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Old 09-26-2007, 03:49 AM   #31
Sabre_tooth_tigger

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http://www.realitymod.com/forum/alre...ns-t18434.html

I thinks its allready covered by the transparent idea


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Old 09-27-2007, 03:03 AM   #32
[R-DEV]Kaijleor
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Ah, yes, sorry I have noticed only the "Mine/C4/SLAM Warnings".
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Old 09-27-2007, 04:08 AM   #33
Engineer

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Quote:
Originally Posted by General Dragosh View Post
As far as i know the AK-47 should be set to auto on spawn couse it was made to be a machinegun of some sort
Rather making safety on in each weapon after spawn, thats what I call realistic.
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Old 10-21-2007, 11:53 PM   #34
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Just thought of this, often a map will be half empty or with even less players (most servers use 64p size regardless) and presently most requested kits will scale with numbers.

ie. No HAT when theres only 8 people on or a reduced number of grenadier kits, etc

The vehicles dont scale with numbers but I presume thats not a possibility. Just wondering if we could restrict crewman kits in the same way as the other kits.

An example would be Mestia where the UK advantage is via their superior APC.
If they only had 1 APC or crewman kit when theres 16people on then the map would scale better and be less biased to one side.


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Old 10-22-2007, 05:13 AM   #35
arjan

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small suggestion:
implete save mode on guns.(like engineer said)
if someone dies and it stands on save, enemie can pick the kit up, but shouldnt be able to fire it

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Old 11-01-2007, 12:19 AM   #36
Sabre_tooth_tigger

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Safety on weapons, argh. Still I like the idea of disabling a kit or complicating acquisition of it.
HAT gunners often say they dont want the kit to fall into enemy hands, a way to disable it permanently making the kit useless would be something new.


Anyway I had an idea and just wanted to write it down, boat drops. Simple but could be good. Mainly this is because I noticed Pheonix now has a large water element to it but MEC dont have any boats. They could more easily flank if a boat were available. A boat drop would stop it being an immediate option at round starts.

It'd be usefull on Jabal as well for getting from dam back to defend the beach flags. Its maybe not something thats wanted but I presume it could be enabled or disabled like vehicle drops, if it were at all possible in the first place


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Old 11-01-2007, 12:31 AM   #37
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Quote:
Originally Posted by Sabre_tooth_tigger View Post
Safety on weapons, argh. Still I like the idea of disabling a kit or complicating acquisition of it.
HAT gunners often say they dont want the kit to fall into enemy hands, a way to disable it permanently making the kit useless would be something new.


Anyway I had an idea and just wanted to write it down, boat drops. Simple but could be good. Mainly this is because I noticed Pheonix now has a large water element to it but MEC dont have any boats. They could more easily flank if a boat were available. A boat drop would stop it being an immediate option at round starts.

It'd be usefull on Jabal as well for getting from dam back to defend the beach flags. Its maybe not something thats wanted but I presume it could be enabled or disabled like vehicle drops, if it were at all possible in the first place
Yes, small deployable boats would be cool ! Or even airdrops... but air dropping a boat sound funny...


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Old 11-01-2007, 02:47 PM   #38
Sabre_tooth_tigger

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I couldnt find a clip but but did they did it in Apocolypse Now so it must be cocha


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Old 11-02-2007, 01:44 AM   #39
[R-DEV]Ninja2dan
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Quote:
Originally Posted by Morfeas333 View Post
In the AK first you choose the full auto and then the semi-auto.
Actually that is incorrect. The fire selector on all AK variants has 3 positions. The up position places the weapon in SAFE, and prevents the bolt from being drawn back as well as blocks the trigger from being pulled. In the middle position, one notch down, it is on semi-automatic. This also allows the bolt to be drawn back. On most models, while the bolt is drawn back, you can also move the selector lever back up to hold the bolt to the rear. The third and lowest setting is the automatic mode.

Any of the 7.62x39mm AK variants have a larger amount of recoil than their 5.45 counterparts, largely due to their lack of a real recoil reduction system. The only real recoil reducer on most is the front muzzle attachment that in my opinion works like crap. I can hit a target at 200m with a burst from an M60 pretty well, but still have a hard time hitting a target at 100m with an AK on auto.

As was mentioned by others, most military units frown on the use of a burst or auto mode during combat except for the purpose of laying down supressive or covering fire. Auto and burst mode is used in MOUT warfare though, if trained to use it correctly. The reason for using aimed single shots is to improve accuracy as well as reduce ammo consumption. This is from lessons learned during the Vietnam conflict, where many GI's burned out their barrels as well as consumed way too many rounds per kills.
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Old 11-21-2007, 12:33 AM   #40
Sabre_tooth_tigger

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It'd be good to hear the warning siren sound as the last flag comes into play via AAS.

This would serve more purpose then the present trigger of 10 tickets remaining, nothing can be done at that point anyway but many dont realise the UCB can be captured before it allready is


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