|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() Join Date: Nov 2005
Posts: 2,729
|
Map 1
Location: Fictional Middle Eastern town Forces: U.S. Army Special Forces with Humvee and Air Support from A-10 Thunderbolt II vs. insurgents w/ technicals U.S. Objective: U.S. Army Special Forces must defend the town from insurgents. OpFor Objective: Insurgents must seize the town. Map 2 Location: Middle Eastern airfield Forces: 504th Parachute Infantry Regiment vs. some middle eastern opposition, Mi-8s, and Mi-24s U.S. Objective: 504th PIR must seize the airfield OpFor Objective: Defend airfield Map 3 Location: Bridge in an urban area in the middle east Forces: USMC 24th MEU w/ LAV-25s vs. some middle eastern army w/ technicals, RPGs, and maybe a BMP U.S. Objective: 24th MEU must cross the bridge and secure the area OpFor: Defend bridge |
|
"Practice proves more than theory, in any case." - Abraham Lincoln "i so regret searching "giant hentai penis" on google images though ;_;" - Garabaldi
|
|
|
|
|
|
|
#2 |
![]() Join Date: Nov 2005
Posts: 27
Location: Australia.
|
What about Baghdad?
I sure outa hell would not mind that. |
|
1 Shot 1 Kill Dont Panic.
|
|
|
|
|
|
|
#3 |
![]() Join Date: Nov 2005
Posts: 448
|
They arnt adding that war. My map ideas here.
Map name - The town of Fada The usmc starts out in the ocean with 1 aircraft carrer The mec start in the town of fada in the back of them map Object usmc has to take the town of fada by the end of the day. mec has to defend it Mec vehicles - 5 t-90s, 3 tunguska m1 - aa vehicles, and 3 Mig-29 fulcrum. Usmc vehicles - 1 Ah-1z super cobre, 2 A10 thunderbolts, 2 transpot helicopters, 2 Rigid inflatable boat crib, Ardy - No team gets ardy they both get mortars Map description - Very urban town leading to the a beach only 2 flags. One on the american aircraft carrier. The other in the back of the town of fada. To the east is a airfield for the mec with no flag just a spwan point. The west of the town if open flat grasses fields. Overall most of the map is ocean. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#4 |
![]() Join Date: Nov 2005
Posts: 27
Location: Australia.
|
Na they dont wanna add that crap map..lol....its crap!
|
|
1 Shot 1 Kill Dont Panic.
|
|
|
|
|
|
|
#5 |
![]() Join Date: Nov 2005
Posts: 448
|
The usmc have to take the town by ground force. The aa will stop the helicopters from caping the flag. The tanks will stop the troops and then the thunderbolt kills the tanks
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
Last edited by Heydude235; 11-24-2005 at 01:38 AM..
|
|
|
|
|
|
|
|
|
#6 |
![]() Join Date: Nov 2005
Posts: 2,729
|
Yes, but you can't launch A-10s off of aircraft carriers. And 5 T90s along with 3 helos for the MEC is way too much
|
|
"Practice proves more than theory, in any case." - Abraham Lincoln "i so regret searching "giant hentai penis" on google images though ;_;" - Garabaldi
|
|
|
|
|
|
|
#7 |
![]() Join Date: Jul 2004
Posts: 603
|
Here's another idea for an assualt on a uranium enrichment plant.
Weapon systems will vary depending on the mods primary time frame and/or what nations are involved. Air assets: USAF/US Navy - 1 EW aircraft (EF-111 Raven, EA-6 Prowler, EA-18G Growler) Several strike aircraft (F-15E's, F-16C with LANTIRN pods, A-6E's, F/A-18's or F-111's) 1 for every two strike aircraft Escort/BARCAP aircraft (F-15's, F-16's or F-14's) MH-53 Pavelow and/or a MH-60 Pavehawk OpFor - Dexent sized airbase near the edge of the map with a few observation helicopters like a gazelle or MD-500. Plus a small sized wing of fighter jets. (Depending on the timeframe it can be anything from F-14A's to Mig-21's, Mig-29's or Block 60 F-16's). Ground assets: US gets a few DPV's, motorcycles and/or humvees OpFor would have a lot of fixed and mobile SAM's and AA guns. This can be ZSU-23's, ZPU's, updated SA-2's to SA-10's. (depending on nations involved and timeframe again). Large military trucks and small transport vehicles. The map can be completed by keeping the plant in tact or destroying it. Clusters of large search radars will be destroyable objects in the map. It'll degrade the OpFor's AA forces similar to how destroying the radome in the NFZ map kept SAM's from spawning in DC. It won't be necessary but running SEAD/SF missions against such facilities would make things easier. |
|
|
|
|
|
#8 |
|
Retired PR Developer
![]() Join Date: Jun 2005
Posts: 3,076
Location: NH, US
|
not bad ideas, after reading these i cant think of anything on my own
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
Last edited by BrokenArrow; 11-24-2005 at 01:16 PM..
|
|
|
#9 | |
![]() |
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#10 |
![]() Join Date: Nov 2005
Posts: 606
|
I want a map on a scarred lunar surface, with this big aircraft carrier being beached in a big crater.
Its realistic in my world. |
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| maps, suggestions |
| Thread Tools | |
| Display Modes | |
|
|