|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() Join Date: Mar 2007
Posts: 584
|
Would be nice if a death by a teammate would be a little like getting shot as a civilian.
- No lasting 1 second penality for that death. - One-off lowered spawntime like 20 seconds instead of 30. Another little suggestion would be a slightly lowered spawntime when you die one or maybe two seconds after your spawn. Could'd find anything releated to this. There are only 3 threads with the word spawntime in it. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#2 |
![]() |
I say no . It may be exploited .
|
|
|
|
|
|
#3 |
![]() Join Date: Feb 2006
Location: Alamo City
Posts: 1,410
|
Hehe, normally I'd say no, but lately with being killed more by teammates than by enemies...
|
|
|
|
|
|
#4 |
![]() Join Date: Mar 2007
Posts: 584
|
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#5 |
![]() Join Date: Jun 2007
Location: Finland
Posts: 100
|
I don't like the lower spawn time idea, but I like the idea of no penalty.
|
|
|
|
|
|
|
|
|
|
|
|
#6 |
![]() |
No penalty for the win.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
|
|
|
|
|
|
#7 |
![]() |
Squad gets in the situation when probably all of them will be killed and their RP\APC\Bunker will be destroyed before they will spawn ( being attacked by a choper , etc . Flag will be lost , squad will have to start from main base. One squad member sacrifice his score and TK's his own squad . Squad gets small spawn time 15-20 minutes , regrup and take out enemy threat .
Not as dangerous for public , but for clanwars, where win is everything\main goal . |
|
|
|
|
|
#8 |
![]() Join Date: Mar 2007
Posts: 584
|
I'am not talking about 15-20 seconds, I'am talking about 20 or more seconds.
Just a little bit to appease the victim. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#9 | |
![]() |
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
||
|
|
|
|
|
#10 |
![]() |
You didn't get my point . I mean , with usual spawn time around 45 seconds their RP will be destroyed , while in 20 seconds it will still be available to respawn and probably unseen ( because it takes time to find an RP ) . And when they all will spawn with full health ... yes , sounds a bit stupid but there is a posibility to exploit lower spawn times .
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| spawntime, teamkilled |
| Thread Tools | |
| Display Modes | |
|
|