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#1 |
![]() Join Date: Jun 2006
Posts: 396
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After playing on Al Kufrah last night, I realized that the standard TOW set up with it's surround sandbags is rather dumb.
The TOW can only fire in about 30 degrees ahead or behind the line of fire the sandbags give, or up and over, which doesn't work against tanks. I suggest a new default stationary set up should be done. I would suggest that a low sandbag should go under the weapon in one direction (towards the most likely direction of assault) while the TOW still can fire in all directions. The TOW also seems too high and leaves the soldier vulnerable, sandbags low enough to allow the TOW to fire over would help. This also applies for any other stationary weapon, TOW, Eryx, etc.
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#2 |
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Retired PR Developer
![]() Join Date: Jan 2007
Location: Wales
Posts: 2,658
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The TOW also seems too high and leaves the soldier vulnerable, sandbags low enough to allow the TOW to fire over would help.
i dont understand please explain a lil the tow is to high but it needs lower sandbags ? or have i misunderstood |
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#3 |
![]() Join Date: Dec 2006
Posts: 134
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no hes saying that right now you can't fire over the sandbags very well. he wants it to look like someone whos really dug in, with a line of sandbags maybe 2-3 feet tall facing away from the base (the direction an assault would be comming)
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#4 |
![]() Join Date: Apr 2007
Posts: 1,580
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That picture seems like something that the TOWs in game should be. Right now, if I recall correctly, manning a tow means you're pretty much standing up behind the launcher.
Of course, implementing a TOW fireable from a crouched position would probably require a new model and new animation... |
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#5 |
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the tow's in game are extremely underpowered, they have less affect then a Heavy AT, which is VERY UNrealistic... 1 Tow should destroy a Tank in 1 Single shot
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#6 |
![]() Join Date: Nov 2006
Posts: 10
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TOW's ought to be more powerful - and they ought be be deployable via commander assets like AA don't you think?
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#8 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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Yeah it'd be nice to see TOWs as deployable assets. To counter balance it you'd probably have to get rid of all of the TOWS already on the map (apart from main bases and stuff like that) otherwise it'd mess up the balance pretty badly.
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#9 |
![]() Join Date: Nov 2006
Posts: 10
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i'd be pretty ok w/ that. one more way to make the CO an integral part of the battlefield
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#10 |
![]() Join Date: Mar 2007
Location: Canada
Posts: 1,058
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The TOW's do need to be given a bit more of an open area to fire. I know that the Steel thunder map is gone for now but it had some terrible TOW placement. One of the TOW's was supposed to cover the bridge but would collide with everything to the point that you could only engage a target if it had moved within 50 feet of you and off to the side.
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| placement, tow |
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