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Old 08-11-2007, 06:03 PM   #11
l|Bubba|l

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Quote:
Originally Posted by Longbow* View Post
You didn't get my point . I mean , with usual spawn time around 45 seconds their RP will be destroyed , while in 20 seconds it will still be available to respawn and probably unseen ( because it takes time to find an RP ) . And when they all will spawn with full health ... yes , sounds a bit stupid but there is a posibility to exploit lower spawn times .
Ordinary spawntime is
31 + penalty seconds

Suggested spawntime when teamkilled is
21 + penalty seconds

Only the one penalty second for the teamkill dosen't count.

In your example it would 34 instead of 45.


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Old 08-11-2007, 06:13 PM   #12
.:iGi:. Greg

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I like the idea put forward by the OP. Considering the huge amount of TKs now, it would be a good idea to give the teamkillee a lesser spawn time.

I do agree it could also be exploited, but most servers have kicks for a number of tks or negative scores, so the chances are that if a squad needs to respawn quick and one member kills the rest, then he most likely may get kicked or instabanned. Not really a chance they would take I think.
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Old 08-11-2007, 06:41 PM   #13
Waaah_Wah
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I argee with the OP
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Old 08-11-2007, 07:56 PM   #14
ZaZZo

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To prevent it from exploited in clanwars and the like you could just make a rule against it.

I completely agree with this necause I get killeed more by friendly fire than enemy fire nowadays.
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Old 08-11-2007, 09:03 PM   #15
Longbow*

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Quote:
Originally Posted by ZaZZo View Post
To prevent it from exploited in clanwars and the like you could just make a rule against it.

I completely agree with this necause I get killeed more by friendly fire than enemy fire nowadays.
"BF2 - the only game where teammates are more dangerous then enemy" (c) SargeV1.4 from bf2s.com

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Old 08-11-2007, 09:44 PM   #16
[R-DEV]Outlawz7
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How about -1-3 second spawn?


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Old 08-11-2007, 09:55 PM   #17
Waaah_Wah
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Lol that would stop all these punishes









... Or not
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Old 08-12-2007, 06:11 AM   #18
OldSchoolSoldier
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A higher spawn time would force team killers to check their targets first!
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Old 08-12-2007, 06:38 AM   #19
Ghostrider
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If I had to choose, I would accumulate penalties for the teamkiller, so that when he dies, he would take a significant amount of time to spawn back.

I think that not adding that extra second to the spawn timer of the victim can be a good idea as well.

I wouldnt lower the spawn timer below the default 30s for TK victims because I believe that many players would start to get reckless, because they would have a lower spawn time i they get tked or something. Sometimes they just get in the way of a good squad because they're playing like vBF2, so raising the spawn timers also has its consequences because good squads can end up being penalized because of noobs that just run into the room when someone says "Fire in the hole!"


-Ghost


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Old 08-12-2007, 06:43 AM   #20
[R-DEV]Dunehunter
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The teamkiller already gets a longer spawn time, so the guy who took out the rest of his squad would have a rather long waiting time when he dies.
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