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Old 07-20-2007, 10:32 PM   #11
youm0nt

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Speaking of IEDs, I'm guessing the devs pulled out the proximity IEDs out of 0.6 because I'm guessing they would be whored like the claymores were in vBF2? I'm guessing that the proximity IEDs would use the claymore coding when something passes by and blows up. I can imagine so much of them in the alley ways and near ammo caches on Basrah if they were included...

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Old 07-21-2007, 01:33 AM   #12
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Quote:
Originally Posted by [R-DEV]KingofCamelot
The way the OP describes it is indeed hardcoded. We can not make some projectiles not detonate like the OP would like.

The way you describe is possible, but it begs the question of why?

Why would we add immovable unexploded rounds when the insurgents already have IEDs which already fulfill the need?
It wasn't clear, in his post, if the unexploded rounds were already on the map or dropped during the game. As it makes little sense gameplay-wise to have bombs not detonate while in game (I can already hear the "OMG Hackxzzzs" or "OMG buggggg"), I assumed he meant the ordinance was already on the map.

Plus it would be fun to use that. Brings even more dynamic into the game play.

And as I pointed out, the point would be larger yield explosions. I'm sure an unexploded 2000 lbs bomb laying near a road would pack more damage to a tank or APC than 10 pounds of C4 or similar explosive.


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Old 07-21-2007, 09:44 AM   #13
Nickbond592
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but obviously it would have to be added into the map upon creation yes?

therefore a crewman with an 8th of an ounce of common sense would completly avoid the road/area until its clear meaning that id would be the same thing gamer after game

*stop, shoot Clearly obvious I.E.D location, shoot any dim-witted insurgents running away, move on*

as K.o.c said an I.E.D can be placed any where so a crewman would be actively looking out for I.E.D's and not driving up to there locations and blasting them


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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
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Old 07-21-2007, 10:12 AM   #14
Jonny

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Add them in like the ammo dumps, but make sure the two never spawn in the same place.

Not sure how you could lure coalition forces into the trap, maybe get on the roof/second floor of a building wth it in, making it look like an ammo dump location? Or giving the location of the bomb instead of the ammo dump sometimes?

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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