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#41 | ||
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PR Military Advisor
![]() Join Date: Jul 2004
Posts: 5,934
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Quote:
Quote:
The CRRC can also be paradropped or helocast from suitably equipped H-60 helicopters (Navy SH-60F and HH-60H Seahawks and possibly Army and Air Force special operations Blackhawks and Pavehawks) using what is known as a "tethered duck" configuration. ![]() ![]() Also, C-130s have successfully airdropped 11m RHIBs and their crews into the ocean; the collar was inflated by the crew while in the water. Photo essay on it can be found here. | ||
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#42 |
![]() Join Date: Nov 2007
Posts: 376
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I doubt this is possible, but it came to me after seeing a full blackhawk of pilots attempt to paratroop into the west beach on Jabal. Naturally my apc and all the ground troops wasted them easily, but why not give a single use parachute to someone in a chopper. If that's not doable what about allowing the requesting of kits that have a parachute while sitting in a non-gunner/pilot/copilot seat in a blackhawk (I believe you can switch kits while sitting there, but not 100% sure).
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#43 | |
![]() Join Date: Jun 2007
Posts: 1,835
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Death, that sounds reasonable to me except when you request a kit it is given as a bag on the floor. Most likely that would not stay still on the floor of the BH and I think you'd need it to be like the Merlin where you can 'exit' the vehicle and stay inside in order to exchange kits. I dont think you could change kits while sitting 'inside' the vehicle.
More feasible is if they could set it like the APC, you must exit, request & change kits then re enter before taking off for the hostile drop zone. (I think you can allready request a pilot kit in this way, at least at main base not sure about elsewhere) In the sticky it reads Quote:
Eddie, great info thanks. The guys in that photo look dog darn tired | |
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Last edited by Sabre_tooth_tigger; 11-22-2007 at 05:26 PM..
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#44 |
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Forum Moderator
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Oh oh oh yeees, spawning "safe" would be great! Since most people (should..?) use semi only anyway, it wouldnt make such a big difference if there's a safe mode or not.
About the special forces and silencers: I dont even think silencers would be bad for the gameplay. It would force the Special Forces soldier to avoid contact. Imo the Special Forces should only get a silenced pistol or smg without scopes or something and not much ammo, maybe not 120% realistic, but it would be great for the gameplay, because they would scout and avoid contact, like they are supposed to. Then with a useful tactical equipment for example something against commander assets or something, the class finaly could be worth anything. I think if the players want to fight, any other class is more useful than the SpecOps anyway at the moment, well, except pilot... |
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#45 | |
![]() Join Date: Nov 2007
Posts: 376
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#46 |
![]() Join Date: Jun 2007
Posts: 1,835
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Presuming the score system is working satisfactorily, would it be possible to stop kits being requested if your teamwork score is in the negatives.
It wouldnt interfere with squad leading, commanding or general grunt stuff, just the use of heavy assets and restricted weapons. Seems a good idea of punishing the player rather then the team and its not especially harsh. The easy get around to this that I can think of is scoring easy points from transporting people in a vodnik, which I think registers as teamwork score even if you go in circles Anyhow it was just a small idea I think would help on pub servers |
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#47 |
![]() Join Date: Feb 2008
Posts: 221
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Yes, another one. Can't you just simply make it to where when you exit a hovering transport helicopter you can fall from a greater height without taking damage? When the helicopter is moving in any direction over a certain speed then the fall damage should be normal though. Yes, I know this doesn't look realistic, but it certainly represents and simulates something realistic. Even if it looks kind of dumb I think it would improve the gameplay a lot and you'd see better troop deployments without pilots having to worry about uneven/cluttered terrain.
Notification of what squads the vehicle passengers are in You know that list of people that comes up when you get in a vehicle or press the switch seat key when the seat is taken? Well can you somehow also list what squad each person is a member of? I think this would help out with a couple of things like transports and also communication like being able to relay a message through the commander to another squad. |
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Last edited by SleepyHe4d; 02-13-2008 at 05:36 AM..
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#48 |
![]() Join Date: Jun 2007
Posts: 1,835
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I'd like to see the game move away from KDR alone determining the winner of pr games
Especially on the bigger maps, the gain or loss of flags does not actively determine the sucess of a team. Something like a 50 ticket loss for each flag lost would allow each and every flag to matter in a game not just the last two. It might help to solve the stalemate/stalling situation we see happen on larger maps. Also I think its realistic for the success of a battle to come in stages, a loss of a bridge base, etc would be catastrophic in some cases and its not just about how many people died always |
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#49 |
![]() Join Date: Jun 2007
Posts: 1,835
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#50 |
![]() Join Date: Jun 2007
Posts: 1,835
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More then ever 0.7 makes the game a pain when people dont coordinate or follow basic orders
Could PR devs ever allow commander control over squad scores at least. He could deduct 200 teamwork points from the SL for refusing an order, that'd be nice to see |
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