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#11 | |
![]() Join Date: Mar 2007
Posts: 584
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Quote:
31 + penalty seconds Suggested spawntime when teamkilled is 21 + penalty seconds Only the one penalty second for the teamkill dosen't count. In your example it would 34 instead of 45. | |
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Last edited by l|Bubba|l; 08-11-2007 at 06:14 PM..
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#12 |
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I like the idea put forward by the OP. Considering the huge amount of TKs now, it would be a good idea to give the teamkillee a lesser spawn time.
I do agree it could also be exploited, but most servers have kicks for a number of tks or negative scores, so the chances are that if a squad needs to respawn quick and one member kills the rest, then he most likely may get kicked or instabanned. Not really a chance they would take I think. |
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#13 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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I argee with the OP
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#14 |
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To prevent it from exploited in clanwars and the like you could just make a rule against it.
I completely agree with this necause I get killeed more by friendly fire than enemy fire nowadays. |
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#15 | |
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#16 |
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PR:BF2 Developer
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How about -1-3 second spawn?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#17 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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Lol that would stop all these punishes
... Or not |
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#18 |
![]() Join Date: Nov 2006
Posts: 177
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A higher spawn time would force team killers to check their targets first!
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#19 |
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Retired PR Developer
![]() Join Date: Jan 2006
Location: California
Posts: 2,580
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If I had to choose, I would accumulate penalties for the teamkiller, so that when he dies, he would take a significant amount of time to spawn back.
I think that not adding that extra second to the spawn timer of the victim can be a good idea as well. I wouldnt lower the spawn timer below the default 30s for TK victims because I believe that many players would start to get reckless, because they would have a lower spawn time i they get tked or something. Sometimes they just get in the way of a good squad because they're playing like vBF2, so raising the spawn timers also has its consequences because good squads can end up being penalized because of noobs that just run into the room when someone says "Fire in the hole!" -Ghost |
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| spawntime, teamkilled |
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