|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() Join Date: Mar 2007
Posts: 4,406
|
This probably has been suggested before and I checked the Already suggested suggestions and found the closest to my suggestion with Prone/Shooting in the list and I also searched with prone, proning, crawl, and crawling.
Anyway, I do not think it is realistic to shoot your weapon, aiming down the sights, while crawling forward/backward/side to side with good accuracy. How about a new crawling animation so that you cannot fire your weapon while crawling? In the screenshots, all I did was just prone underneath a vehicle and held down crouch and you will see the "sprint" animation with the gun aiming downwards. So when someone starts to crawl, their weapon would be pointed downward and would be unable to fire until they stop crawling. The problem is the the weapon moves faster than the solder is crawling so that might be a problem... ![]()
|
|
(o,o)
|)__) -"-"- O RLY? |
|
|
|
|
|
|
#2 |
![]() Join Date: Mar 2007
Posts: 1,120
Location: Portland, OR
|
I like the idea...in no way should we be able to crawl and scope in our rifles.
|
|
|
|
|
|
#3 |
![]() Join Date: Apr 2007
Posts: 1,837
|
I like the idea...
maybe that way dive shooters are not anymore |
|
Ingame name: A.Behr
Xfire: arjan1994 |
|
|
|
|
|
|
#4 |
![]() Join Date: Jul 2007
Posts: 645
|
totally
|
|
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)." "next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911." -unknown youtuber |
|
|
|
|
|
|
#5 |
![]() Join Date: Jun 2007
Posts: 100
Location: Finland
|
I hope this is possible to do.
|
|
|
|
|
|
|
|
|
|
|
|
#6 |
![]() Join Date: Jun 2007
Posts: 407
|
Make it happen!
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#7 |
![]() Join Date: Jun 2007
Posts: 657
|
I hate dive shooters. If this suggestion ruins dive shooters I agree with it.
|
|
|
|
|
|
#8 |
![]() Join Date: Mar 2007
Posts: 1,058
Location: Canada
|
I don't think a new animation is necessary just make prone + movement values for the firing cone huge.
|
|
|
|
|
|
#9 |
![]() Join Date: Mar 2007
Posts: 1,120
Location: Portland, OR
|
I like the idea but I dont think many people are actually firing+moving with much of an advantage. The annoying thing is that they can crawl and scoping your position while being difficult targets. It allows them to do some recon while moving enough to get a sniper to miss the long headshot.
|
|
|
|
|
|
#10 |
![]() Join Date: Mar 2007
Posts: 80
|
Red Orchestra: Ostfront had the best crawling animations ever so it's good to see PR are making an effort to have this feature implemented, it sure adds extra realism and immersion no doubt.
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| animation, prone or crawling |
| Thread Tools | |
| Display Modes | |
|
|