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#31 |
![]() Join Date: Jun 2007
Posts: 67
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heh, monster bike comes to mind. nah but its not the springs that are the problem. If you have a look at the model then you will see that the back chain bit is close to the ground and has collisions but doesnt move,this bit hits the ground whenever the springs compress. i cant edit the model because my 3dsmax cant import bf2 models even with the necessary plugins.
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#32 |
![]() Join Date: Aug 2007
Posts: 202
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Installed the "fix" and tried it out, Rendering the movie now. Will update when I have the file uploaded.
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#33 | |
![]() Join Date: Aug 2007
Posts: 202
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Quote:
I noticed the handlebars still have alot of movement that translates into the camera and it's still kind of annoying but if you notice if you go REALLY fast in any vehicle the whole vehicle shakes slightly... I just think it's TOO much for the bike... a little road vibration sure, but the amount of movement in those handlebars makes me thing I'm about to fishtail out of control in reality... Can you at least try the wheel base from the Civilian 4x4 truck and see if that helps at all ? | |
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#34 |
![]() Join Date: Mar 2007
Location: Ontario, Canada
Posts: 212
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Very nice work, sir.
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#35 | |
![]() Join Date: Jun 2007
Posts: 67
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Quote:
Edit: definately the right files. did you follow the readme install instructions? you have to remember to add it to the zip files otherwise it changes nothing. let me know if it works out. A good way to tell is to check and see if you get the camera views. PS. i toned down the woble effect already. | |
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Last edited by Flan; 09-02-2007 at 11:40 PM..
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#36 | |
![]() Join Date: Aug 2007
Posts: 202
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Quote:
However, I will note that the damage the bike took on rough terrain was alot less than I am used to, so that's an idication that it's installed correctly... I can actually climb small dunes and mountains without too much trouble or having to reduce my speed to a crawl... | |
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#37 | |
![]() Join Date: Jun 2007
Posts: 67
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Quote:
Edit: i found a slight mistake in the Readme, where it says: "go into E:\Program Files\EA GAMES\Battlefield 2\mods\pr_EDIT\objects" you need to replace the "pr_EDIT" bit with your mod name - in your case "pr_dirtbike" but mabe you have done this anyway? | |
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Last edited by Flan; 09-03-2007 at 09:25 AM..
Reason: found an issue
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#39 |
![]() Join Date: Mar 2007
Location: Ontario, Canada
Posts: 212
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#40 |
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+1
I like what you've done because it makes the driving smoother and more skill is involved with driver/rider prediction when making a turn... just like a real motorcycle. The current 0.6 motorcycle is very scary. Still easily ridable, but unpredictable because of the shaky steering. This would be a great improvement. I play racing simulations more than anything, and I'd say this is the best motorcycle I've seen in any BF mod to date. All is left is to have the drivers leg stick out on sharp turns, as well as have his knee come out if possible. But I guess driver models are pretty much stationary in BF vehicles, and cannot be fluid? |
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| Tags |
| dirtbike, fixed, handling |
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