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Old 07-20-2007, 07:27 PM   #1
baptist_christian
Default unexploded ordinance

it sounds pretty dumb, but my idea would be for great for insurgents

so, some artillery shells or aircraft bombs wont explode. insurgent engineers could take these and turn them into IEDs
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Old 07-20-2007, 08:45 PM   #2
TexLax

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hardcoded...


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Old 07-20-2007, 08:50 PM   #3
ArmedDrunk&Angry
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is it hardcoded ?

I have never heard that suggestion before and it is a great one.

1 in 5 chance the ins engineer blows himself up, 1 in 10 chance he blows up while rigging it as an IED.
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Old 07-20-2007, 09:12 PM   #4
El_Vikingo

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This sounds way, waaaaaaaaay out of reach from the BF2 engine.


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Old 07-20-2007, 09:12 PM   #5
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The word "hardcoded" is way overused. I'd like to see a link to where an actual developers says something is "hardcoded" for every time that word is mentioned.

Here's one way to make this... take objects representing unexploded ordinance. These objects, when damaged, explode creating a large casualty radius. Not sure how damage is implemented in PR and if it take into account the source (round type, explosions, etc.). Maybe make it that only explosions (grenades, slam, C4) can blow the ordinance up. Maybe 50 cal. as well.

This should be possible as we already have many example of this already in game. You can already shoot out fuel tanks, making them explode and killing people around. This is not far away from this! Not at all.

Now, give to the insurgent engineer, as well as the C4, a wired blasting cap; a detonator. The insurgent places the blasting cap exactly like the C4 charge and detonates it the same way as the C4 charge.

Detonator damage would be very small and short distances; less than grenades, but would allow to remote detonate the improvised IED using the unexploded ordinance.

You could have, randomly in maps, ordinance and large pile of explosives/fuel tanks that could be used this way as IED by insurgents. These would have higher yield than the C4 IED packs they carry.

Insurgent engineer could have infinite numbers of blasting caps, but could only detonate one at the time.


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Old 07-20-2007, 09:15 PM   #6
ArmedDrunk&Angry
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and that thought I have heard that if you place C4 on the bomb car/truck it yields more force so if that is true .....
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Old 07-20-2007, 10:02 PM   #7
El_Vikingo

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BF2 myths, maybe we need to get the MythBustas ingame?


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Old 07-20-2007, 10:04 PM   #8
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Quote:
Originally Posted by El_Vikingo
BF2 myths, maybe we need to get the MythBustas ingame?
Whoa, I have been thinking about that for a while but I was thinking about a group of people making videos about "PR Myths"...

(o,o)
|)__)

-"-"-
O RLY?
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Old 07-20-2007, 10:05 PM   #9
[R-DEV]bosco
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^That would rock indeed.


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Old 07-20-2007, 10:26 PM   #10
[R-DEV]KingofCamelot
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Quote:
Originally Posted by geogob
The word "hardcoded" is way overused. I'd like to see a link to where an actual developers says something is "hardcoded" for every time that word is mentioned.
The way the OP describes it is indeed hardcoded. We can not make some projectiles not detonate like the OP would like.

The way you describe is possible, but it begs the question of why?

Why would we add immovable unexploded rounds when the insurgents already have IEDs which already fulfill the need?

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