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#1 |
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Retired Moderator
![]() Join Date: Nov 2006
Posts: 7,814
Location: In an OP overlooking your house
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Okay, I couldn't find this suggested before (used search, see).
With all the suggestions of a heavy Support kit going around, I was wondering about something: if we ever get a GPMG kit, would it be possible to change ROF like you change firing mode? I know that with the GPMG, you can adjust the gas regulator to change the rate of fire. Is it possible to do this in PR? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. More guns and bullets make bad guys go away faster, which in turn makes everyone in the area safer. -Paul Howe |
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#2 |
![]() Join Date: Aug 2006
Posts: 711
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hmm.... well... sounds like this could be solved with same solution as the frag/smoke GL... even though that isn't the best looking way....
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran: "The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come." |
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#3 |
![]() Join Date: Nov 2006
Posts: 4,838
Location: Inside the "Search Function".
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They could just create two different weapons and bind them to 3 and 4.
But then again the problem would be sharing ammo between the two weapons. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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#4 |
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Unfortunately I don't think they could create two different firing modes, as the game only recognizes 3.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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#5 |
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Retired Moderator
![]() Join Date: Nov 2006
Posts: 7,814
Location: In an OP overlooking your house
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Well, I thought maybe it was possible to have this on the GPMGs, which are full-auto only. I was thinking two types of full auto, with different rates of fire.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. More guns and bullets make bad guys go away faster, which in turn makes everyone in the area safer. -Paul Howe |
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#6 |
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Retired PR Developer
![]() Join Date: Jul 2004
Posts: 6,522
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We discussed this a while back on DEV forums, KP. I wanted to know if we could do the same thing for the GPMG/M240 and other weapons, but unfortunately we cannot do it with the fire selection system. Not sure if anyone tried it using two weapons bound to the same ammunition supply, though.
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#7 |
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Retired Moderator
![]() Join Date: Nov 2006
Posts: 7,814
Location: In an OP overlooking your house
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Well, there you go. Impossible from a coding perspective, like so many things...
But is it actually possible to bind two weapons to the same ammo supply? Because I really want to do double taps with a GPMG! |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. More guns and bullets make bad guys go away faster, which in turn makes everyone in the area safer. -Paul Howe |
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