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#31 |
![]() Join Date: Jun 2007
Posts: 1,835
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http://www.realitymod.com/forum/alre...ns-t18434.html
I thinks its allready covered by the transparent idea |
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#33 |
![]() Join Date: Dec 2006
Posts: 2,040
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#34 |
![]() Join Date: Jun 2007
Posts: 1,835
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Just thought of this, often a map will be half empty or with even less players (most servers use 64p size regardless) and presently most requested kits will scale with numbers.
ie. No HAT when theres only 8 people on or a reduced number of grenadier kits, etc The vehicles dont scale with numbers but I presume thats not a possibility. Just wondering if we could restrict crewman kits in the same way as the other kits. An example would be Mestia where the UK advantage is via their superior APC. If they only had 1 APC or crewman kit when theres 16people on then the map would scale better and be less biased to one side. |
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#35 |
![]() Join Date: Apr 2007
Posts: 1,855
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small suggestion:
implete save mode on guns.(like engineer said) if someone dies and it stands on save, enemie can pick the kit up, but shouldnt be able to fire it |
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Ingame name: A.Behr
Xfire: arjan1994 |
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#36 |
![]() Join Date: Jun 2007
Posts: 1,835
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Safety on weapons, argh. Still I like the idea of disabling a kit or complicating acquisition of it.
HAT gunners often say they dont want the kit to fall into enemy hands, a way to disable it permanently making the kit useless would be something new. Anyway I had an idea and just wanted to write it down, boat drops. Simple but could be good. Mainly this is because I noticed Pheonix now has a large water element to it but MEC dont have any boats. They could more easily flank if a boat were available. A boat drop would stop it being an immediate option at round starts. It'd be usefull on Jabal as well for getting from dam back to defend the beach flags. Its maybe not something thats wanted but I presume it could be enabled or disabled like vehicle drops, if it were at all possible in the first place |
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#37 | |
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Quote:
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#38 |
![]() Join Date: Jun 2007
Posts: 1,835
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I couldnt find a clip but but did they did it in Apocolypse Now so it must be cocha
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#39 | |
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PR Military Adviser
![]() Join Date: Oct 2007
Location: Oregon
Posts: 1,785
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Quote:
Any of the 7.62x39mm AK variants have a larger amount of recoil than their 5.45 counterparts, largely due to their lack of a real recoil reduction system. The only real recoil reducer on most is the front muzzle attachment that in my opinion works like crap. I can hit a target at 200m with a burst from an M60 pretty well, but still have a hard time hitting a target at 100m with an AK on auto. As was mentioned by others, most military units frown on the use of a burst or auto mode during combat except for the purpose of laying down supressive or covering fire. Auto and burst mode is used in MOUT warfare though, if trained to use it correctly. The reason for using aimed single shots is to improve accuracy as well as reduce ammo consumption. This is from lessons learned during the Vietnam conflict, where many GI's burned out their barrels as well as consumed way too many rounds per kills. | |
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#40 |
![]() Join Date: Jun 2007
Posts: 1,835
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It'd be good to hear the warning siren sound as the last flag comes into play via AAS.
This would serve more purpose then the present trigger of 10 tickets remaining, nothing can be done at that point anyway but many dont realise the UCB can be captured before it allready is |
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