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| PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#1 |
![]() Join Date: Mar 2007
Posts: 1,120
Location: Portland, OR
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I know this is an old topic and probably pretty controversial but it might not be a bad idea for an open beta.
The 30sec+ respawn time really is pretty dang short and it tends to not prevent guys from going gungho. I think doubling that to 1 minute might just change the feel of the game. Right now it still has that vanilla feel. You can respawn so fast that you really aren't punished for dieing. So you can do some recon, rush the enemy to mash them with nades or just run-n-gun....then die and be back alive so quickly. I want to know that when I've killed a guy and survived that I've done something. I never really feel like...ooh I died, now I'm out for a bit. Without that dynamic, guys will still cruise around recklessly. Also killing a guy doesn't mean you've damaged their team much as you know they'll be back in 40 seconds AND know your teams position. I'm always a fan the Rainbow games with rounds and "when you out, your out" feel...I think moving PR more towards that and further away from vBF2 would be a good thing. Plenty of people play games like CS or Rainbow where you die and have to wait 1+ minutes to come alive...I don't think it'd hurt PR. Yes even in those games guys rush a lot...but they are CQB style where rushing is a more valid tactic. I know the spawn mechanics are being reworked but I still would like to see this tested. This would make our in-game lives a lot more valued and reward the more conservative\ realistic players. |
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#3 |
![]() Join Date: Feb 2007
Posts: 1,718
Location: Colorado Springs, Colorado
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+1 half of the times I die, it is not because I charged into the fray but just bad luck. Most of the time, people who charge into the fray will at the very least take a few people with them. Hardly fair.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. LeMazing. |
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#4 |
![]() Join Date: Mar 2007
Posts: 1,120
Location: Portland, OR
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#5 |
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Retired PR Developer
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Indeed... specially in CQB sometimes the rushers can get better results than a stationary soldier guarding a position. This is not good, and hopefully some deviation tweakings can help with that.
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#6 |
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Good to hear.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head [R-DEV]Rhino - If you want to spam do it in the tester area please. Control the Media, Control the Mind. |
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#7 | |
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Retired PR Developer
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Quote:
The current spawn times are fine. | |
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Originally Posted by whatshisname55:
"Ah yes, that link to your hard drive is working perfectly." |
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#8 | |
![]() Join Date: Mar 2007
Posts: 1,120
Location: Portland, OR
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Quote:
Why is this? Because really I don't mind dieing, and not many others do...its only 40second wait, hardly a penalty...and thats on a bad/long round. Dieing is basically a quick rearming/switch kit sometimes, where is the incentive to stay alive? When we hear gun fire, we sprint towards it...we don't move conservatively for the most part. I'm not speaking like its ALWAYS this way though, many times guys are playing conservatively...but this disregard for your players life occurs far more often than it should and its not just with the noobs. I'd just like there to be something that makes a guy think twice before dashing out across the desert open without smoke, as it is now...we say "Ah, I'll give it a try and see if anyone is out there"...if death insues...so what, 30secs later and we are good as new...maybe a little walk to the fight but no big deal. | |
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#9 |
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Retired PR Developer
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People do take cover and stuff, but when half of the squad gets sniped by a scoped weapon under 5 seconds, then you can expect things to break apart...
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Originally Posted by whatshisname55:
"Ah yes, that link to your hard drive is working perfectly." |
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#10 |
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Banned
![]() Join Date: Jul 2007
Posts: 3,168
Location: Norway
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| Tags |
| beta, increase, open, respawn, times |
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