and I think you'd need it to be like the Merlin where you can 'exit' the vehicle and stay inside in order to exchange kits. I dont think you could change kits while sitting 'inside' the vehicle.

More feasible is if they could set it like the APC, you must exit, request & change kits then re enter before taking off for the hostile drop zone.
(I think you can allready request a pilot kit in this way, at least at main base not sure about elsewhere)

In the sticky it reads
Quote:
Parachute Spawning
Paratrooper Kit
which means they dont seem to like parachute ideas unfortunately. In fact its been made much harder to use the parachute recently :/




Eddie, great info thanks. The guys in that photo look dog darn tired


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Old 11-22-2007, 07:48 PM   #44
[R-MOD]Spec
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Oh oh oh yeees, spawning "safe" would be great! Since most people (should..?) use semi only anyway, it wouldnt make such a big difference if there's a safe mode or not.

About the special forces and silencers: I dont even think silencers would be bad for the gameplay. It would force the Special Forces soldier to avoid contact. Imo the Special Forces should only get a silenced pistol or smg without scopes or something and not much ammo, maybe not 120% realistic, but it would be great for the gameplay, because they would scout and avoid contact, like they are supposed to. Then with a useful tactical equipment for example something against commander assets or something, the class finaly could be worth anything. I think if the players want to fight, any other class is more useful than the SpecOps anyway at the moment, well, except pilot...
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Old 11-23-2007, 07:01 PM   #45
Death_dx
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Quote:
Originally Posted by Sabre_tooth_tigger View Post
Death, that sounds reasonable to me except when you request a kit it is given as a bag on the floor. Most likely that would not stay still on the floor of the BH and I think you'd need it to be like the Merlin where you can 'exit' the vehicle and stay inside in order to exchange kits. I dont think you could change kits while sitting 'inside' the vehicle.

More feasible is if they could set it like the APC, you must exit, request & change kits then re enter before taking off for the hostile drop zone.
(I think you can allready request a pilot kit in this way, at least at main base not sure about elsewhere)

In the sticky it reads which means they dont seem to like parachute ideas unfortunately. In fact its been made much harder to use the parachute recently :/




Eddie, great info thanks. The guys in that photo look dog darn tired
I'll try to check the kit exchange, seems likely to me that it will work, you can exchange while sitting in water, so I'm thinking as long as your within range and keys aren't remapped to another class (ie pilot/armor/vehicle). I also meant that it would spawn on the carrier below the BH and you would just be able to pick it up from their, but it would require you to be in that particular seat of the BH to request. Umm are you sure about the entering/exiting thing, if your talking about pilot kits, I know for a fact that you don't actually need to get in. Someone mentioned that before to me, it seemed like a misconception about just needing to be within a 1 meter range to the helicopter.
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Old 02-13-2008, 02:05 AM   #46
Sabre_tooth_tigger

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Lightbulb Teamwork score = kits

Presuming the score system is working satisfactorily, would it be possible to stop kits being requested if your teamwork score is in the negatives.
It wouldnt interfere with squad leading, commanding or general grunt stuff, just the use of heavy assets and restricted weapons.

Seems a good idea of punishing the player rather then the team and its not especially harsh. The easy get around to this that I can think of is scoring easy points from transporting people in a vodnik, which I think registers as teamwork score even if you go in circles


Anyhow it was just a small idea I think would help on pub servers


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Old 02-13-2008, 05:25 AM   #47
SleepyHe4d
Default Simple fastrope solution?

Yes, another one. Can't you just simply make it to where when you exit a hovering transport helicopter you can fall from a greater height without taking damage? When the helicopter is moving in any direction over a certain speed then the fall damage should be normal though. Yes, I know this doesn't look realistic, but it certainly represents and simulates something realistic. Even if it looks kind of dumb I think it would improve the gameplay a lot and you'd see better troop deployments without pilots having to worry about uneven/cluttered terrain.

Notification of what squads the vehicle passengers are in


You know that list of people that comes up when you get in a vehicle or press the switch seat key when the seat is taken? Well can you somehow also list what squad each person is a member of? I think this would help out with a couple of things like transports and also communication like being able to relay a message through the commander to another squad.
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Last edited by SleepyHe4d; 02-13-2008 at 05:36 AM..
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Old 02-27-2008, 03:51 PM   #48
Sabre_tooth_tigger

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I'd like to see the game move away from KDR alone determining the winner of pr games

Especially on the bigger maps, the gain or loss of flags does not actively determine the sucess of a team. Something like a 50 ticket loss for each flag lost would allow each and every flag to matter in a game not just the last two.

It might help to solve the stalemate/stalling situation we see happen on larger maps.
Also I think its realistic for the success of a battle to come in stages, a loss of a bridge base, etc would be catastrophic in some cases and its not just about how many people died always


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Old 03-03-2008, 08:46 PM   #49
Sabre_tooth_tigger

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Commander / SL asset - deployable ramps as seen recently in a Dev WIP thread


Not sure if its possible but you know it'd really change the game to encourage tanks, apc or 50 cal even to dig in and defend a position using natural (indestructible ) scenery on a map.
Some maps encourage it allready















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Old 03-16-2008, 03:35 AM   #50
Sabre_tooth_tigger

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Talking CO smackdown

More then ever 0.7 makes the game a pain when people dont coordinate or follow basic orders

Could PR devs ever allow commander control over squad scores at least. He could deduct 200 teamwork points from the SL for refusing an order, that'd be nice to see


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