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Old 08-11-2007, 12:30 PM   #1
l|Bubba|l

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Default Spawntime when teamkilled

Would be nice if a death by a teammate would be a little like getting shot as a civilian.

- No lasting 1 second penality for that death.
- One-off lowered spawntime like 20 seconds instead of 30.

Another little suggestion would be a slightly lowered spawntime when you die one or maybe two seconds after your spawn.

Could'd find anything releated to this.
There are only 3 threads with the word spawntime in it.


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Old 08-11-2007, 01:57 PM   #2
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I say no . It may be exploited .
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Old 08-11-2007, 02:00 PM   #3
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Hehe, normally I'd say no, but lately with being killed more by teammates than by enemies...
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Old 08-11-2007, 02:13 PM   #4
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Quote:
Originally Posted by Longbow* View Post
I say no . It may be exploited .
In which way?


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Old 08-11-2007, 02:13 PM   #5
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I don't like the lower spawn time idea, but I like the idea of no penalty.
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Old 08-11-2007, 02:32 PM   #6
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No penalty for the win.


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Old 08-11-2007, 02:45 PM   #7
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Quote:
Originally Posted by l|Bubba|l View Post
In which way?
Squad gets in the situation when probably all of them will be killed and their RP\APC\Bunker will be destroyed before they will spawn ( being attacked by a choper , etc . Flag will be lost , squad will have to start from main base. One squad member sacrifice his score and TK's his own squad . Squad gets small spawn time 15-20 minutes , regrup and take out enemy threat .
Not as dangerous for public , but for clanwars, where win is everything\main goal .
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Old 08-11-2007, 03:03 PM   #8
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I'am not talking about 15-20 seconds, I'am talking about 20 or more seconds.
Just a little bit to appease the victim.


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Old 08-11-2007, 03:13 PM   #9
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Quote:
Originally Posted by Longbow* View Post
Squad gets in the situation when probably all of them will be killed and their RP\APC\Bunker will be destroyed before they will spawn ( being attacked by a choper , etc . Flag will be lost , squad will have to start from main base. One squad member sacrifice his score and TK's his own squad . Squad gets small spawn time 15-20 minutes , regrup and take out enemy threat .
Not as dangerous for public , but for clanwars, where win is everything\main goal .
So while they're at base, they get TK'd, respawn 20 seconds later at main base.


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Old 08-11-2007, 04:50 PM   #10
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Quote:
Originally Posted by Expendable Grunt View Post
So while they're at base, they get TK'd, respawn 20 seconds later at main base.
You didn't get my point . I mean , with usual spawn time around 45 seconds their RP will be destroyed , while in 20 seconds it will still be available to respawn and probably unseen ( because it takes time to find an RP ) . And when they all will spawn with full health ... yes , sounds a bit stupid but there is a posibility to exploit lower spawn times .
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